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Chaos Monk hack for HyperboreaFrom the excellent Hill Cantons and the perfervid imagination of Chris Kutalik:
Also written up in Hill Cantons Compendium II and expanded in the forthcoming What Ho, Frog Demons! from the Hydra Cooperative.
Hyperborean version:
Chaos Monk
Attribute Requirements: Constitution 12. Either Wisdom or Intelligence must be below 10
Prime Attribute: Constitution
Hit Die Type: d5
Alignment: CHAOTIC (you can say Good or Evil, but you're just holding him back, man!)
Armour Allowed: None
Shields Allowed: None
Favoured Weapons: Anything that seems like a ninja weapon: bo and jo sticks (club, light), nun-chucks [sic] (horseman's flail), clubs, man catchers (whip), bowie knives (dagger), and throwing stars (dart)
Saving Throw Modifiers: Avoidance +2, Transformation +2
Fighting Ability: As Monk
XP: As per original post:
0 :1
1,251: 2
2,501: 3
5,001: 4
10,001: 5
20,001: 6
40,001: 7
80,001: 8
Class Abilities:
* Accurate Strike: As AS&SH monk (+1 dmg./3 lvls.)
* Block missile As AS&SH monk (1/lvl./rnd. w/avoid. save)
* Cell adjust (heal 2 HP/lvl., 1/day)
* Defensive ability: Stacks with DEX!
* Empty hand (As AS&SH monk): +1 to hit; weapon dmg.; as magic wpn. at 5th lvl.; on 19 or 20, save. vs . death or stun; quivering palm of death is really just a cool rumor
* Sup. willpower(As AS&SH monk): +2 vs. mental effects
* Kung fu kick: At 2nd level, d5 attack, +1/level
* Speak with fungi: At 3rd lvl.
* Flip: At 4th lvl,: Flip over the back of opponent while making a high-pitched scream. Kiai!
* Confusion: At 6th lvl., as spell, centered on self
* Five Point Palm Exploding Heart Technique: 8th lvl. Effects unclear but rumored to be badass!
* BADASS: Use fighter critical hit table
Last edited by Handy Haversack (4/17/2016 10:02 am)
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If you are keen on playing up the whole chaos thing, you might be interested in the Chaos Hordes book, from the Borderlands blog. Chaos Hordes can be found on his download page here: