spellbook generator

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Posted by gizmomathboy
6/25/2021 8:12 pm
#1

Let's give this its own thread.

https://www.gizmomathboy.com/spellbook

I have added all spell casting classes and have them working as near as I can tell.

Shamans get the extra fun problem of choosing cleric or druid (ecclesiastical) spell lists *and* magician or necromancer (thaumaturgical).

So, a bit unwieldy form but it works.

No to get my frankenstein app that is the npc party generator in web app form.

Report any problems you find and such.
 


What? Me worry?
 
Posted by rhialto
6/26/2021 7:14 am
#2

Not a problem, but since it resets to "bard" each time, could you display the class the spellbook pertains to as part of the report? E.g., "Spells in Spellbook" -> "Spells in Shaman Spellbook"?


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
6/26/2021 8:45 am
#3

Indeed an excellent suggestion.

I also realized I should also include the spell lists the shaman is using.

Regarding shamans. Should it be a 50/50 chance for each form of magic when it needs to be chosen randomly?

Should it be 3:4 cleric to 1:4 druid, and 3:4 magician to 1:4 necromancer?

I can see the cleric/druid split being close to even. I'm not so sure about the magician/necromancer split.

Last edited by gizmomathboy (6/26/2021 8:45 am)


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Posted by DMPrata
6/26/2021 4:45 pm
#4

I’d say roughly 2:1 cleric:druid and magician:necromancer.

 
Posted by gizmomathboy
6/26/2021 6:17 pm
#5

DMPrata wrote:

I’d say roughly 2:1 cleric:druid and magician:necromancer.

 
I can abide that. Adjusting accordingly.


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Posted by gizmomathboy
6/26/2021 6:25 pm
#6

and in place and working


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Posted by Jimm.Iblis
6/26/2021 8:35 pm
#7

Doesn't appear to be generating content for Ice Lord, Ice Thief, Fire Lord, Fire Thief. 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 
Posted by gizmomathboy
6/26/2021 9:44 pm
#8

Jimm, thanks for catching that.

fire thief/lord was messed up, too.


What? Me worry?
 
Posted by gizmomathboy
8/22/2022 11:53 am
#9

Ok, I hit an itch with the spellbook app that I need to scratch.

An objection to adding the spell list and spell level?

For example:


level 5 pyromancer

Identify - pyromancer 1
Influence Normal Fire - pyromancer 1
Sorcerer Mark - pyromancer 1
Light - pyromancer 1
Fire Web - pyromancer 2
Detect Body Heat - pyromancer 2
Dispel Magic - pyromancer 3


What? Me worry?
 
Posted by Ghul
8/22/2022 11:59 am
#10

gizmomathboy wrote:

Ok, I hit an itch with the spellbook app that I need to scratch.

An objection to adding the spell list and spell level?

For example:


level 5 pyromancer

Identify - pyromancer 1
Influence Normal Fire - pyromancer 1
Sorcerer Mark - pyromancer 1
Light - pyromancer 1
Fire Web - pyromancer 2
Detect Body Heat - pyromancer 2
Dispel Magic - pyromancer 3

Sounds good, as long as you're not copying and pasting the body text description of all the content. The list sounds great.
 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by gizmomathboy
8/22/2022 3:19 pm
#11

Ghul, nope, just spell name, list, and level for this app.

For the character sheet stuff I use minimal stuff and reference the page number...

Crap, I think I need to update the page numbers now. I doubt they match up between 2e and 3e :-)

Last edited by gizmomathboy (8/22/2022 3:20 pm)


What? Me worry?
 
Posted by rhialto
8/23/2022 4:29 am
#12

If only I had time to write a proper test plan and procedures, the page numbers would have been checked...


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
8/23/2022 7:12 am
#13

LOL.

Well, it's on my todo list now :-)


What? Me worry?
 
Posted by gizmomathboy
8/24/2022 9:33 am
#14

Ghul, in case you haven't looked the spell info I put into character sheets is like:

pyrotechnics - Py2 - pg199, Rng 240 ft, Dur 2 rds/CA

The most verbose I could find is this, but it gets cut off at "change" on the pdf when printed.

controlled blast fireball - Py4 - pg 164, Rng 240 ft, Dur instant change blast diameter in 10' increments. 1d6/CA dmg unless save vs sorcery for half

It would probably be better to just delete from "change" to the end. Not sure how useful it is on the character sheet in the longer form.

controlled blast fireball - Py4 - pg 164, Rng 240 ft, Dur instant

I'll have to check the 2e and 3e character sheet to see what the number of characters available in the spell rows actually is and then limit the info to that.

edit: Looks like 2e has 35 characters and 3e has 54.

Last edited by gizmomathboy (8/24/2022 9:39 am)


What? Me worry?
 
Posted by Ghul
8/24/2022 4:34 pm
#15

That sounds great, Giz! Excellent. 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by gizmomathboy
8/27/2022 11:40 am
#16

In the course of going through spell info to update the page numbers used in the spell info area I noted some things.

I haven't gone looking to see if Ghul explicitly listed these in the changes from 2e to 3e, so this might be a repeat.



New Spells

chameleon
ecstasy_of_shadow
inner_eye
lifeglobe
prismatic_orb
prismatic_sphere
prismatic_spray
prismatic_wall
regeneration
summon_toad_swarm


Spell List changes

clerics, lvl1,  Detect Venom

cryomancer, lvl4, Inner Eye

druid, lvl1, Create Firewood
druid, lvl3, Chameleon
druid, lvl4, Boil
druid, lvl6, Regeneration

illusionist, lvl1, Prismatic Orb
illusionist, lvl3, Prismatic Spray
illusionist, lvl5, Prismatic Wall
illusionist, lvl6, Prismatic Sphere

necromancer, lvl1, Detect Malady
necromancer, lvl2, Wyvern Warden
necromancer, lvl3, Summon Toad Swarm
necromancer, lvl4, Ecstasy of Shadow

pyromancer, lvl4, Boil

witch, lvl2, Witch Fire (moved from lvl3)
witch, lvl3, Inner Eye
witch, lvl3, Summon Toad Swarm

 


What? Me worry?
 
Posted by gizmomathboy
8/27/2022 11:41 am
#17

I updated this app with the spell lists.

I also made a change in the output.

Now the spells will be in alphabetical order, have the spell list it's from, and the spell level.

For example,
Generated Spellbook
 level 12 illusionist
Acid Fog - illusionist 6
Auditory Glamour - illusionist 1
Confusion - illusionist 4
Fools Gold - illusionist 2
Light - illusionist 1
Magic Mouth - illusionist 2
Minor Creation - illusionist 4
Permanent Phantasm - illusionist 6
Phantasmal Wind - illusionist 3
Shadow Sorcery - illusionist 5
Spawn Demi-Shadow Monsters - illusionist 5
Suggestion - illusionist 3
Ventriloquism - illusionist 1
Wall of Vapours - illusionist 1
 

Last edited by gizmomathboy (8/27/2022 11:41 am)


What? Me worry?
 
Posted by rhialto
8/27/2022 5:23 pm
#18

That looks good Gizmo, like the alphabetized list.


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
5/04/2023 11:06 am
#19

I found an error.

Purloiners get 2 spells per level.

I've fixed that.

For some reason I treated them like warlocks.


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