The Character Sheet of Wondrous Automation

Skip to: New Posts  Last Post
Page:  Next »
Posted by Handy Haversack
1/23/2017 12:09 pm
#61

Maezar hasn't been around in a while, so I'm not sure whether he's still supporting this. I have spent a couple of weekends recently setting up pregens for GaryCon on this sheet. I should go through and add my one-line spell descriptions to a library here for others' use.

Several classes should have "Axe, Hand" as a Favoured weapon that currently don't.

 
Posted by lige
1/23/2017 1:09 pm
#62

Handy Haversack wrote:

I should go through and add my one-line spell descriptions to a library here for others' use.

That would be great!  I started down that path but didn't get very far.
 

 
Posted by mabon5127
1/23/2017 2:29 pm
#63

lige wrote:

Handy Haversack wrote:

I should go through and add my one-line spell descriptions to a library here for others' use.

That would be great! I started down that path but didn't get very far.
 

Ditto.


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 
Posted by gizmomathboy
1/24/2017 8:12 pm
#64

My buddy Eric has created his own LibreOffice version for our ASSH campaign. I'll see if he wants to share that here.


What? Me worry?
 
Posted by gizmomathboy
1/25/2017 10:59 am
#65

What? Me worry?
 
Posted by Handy Haversack
1/29/2017 2:54 pm
#66

I put the descriptions into Excel, but I don't have any way of posting that file for you. So here it is with | (pipes) separating the cells. I'm sure you know how to get that back into tabular form!

Type/Level | Name | Desc.
C1 | Magic Stone | 1 per 3 CA levels; hurl or sling by caster or ally. +1 “to hit,” 2 hp damage. sharp report upon impact. 1 at a time, unless w/in 10'. Lose ench. after throw.
C1 | Remove Fear | Fear-based saves +4 for duration OR new save at +2.
C1, D1, M1 | Detect Magic | Path 60' X 10' Slowly rotate 360°. Blocked by .5" metal, 6" stone, or 1' wood; lead always blocks.
C2 | Delay Poison | Poison that reduces hit points will do 1 hp per round, turn, or hour, although never below 1
C2 | Find Traps | Path 30' X 10' feet wide. Must concentrate, his hands spread wide before him, though can walk
N1 | Invisibility to Undead | Lasts until cancelled or dispelled or subject attacks. Intelligent undead creatures of 10 or more HD SV:Sorc. w/in 30'
N1 | Locate the Dead | 30' r. Can walk  half speed; does not distinguish betwixt death/undeath. 10' earth, 5' wood, 3' stone, 1" metal (except lead). Can seek specific dead person.
N2 | Speak with Dead | Same lang., intact skull reqd. Up to three direct questions. Cannot be cast on same more than once or on undead.
N2 | Visualize Death | Last 10 minutes (1 turn) through eyes of deceased. Exhausted and emotionally troubled for 1d6 turns: half move, no cast spells or fight
D1 | Locate Ordinary Animal | Type must be well known; if in range, know direction but not the precise distance.
D1 | Purify Food and Drink | 1 cubic foot/CA; even poisonous made pure.
D1 | Shillelagh | Makes oaken club or unshod staff into +1 “to hit,” 2d4+1 dmg. Only the caster may wield.
D1, P1 | Faerie Fire | 10' sq/CA = 1 Medium or 2 Small creatures. Can be struck at a +1 “to hit”
D1 | Influence Normal Fire | Up to 3' max. diam. Doubled or shrink to size of lit match. Fuel consumption is impacted, but heat output is not.
D2 | Flaming Sphere | 6' diam., 10 MV as pointed, barriers to 5'. Lights combusts., creatures = 2d4 hp (SV:Sorc. = 0). Moves 1 r./CA with concentration; or stationary until duration elapses
D2 | Heat Metal | 1 Small creature or ½ Med/CA. Round 1: hot; Rnds 2–4: 1d4 dmg/r. Rnd. 5: 2d4 dmg. Rnds. 6–8: 1d4 dmg. Rnd. 9: Hot. Cloth, leather, or wood smoulder or catch fire
P1 | Smoke Cloud | 8,000 cu. ft. Can stand center, but movement places in smoke. Missiles up to fired 10' in at −4; longer ranges impossible; melee at −4.
P2 | Glitterdust | 25 gp gold dust to cast. 20' cube covers victims in sparkling gold dust. SV:Sorc. or blind: lose init., −4 to hit, AC, saves. Reveals invisible creatures
P2 | Fire Web | Ensnares and burns one Medium or smaller creature for 3d4 hp damage. SV:Avoidance = half damage, not ensnared. If trapped, +4 to hit, +2d4 hp on round 2, and 1d4 round 3. Flammable gear destroyed
D1 | Light | 30' d., dimmer than daylight. If centred on eyes, SV:Sorc or −2 “to hit,” AC, saves. End at will. Dispels darkness spell.
D1 | Fire Resistance | Fire and magical fire attacks are saved against with a +2 bonus.
P1 | Flaming Missile | 1d4+1 hp damage (1d6+1 hp versus undead). +1 dart/2 lvls.
P1 | Sorcerous Armour | Force field AC 7; lasts until dispelled cumulative damage = 10 hp, +1/CA; will not work with AC-enhancing devices, save cloak/scarab protection.
P2, M2 | Invisibility | Until cancelled, dispelled, or attacks; undetected, can attack at a +4; if attacked -4 IFF attacker has some idea where target is. 10+ HD, SV:sorc w/in 30' feet
P1 | Decipher Language | Magically interpret otherwise unintelligible written language (excepting magical writing). Treasure maps and secret symbols may also be decoded.
P2 | Levitate | Up or down at 10 MV. Max. 300 lbs. Horizontal movement not possible unless ceiling. If cast on another, concentrate, max. distance 20'/CA. If unwilling subject, SV:Sorc.
P2 | Ray of Enfeeblement | Auto. hit, 1d4 STR, SV:Sorc. If monsgter, reduce damage dice: d12 --> d10 --> d8 --> d6--> d4--> d3--> d2--> 1
I1 | Disguise Self | Up to 1' +/-and/or 25% =/- wt. General look and shape of any familiar man or humanoid. Duration rolled secretly.
I1 | Reflection | An image on any reflective surface. Still picture as vague or detailed as the sorcerer wishes.
I1 | Terrify | Eye contact; caster must pretend to approach ; victim turns and runs; if cornered, cowers; if attacked, spell broken.
I1 | Mirror Image | 1d4+1 illusory duplicates, AC 9+DEX, dispelled if struck.
I1 | Unseen Servant | 1 turn, gem at least 50 gp to cast. Clean, carry 10 lbs. (drag 20), tie knot, mend cloth, open unlocked door, etc. Cannot fight, magical weapons to hit. MV 30 (but it cannot run), AC 5, HD 1, hp 6, SV 17. 120' max. distance.
I2 | Rope Trick | 5-25' rope stands rigid; climb, at apex, caster and up to five allies can enter 20' × 20' × 20' space. Rope remains hanging; if pulled or spell expire, all fall out
M1 | Shocking Grasp | 1d8 hp damage, +1/CA. Must touch target or conductor. Metal armour is for AC
M1 | Grease | 2' × 2'/CA levelSV:Avoid. or slip and fall; prone (+4 to hit). If cast on enemy, SV:Sorc.
M1 | Hold Portal | Duration secret. Dispel magic negates; knock opens; 17+ STR might break; any magician whose CA is at least 3 levels higher can pass.
M2 | Knock | Opens any stuck or locked door, gate, or other portal, including a locked box, etc. Sorcerer locked door opened 1 turn
D1 | Pass Wthout Trace | Move through wilderness without footprint, scent, or other trace, regardless of armour type worn. Detect magic = faint footprints for 6 turns
W1 | Detect Evil | 60'X10' path. Evil artefacts or relics, dæmons, or the undead. Stationary, slowly rotate 360°; obst. 1" metal, 6" stone, 1' wood; any lead
W1 | Protection from Evil | Prevents summoned (e.g., dæmons, elementals) from attacking. All other Evil creatures attack at of −1 “to hit,”damage; +1 saves vs.
N1 | Skeleton Servant | 1 turn to cast, complete skeleton of man/humanoid. Can carry 10 lb.(or drag a 20), other menial taskw/in 240'. No fight.
M1 | Mount | Summon tame riding horse or camel; 2-in-6 with saddle and harness
C1 | Sanctuary | Sv. sorc. or opponents ignore caster. Offensive actions will break the spell.
M1 | Feather Fall | Caster or willing recipient is the mass and weight of a feather. No dmg. fall. Willing only.
M1 | Friends | + 2d4 CHA (18 max). Anyone spoken to, reaction roll: 9+: caster seen as charming, impressive, worth help. After spell, affected realize magic.
M1 | Write Spell | Allows the sorcerer to transfer a spell from one spell book to another
D1 | Detect Snares and Pits | Outdoor only. 30' X 10'. Must concentrate, though can walk
I1 | Hypnotism | 1d6 creat. Sv. sorc., hostile +1-+3 bonuses on their saving. Suggestion (as spell) until duration
I1 | Mirror Gaze | Mirror appears reflecting the gaze attacks at gazer, must save or be aff.
 

 
Posted by Handy Haversack
2/27/2018 10:33 am
#67

Maezar, please come back to us and add the new classes to the Character Sheet of Wondrous Automation! Ideally, do this several weeks in the past so that I can already have made my pregens for GaryCon!

 
Posted by Thrasaric
2/27/2018 12:11 pm
#68

This is great. I was just starting to work on one of these myself. Should save me a lot of work.


Has anyone seen one? Has anyone seen one in a hundred years??
 
 
Posted by BlackKnight
2/27/2018 12:55 pm
#69

You my friend are a godsend!!


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 
Posted by Ghul
2/28/2018 7:58 pm
#70

Handy Haversack wrote:

Maezar, please come back to us and add the new classes to the Character Sheet of Wondrous Automation! Ideally, do this several weeks in the past so that I can already have made my pregens for GaryCon!

Spoke with him a few weeks ago. He is doing well, but is pretty busy with his hectic work schedule and travel. After speaking with him, I began combing through the sheets, and I do think it is worth it to see the project completed, because it is a great utility, but the addition of the new classes is not enough, though. There are other adjustments I would like to see to bring it up to 2e standards. But man, what a resource. 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by Handy Haversack
3/01/2018 8:41 am
#71

Ghul wrote:

Handy Haversack wrote:

Maezar, please come back to us and add the new classes to the Character Sheet of Wondrous Automation! Ideally, do this several weeks in the past so that I can already have made my pregens for GaryCon!

Spoke with him a few weeks ago. He is doing well, but is pretty busy with his hectic work schedule and travel. After speaking with him, I began combing through the sheets, and I do think it is worth it to see the project completed, because it is a great utility, but the addition of the new classes is not enough, though. There are other adjustments I would like to see to bring it up to 2e standards. But man, what a resource. 

If you comb through this thread, I've noted a few bugs and also tried to add to the spell library since that was one part Maezar wasn't able to finish.

 
Posted by Thrasaric
3/01/2018 8:50 am
#72

Handy Haversack wrote:

Ghul wrote:

Handy Haversack wrote:

Maezar, please come back to us and add the new classes to the Character Sheet of Wondrous Automation! Ideally, do this several weeks in the past so that I can already have made my pregens for GaryCon!

Spoke with him a few weeks ago. He is doing well, but is pretty busy with his hectic work schedule and travel. After speaking with him, I began combing through the sheets, and I do think it is worth it to see the project completed, because it is a great utility, but the addition of the new classes is not enough, though. There are other adjustments I would like to see to bring it up to 2e standards. But man, what a resource. 

If you comb through this thread, I've noted a few bugs and also tried to add to the spell library since that was one part Maezar wasn't able to finish.

So is anybody working on this, I am willing to help out on getting this where we would like. I am fairly decent with Excel. 
 


Has anyone seen one? Has anyone seen one in a hundred years??
 
 
Posted by Ghul
3/01/2018 11:46 am
#73

Handy Haversack wrote:

Ghul wrote:

Handy Haversack wrote:

Maezar, please come back to us and add the new classes to the Character Sheet of Wondrous Automation! Ideally, do this several weeks in the past so that I can already have made my pregens for GaryCon!

Spoke with him a few weeks ago. He is doing well, but is pretty busy with his hectic work schedule and travel. After speaking with him, I began combing through the sheets, and I do think it is worth it to see the project completed, because it is a great utility, but the addition of the new classes is not enough, though. There are other adjustments I would like to see to bring it up to 2e standards. But man, what a resource. 

If you comb through this thread, I've noted a few bugs and also tried to add to the spell library since that was one part Maezar wasn't able to finish.

I have to admit, I'm not a big fan of the spell section, because there are too many spells that can't be boiled down to one line, several (IMO) being cases in which the shorthand notes of one person may not be ideal for another. For this reason, I feel these should be blank fields, form-fillabe for the individual user, if they even want the notes. Some might just want to enter the page # of the spell for look-ups. 
 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by Handy Haversack
3/01/2018 11:49 am
#74

Ghul wrote:

Handy Haversack wrote:

Ghul wrote:


Spoke with him a few weeks ago. He is doing well, but is pretty busy with his hectic work schedule and travel. After speaking with him, I began combing through the sheets, and I do think it is worth it to see the project completed, because it is a great utility, but the addition of the new classes is not enough, though. There are other adjustments I would like to see to bring it up to 2e standards. But man, what a resource. 

If you comb through this thread, I've noted a few bugs and also tried to add to the spell library since that was one part Maezar wasn't able to finish.

I have to admit, I'm not a big fan of the spell section, because there are too many spells that can't be boiled down to one line, several (IMO) being cases in which the shorthand notes of one person may not be ideal for another. For this reason, I feel these should be blank fields, form-fillabe for the individual user, if they even want the notes. Some might just want to enter the page # of the spell for look-ups. 
 

I feel you . . . but I find the time saving of having a boiled-down line really useful, esp. for making pregens. I guess my preference would be a default description that you can overwrite if you'd rather.

 
Posted by BlackKnight
3/02/2018 7:50 am
#75

Ghul wrote:

Handy Haversack wrote:

Ghul wrote:


Spoke with him a few weeks ago. He is doing well, but is pretty busy with his hectic work schedule and travel. After speaking with him, I began combing through the sheets, and I do think it is worth it to see the project completed, because it is a great utility, but the addition of the new classes is not enough, though. There are other adjustments I would like to see to bring it up to 2e standards. But man, what a resource. 

If you comb through this thread, I've noted a few bugs and also tried to add to the spell library since that was one part Maezar wasn't able to finish.

I have to admit, I'm not a big fan of the spell section, because there are too many spells that can't be boiled down to one line, several (IMO) being cases in which the shorthand notes of one person may not be ideal for another. For this reason, I feel these should be blank fields, form-fillabe for the individual user, if they even want the notes. Some might just want to enter the page # of the spell for look-ups. 
 

If not a "copyright" issue, would Spell Name and micro description with a page number of the 2E book be allowed? Else maybe a micro description and a full list on an alternate "spell Book" page?


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 
Posted by Ghul
3/03/2018 3:11 pm
#76

BlackKnight wrote:

If not a "copyright" issue, would Spell Name and micro description with a page number of the 2E book be allowed? Else maybe a micro description and a full list on an alternate "spell Book" page?

It starts to head into tricky territory here, because Maezar has given me his blessing to take it over and expand on it as I see fit, because due to the nature of his work schedule and travel, he can't work on it any time soon. So, if it becomes "official AS&SH" and not a "fan publication" on a remote site, I become legally responsible for the contents of the sheet. If those contents include terminology that is derived from the SRD, then we might have to include an OGL statement with the sheet. I've never seen the likes with a character sheet, but I've never a seen a character sheet that auto-generates so much content before. 
 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by SmokestackJones
8/17/2018 9:36 pm
#77

gizmomathboy wrote:

Here's Eric's sheet:

https://8bitgeek.com/Gaming/AS&SH/Character_Sheets.html

Thank you for this, speaking for myself and all others who can't afford the coin/don't want to deal with Excel.

-SJ

 
Posted by Ynas Midgard
8/21/2018 1:54 pm
#78

The OGL would obviously go into its separate sheet within the spreadsheet file. I see no issue with that (except maybe the surprise factor in that).

 
Posted by SmokestackJones
9/21/2018 2:48 pm
#79

I like the sheet but I use LibreOffice. The Excel one looks a lot prettier, any way to just get a blank PDF of it to roll my own?

-SJ

 
Posted by measuredrums
4/07/2021 12:00 pm
#80

First off, my apologies for "necro-ing" this thread.

@Ghul ... I was wondering if anything further has happened on the continuation/development of this incredibly useful tool? It seems like a few years ago you'd taken the reigns from @Maezar and seemed to have plans to update the sheet to 2nd Edition specifications, then ... nothing further. Obviously this wouldn't/shouldn't necessarily be high on your priority list in the grand scheme of things, and that's okay, but I'm just curious if this is still a probability, or DOA?

Thanks!
 

Last edited by measuredrums (4/07/2021 12:01 pm)

 


Page:  Next »

 
Main page
Login
Desktop format