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2509 Gamla, Pop: 405, Man (Vasan); Align N; Ruler: Chief Yngvar, Ftr8, N; Resource: Farm.
Protected by the swamp to the west, Gamla has seen a small measure of prosperity due to the fertile land. Chief Yngvar criticizes King Ragnar (see 2505) at every turn. Yngvar is considering whether to challenge him or whether to raise a rebellion to overthrow him.
2618 A pirate ship from Brigand's Bay is sailing toward Blackmarsh searching for the lost expedition sent here five years ago. It is commanded by Captain Travvarn (Ftr7, LE), a powerful myrmidon in the Church of Yig, the Serpent God. He is assisted by Archon Devers (Clr5, LE) who enforces a strict discipline among the ship’s crew and warriors.
2704 Daretop, Pop: 415, Man (Vasan); Align N; Ruler: Chief Kalfvald, Ftr8, N; Resource: Farm.
Daretop supplies much of the food for Castle Taldane. Chief Kalfvald is an ageing warrior past his prime. The chief is fiercely loyal to King Ragnar and will come to his aid in any fight with Chief Yngvar (see 2509). However, his son Hamdir (Ftr7) does not share his father’s loyalties. The death of Kalfvald will drastically alter the balance of power for King Ragnar.
2706 This island is crawling with giant crabs (3 HD). Longships from Daretop (2704), Castle Taldane (2505), Gamla (2509), and Ysby (2411) come here to hunt the crabs. It is dangerous, but great sport among the Vikings.
2707 This island is deserted except for a single driftwood hut. Here dwells Kostbera, a Vasan seeress. In exchange for food and supplies, she will build a fire out of driftwood and seaweed to read the omens for the giver.
2714 Those who pass this spot report strange bubbles foaming the surface. The few that have ventured down 100 feet have reported pieces of a strange, giant, crystalline skeleton at the bottom. Even more disturbing is that in the more recent reports, the skeleton is more complete.
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Well that is it, I not do any work for the Southland and the Frostgrims and westernlands, basically I not have time, but it is there for any who want to add their own locations.
*On the Southland map, near the south of it, I did add Cowford, it a small village that was added to a scenario called "The Craft Dungeon of Reynaldo Lazendary." I thought it be fun to add, plan to try and convert it soon to Hyperborea.
Enjoy
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What an explosion of ideas! Thank you for sharing, Caveman. Glad you came out of the cave! ;)
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lol cheers, yeah, it was dark and dingy, but aaagh, the sunlight!
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Impressive! Thanks for posting.
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About all I can say is, "YOINK".
Thanks for the work.
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Very good stuff: I also started my AS&SH game in Blackmarsh, and transmogrified the elves into full-blooded Atlanteans, half-elves to Half-Atlanteans, the dwarves into half-men, etc. Toss in some demi-gods from post-apocalypse Mars and you have the world of lost Atlantis...
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Thanks folks.
I guess Yoink is Orcish, for good!
Nice rhialto, it such a good setting, one can not resist.
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Caveman wrote:
Thanks folks.
I guess Yoink is Orcish, for good!
Yoink being "I grabbed all that wonderful info and stuffed into a hard drive and dumped it into a document as well.
I was gonna say, if this wasn't an already published bit of work it should be. Maybe even see if the original author might want to release an ASSH version. Might need some wrangling between him and Ghul I would suspect.
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lol
Thanks, I appreciate your words.
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Just so you know folks, I redid Western/Northern map, added some text, etc., it is in it's original post, edited to add a new link for it.
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New Vinland and Vasaland:
Four maps, I texted the islands of New Vinland, but I add two of non-text, just in case folks what to add their own town names. (Font: century gothic, size 44 abouts).
Vasaland (islands non-text):
Vasaland (island text):
New Vinland (non-text):
New Vinland (text):
New Vinland:
Presently, New Vinland prospers, with five longhouse villages, each of 800–1,200 inhabitants with about a dozen or more small villages inland supporting herders and farmers of roughly 150-200 People; theses keep closes to to the main longhouse village for trade and protection. Each town is its own petty kingdom, owing fealty to the Over-King in Erikssgard, for New Vinland is considered an annex of Vikland. Currently relations are better with the local Kelts, and healthy trade proceeds. New Vinland elderberries and blackberries are popular trade products, oftest used for wine and jelly; too, the Vikings harvest bountiful wheat crops. They also raise sheep and domesticate aurochs. Lastly, a few copper and silver mines are also worked.
Ragnstad: Vikings Pop: 1,132; Align N; Ruler: Jarl Gunnhvatr Hergeirsson, Fighter 8, N; Resource: Cattle, fish, wheat and copper.
Location: Western most island, on it's south-western coast.
Supports: Two villages; each with an average of 180 Vikings each 4-5 miles away in the windy hills.
Kárrskog: Vikings Pop: 918; Align N; Ruler: Jarl Ásulfr Ullgrímsson, Fighter 9, N; Resource: Cattle, fish, wheat and copper.
Location: Western most island, on it's Northern coast.
Supports: One villages; with an average of 150 Vikings about 4-5 miles inland along the River Skájr into the hills.
Fastsvold: Vikings Pop: 1,253; Align N; Ruler: Jarl Aghi Rádvaldsson, Fighter 7, N; Resource: Cattle, fish, wheat, wine, copper and silver.
Location: Central island, on it's north-western coast.
Supports: Three villages; each with an average of 160 Vikings each 4-5 miles away in the windy hills, though one is a bit further into the mountains and supports their mining operation.
Ragnarr's Holding: Vikings Pop: 474; Align N; Ruler: Jarl Ragnarr the “Sea Wolf,” Fighter 9, N; Resource: Cattle, fish, wheat.
Location: Central island, on it's north-western coast.
Supports: Three villages; each with an average of 160 Vikings each 4-5 miles away in the windy hills, though one is a bit further into the mountains and supports their mining operation.
Notes: Ragnarr “The Sea-Wolf” is Viking of Hyperborea, a jarl from New Vinland.Ragnarr’s land is fertile, his flocks plentisome, his grain stores abundant. His steading is strong, a coastal village hemmed in by a wall of timber and stone. His dragons (Viking longships) number three, and he commands some 400 or more Vikings – thewy, broadchested men, long-limbed women, and hardy children.
Nefberg: Vikings Pop: 912; Align N; Ruler: Jarl Ulloddr Hersteinsson, Fighter 7, N; Resource: Cattle, fish, wheat, copper and silver.
Location: Eastern most island, on it's north-western coast.
Supports: Three villages; each with an average of 200 Vikings each 4-5 miles away in the windy hills into the mountains for mining.
Vilheim: Vikings Pop: 838; Align N; Ruler: Jarl Vedr Alfgeirsson, Fighter 8, N; Resource: Cattle, fish and wheat.
Location: Eastern most island, on it's north-eastern peninsula.
Supports: Two villages; each with an average of 180 Vikings each 4-5 miles away in the windy hills.
Last edited by Caveman (11/20/2015 4:54 pm)
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As typical, things you do, never are perfect, so done some changes for the best, I think, with maps. Also there is a new map "extended southern map to Grey coast."
Changes:
* I tried to leave the Visby to maps as in-joke, but it just not work, it Changed to similar wording Vigard.
* Notices some text on Brigand's Bay, so did changes to suit, by Handy and Ghul. So Ragnarr's Holding also added to New Vinland (what can you do?), Plus Fellchapel the Brigand Bay in North/western map.
* Other minor changes, so thought it best to just do a renewed list of maps for easy gathering.
New Map:
Extended South map to Grey Coast:
Extended South map to Grey Coast (extra added Brigand's Holdings):
Changed Maps:
Blackmarsh and Southlands:
Southlands:
North/Western:
New Vinland (Text):
Vasaland:
Vasaland (Island, non-text):
Map Legend:
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I love your dedication. Well documented my friend!
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Grey Coast Peninsula:
I do feel that leaving room for others to add their own idea is fun for their own personal amusement, so these last two maps have no text added to new areas, but plan to add text to my own personal maps and post later.
Grey Coast:
Grey Coast and Brigand's Bay:
It not scale perfect, I off in many ways, the problems was I did not plan to do a complete map, the idea grew and as I joined the smaller maps together, errors occurred! But very happy with end result, so fine about it!
Edit: These two maps have some errors, so, ignore and see later maps.
Last edited by Caveman (12/08/2015 12:16 pm)
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No Added Text List Maps:
Well, there is some added text, but not much, example Ekholm, Vigard, Fellchapel, Cowford and of course the original text of Blackmarsh, but no major added text, I leave that for those who wish to add their own.
Error with previous two maps is I stated no added text, but genius as I am, I added non-texted maps with other text maps in my haste, error, delirium, etc.! But have sorted now, also saw some slight errors, bit of water not greyed in Brigand's Bay Peninsula, most frustrating, but thankfully sorted, so ignore the previous two maps (unless you have tools to fix).
These are maps so folks can add previously create pirate towns of Brigand's Bay or settlers of New Vinland without my idea cluttering the places. It a good setting, even if folks have established themselves in the normal structured Hyperborea, as it can be used as a dimension reality co-existing alongside the other version with plenty of opportunities for portals to move between the two. (I will eventually add my own texted version in short while).
Non-Added Text Maps: (PP = Posted Previous; I just added them together as a group list for easy access, otherwise they are new versions). I believe I as close to perfect as can be, not unless I analyse each hex at a time and join the mindless gods in an eternal dance, so no chance, so hope they good enough!
Grey Peninsula and Brigand's Bay:
Grey Peninsula:
Blackmarsh and Southlands:
Blackmarsh (PP):
Southlands (PP):
Extended South:
Vasaland (PP):
New Vinland (PP):
Lug Wasteland:
Brigand's Bay:
Brigand's Bay Peninsula:
Wildlands:
West and North (PP):
Last edited by Caveman (12/08/2015 12:17 pm)
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I am in awe😮