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Would someone from say the 20th century have any linguistic commonality with the people of Hyperborea?
Just asking...for a friend. ;-)
I remember reading about some linguistic research about some words that seem common across all languages.
I know that I can decide how much or how little is possible. I'm only asking becaues I'm undecided and I'm horrible at DM'ing those kinds of situations.
Thanks,
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gizmomathboy wrote:
Would someone from say the 20th century have any linguistic commonality with the people of Hyperborea?
I suppose it depends on which languages you mean and the person's background. For example, my ancient Greek professor in college, who was himself Greek, said he could probably limp through a conversation with someone from ancient Greece using his modern Greek. If he were transported to Hyperborea, could he fumble through a conversation with someone who spoke one of the Hyperborean Hellenic or Thracian dialects? Maybe. I would certainly give him a fighting chance at very basic communication (e.g., "I am hungry" or "I am a friend," but not discussions of science, religion, philosophy, politics, military strategy, history, etc). Someone armed with only modern English ("Yo, what up, dog?") and no/minimal relevant language training? I don't think so.
Just my opinon as someone who majored in ancient Greek and Latin (and taught a year of high school Latin). At any rate, it's a fantasy game. You can rationalize an awful lot with a little effort.
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Some of the Norse languages bear some resemblance to English. I know when I watched Hour of the Wolf I could understand probably 70% of what they were saying without reading the captions. So I suppose you could say the Norse in Hyperborea just happens to be one of the ones that is closer to English (or just happened to evolve that way in Hyperborea). It's at least barely plausible, which is good enough for me. At that point you could say that Hyperborean Common has a lot of loan words from English-resembling Norse, and English speakers can make themselves understood to Common speakers in a broken way. Also I guess modern Gaelic speakers might be able to talk to the Kelts and/or Picts.
Honestly, though, why not go easy on yourself and just say the visitor is fluent in Ancient Greek and easily picked up Common from there? Chainsaw took Ancient Greek and so did I (even though I mostly only remember the alphabet and choice phrases like "balle eis korakas") and so have a lot of other people. It's not exactly a lost language.
Last edited by Blackadder23 (9/11/2015 11:00 am)
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Blackadder23 wrote:
Some of the Norse languages bear some resemblance to English. I know when I watched Hour of the Wolf I could understand probably 70% of what they were saying without reading the captions. So I suppose you could say the Norse in Hyperborea just happens to be one of the ones that is closer to English (or just happened to evolve that way in Hyperborea). It's at least barely plausible, which is good enough for me. At that point you could say that Hyperborean Common has a lot of loan words from English-resembling Norse, and English speakers can make themselves understood to Common speakers in a broken way. Also I guess modern Gaelic speakers might be able to talk to the Kelts and/or Picts.
This all makes enough sense that I would probably revise my approach to English.
Blackadder23 wrote:
Honestly, though, why not go easy on yourself and just say the visitor is fluent in Ancient Greek and easily picked up Common from there? Chainsaw took Ancient Greek and so did I (even though I mostly only remember the alphabet and choice phrases like "balle eis korakas") and so have a lot of other people. It's not exactly a lost language.
Nice solution.
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Thanks for the info.
To be less obtuse (since Francisca already knows this hook and the other players aren't regulars here, that I know of), I have a platoon or so of WW2 Rangers plopped down in the Lug Wasteland.
I suppose I could have the surviving Lt. have some knowledge of greek/gaelic/nordic languages, but just have him be able to communicate in a broken way.
Assuming of course the party decides to parley.
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gizmomathboy wrote:
To be less obtuse (since Francisca already knows this hook and the other players aren't regulars here, that I know of), I have a platoon or so of WW2 Rangers plopped down in the Lug Wasteland.
Nice! Sounds interesting.
gizmomathboy wrote:
I suppose I could have the surviving Lt. have some knowledge of greek/gaelic/nordic languages, but just have him be able to communicate in a broken way.
Sure. A young college grad lieutenant of that era could have very easily studied ancient Greek in school. The platoon could have also had an embedded translator - perhaps a U.S. classics grad student included for his German or Italian, which are almost always learned by serious scholars of Greek and Latin. Or, shift the translator's study from classics to philology and add Gaelic, Nordic, etc.
For example, a different college professor of mine knew Latin, ancient Greek, Sanskrit, Hittite, German, Italian, French and Russian. They pulled him out of Princeton's doctoral program in WWII to translate tapped German and Russian communication lines. So, including a languages guy in your platoon wouldn't be of a stretch at all in my opinion. Might even add some realism to the platoon backdrop, to be honest.
gizmomathboy wrote:
Assuming of course the party decides to parley.
Haha!
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Last edited by francisca (9/14/2015 7:46 pm)
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Or they're not the first to go to Hyperborea from the modern age and so there are pockets of folks that speak the otherwise useless modern English, ala Pellucidar etc. This would provide local translators but also give opportunity for the language barrier to come into play if the characters are separated from their guide.
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mabon5127 wrote:
Or they're not the first to go to Hyperborea from the modern age and so there are pockets of folks that speak the otherwise useless modern English, ala Pellucidar etc. This would provide local translators but also give opportunity for the language barrier to come into play if the characters are separated from their guide.
Simplest solution yet!
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Oh, I think Francisca hit the nail on the head.
I don't really anticipate much of a verbal exchange, I just want to be prepared in case they do something unexpected...like having a character with 5 Charisma amble up to a random dude at the Adventurers Guild Bar and Grill. I roll a fucking amazing reaction check even with that penalty and the dude and him hit it off.
That's why you sometimes roll the dice and play the game. Weird s*** happens and it becomes part of the story.
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The Dice Gawds favor the bold.
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Probably should put this in another thread, but here's the armaments the patrol might have. I cribbed some ideas from Mutant Future...but made them better. At least jibe closer to what I (and Francsica) this is "realistic".
Armaments From