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I'm converting an adventure module to the Hyperborean setting, replacing various humanoids with Vhuurmis, Ape-Men, and the like.
I'm a bit stumped about with Kobolds, though. What do you think would fill the "low HD, tricksy" niche? (I've already got several human factions, so am looking for a non-human race.)
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What's the environment? Underground maybe troglodytes (chameleons are pretty sneaky) or dwarves. You might need to cut the numbers since both those races have more HD than kobolds. Aboveground maybe hyaena-men (i.e., gnolls) or orcs, both of whom I could see setting sadistic traps. Ape-men or vhuurmis could also work in either environment. Another possibility might be bird-men, since they have bad attitudes and are a race not normally found in D&D.
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How about oon?
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It's an underground dungeon, but closely connected to the surface (particularly the kobold lair). There's a variety of humanoids present, and I've already swapped in hyena-men, vhuurmis, ape-men, and others. Hyperborea seems to be lacking in weak humanoid opponents. (Other than humans, that is.)
Thanks for the suggestions; I'm leaning towards bird-men. (Hadn't thought about oon, though.)
Last edited by kslacker (8/04/2015 11:28 pm)
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Humans would be another good choice - maybe inbred degenerates, or cultists, or bandits using a booby-trapped cave as a hideout.
Dave's suggestion of oon also sounds good. They seem like they'd be sneaky and cowardly.