Purloiner vs. Legerdemainist

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Posted by Ynas Midgard
9/18/2017 5:05 am
#1

Does anyone else think the higher XP requirement of the Legerdemainist (compared to the Purloiner) is unjustified?

They only differ in the following points:


  • Legerdemainists have the Read Magic ability
  • Legerdemainists start with 1 spell; Purloiners start with 2
  • Legerdemainists learn a single spell at 3rd, 5th, 7th, 8th, 9th, 10th, 11th, and 12th level (a total of 9 spells); Purloiners learn 2 spells each level (a total of 24 spells); both have access to extracurricural spell learning
  • Purloiners have the ability to turn undead (with TA equal to level minus 2)
  • their Read Scrolls and Magic Item Use abilities pertain to different magics

 
Posted by mabon5127
9/18/2017 6:19 am
#2

To me it looks like its related to the source of the spells they use.  I don't have the file in front of me but I believe the Legerdemainist draws from higher xp classes for spells than does than does the Purloiner (cleric?).  This may generate the higher advancement cost.


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 
Posted by gizmomathboy
9/18/2017 8:31 am
#3

I would agree with mabon5127.


What? Me worry?
 
Posted by Ynas Midgard
9/18/2017 1:30 pm
#4

Yeah, that must be it, now that youguys mention it.
 

 
Posted by Blackadder23
9/18/2017 2:23 pm
#5

The cleric is quite an XP bargain IMO in every Old School edition of D&D. I think this just continues that proud tradition.


Michael Sipe 1979-2018
Rest in peace, brother.
 
Posted by foxroe
9/18/2017 4:52 pm
#6

I've learned not to worry too much about the XP differences between classes. Its impact is insignificant in the long run. Barring introducing new PC's during play (death, new player, etc.), characters will never be more than one level apart in experience.

Last edited by foxroe (9/18/2017 4:52 pm)


"I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua..."
 
Posted by mabon5127
9/18/2017 8:04 pm
#7

foxroe wrote:

I've learned not to worry too much about the XP differences between classes. Its impact is insignificant in the long run. Barring introducing new PC's during play (death, new player, etc.), characters will never be more than one level apart in experience.

I agree.


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 
Posted by Ghul
9/19/2017 8:00 am
#8

Turn Undead is the deal-breaker here. It is a MAJOR ability, even at the stunted progression.


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by Ynas Midgard
9/25/2018 9:57 am
#9

Ghul wrote:

Turn Undead is the deal-breaker here. It is a MAJOR ability, even at the stunted progression.

Uhm, yeah, I agree. Yet, the Legerdemainist needs 2750 for 2nd level, while the Purloiner "only" needs 2500.

 
Posted by achiriaco
9/25/2018 11:54 am
#10

Blackadder23 wrote:

The cleric is quite an XP bargain IMO in every Old School edition of D&D. I think this just continues that proud tradition.

 
100% agree.

 


 
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