Chainsaw wrote:
Great thread! So, I guess I’m basically becoming an old softie... I pretty much let people play whatever they want, raising attributes to the minimums as necessary. To be honest, if someone really lobbied hard for having a higher this or that, I would probably shrug and let them have it. They’re probably going to die anyway! 
Truth.
I guess I'm a hard-ass. This coming from someone who plays Skyrim hardcore (remember Rogue?); I've deleted 39th level characters for dying for the first time, after over a hundred hours of play-through...
I like to think that playing Ye Olden Waye fosters more creative and cunning play, since players focus more on surviving and less on on "I'm here to kick-ass and chew bubble gum... and I'm all out of bubble-gum."
I wasn't always this way. I played for decades with the time-honored 4d6-drop-lowest-arrange-to-taste method. I think it strikes a good balance of play styles, especially if your campaign is deadly.
"I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua..."