Chainsaw wrote:
Spellbinder wrote:
I am just curious as to how many of you out there use the optional Advanced Combat options in the game vs. those of you that choose not to in order to keep the game simple?
I don't actively incorporate them as a referee, usually deferring to some sort of situation-based attack modifier or test of STR/DEX to handle unusual requests, but if a player said, "I want to use advanced option X," I'd most likely indulge him. Never tried one as a player either. I typically just describe what I have in mind and let the referee figure it out (I'm lazy I guess!).
Same here: the basic system is fine for my group (I Ref), but if one of my players wanted to try one I'd let them, as long as it didn't slow the game down (i.e., they ask ahead of time, we both read the specific rule and agree on how it's intended to be used and only then would it be available). Otherwise I just make adjudications on the fly.
"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous