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Ghul wrote:
Farewell, Estorane; welome, Xjelko! ;)
They were a lot better off with Estorane, believe me. Xjelko is nothing but a coward, a glut and a greedy bastard ;)
...but they don't know that yet.
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Rastus_Burne wrote:
Ghul wrote:
Farewell, Estorane; welome, Xjelko! ;)
They were a lot better off with Estorane, believe me. Xjelko is nothing but a coward, a glut and a greedy bastard ;)
...but they don't know that yet.
Ha! They will learn soon enough, I'm sure. ;)
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Yep! Next session is tomorrow night.
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Well, I plan to plant the seed for the play-test of this adventure The Anthropophagi of Xamboola during tonight's session myself. Like I've mentioned before, my players have a stable of characters; I'm going to make it a mission of their low level group (largely L2-L3). This is a party largely comprised of thieves and thief sublasses, and they work for a master thief/purloiner who is presently in Port Zangerios, the "City of Masks." That one is going to send the party to investigate why he is losing money (and operatives) in Xamboola. I'm not sure how far they'll get, as I'm actually going to bounce back and forth between two PC parties on opposite sides of the world (the others are in Lemuria) during tonight's session.
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I can't wait to hear how it plays out Jeff!
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Session 9: Death By Spore
The Party
Sint the Pict Ranger (Level 3)
Heron the Kimmerian Druid (Level 3)
Xechies the Kimmerian Warlock (Level 2)
Grimnir Hothgar the Viking Berserker (Level 3)
Xjelko the Ixian Thief (Level 3; Hireling)
Part I: Beware of the Cloaks
Morning dawned and exploration resumed. Noticing Heron had adorned one of the black cloaks overnight Grimnir queried him:
"Why are you wearing that cloak?"
"Because I was cold."
"Hmph. Why don't you take it off?"
"I don't want to."
"Just take it off so I know it's not cursed."
"No. Why don't you take your armour off Viking?"
...and so the discussion continued. Sint grew bored of this banter. He noticed nothing unusual in Heron's disposition, and began exploring the chamber more thoroughly.
"Come over here Xjelko and help me see if we can find anything."
Within the chamber a concealed passageway was discovered. In the back of the auditorium (where the slithering slime had attacked Grimir) two additional passageways were located. The smaller doorway was opened first; Heron and Grimnir in the lead. As the small circular chamber was entered, two oozing slimes lunged at Grimnir and Heron. Both Grimnir and Heron were paralysed by the ghoulish creatures. Xjelko screamed in terror and ran from the room, despite curses and shouts of annoyance from his companions. Finally the loathsome creatures were destroyed, though not without injury - Heron appeared to be on death's door.
Stooping to offer Heron restorative berries, Xechies and Sint noticed something strange: small, claw-like marks dug into Heron's neck from the cloak! Tearing the cloak from Heron's neck, Sint was suddenly engulfed by a hideous black creature, wrapping itself around him. Without the druid or the viking to help, and with the cowardly thief fleeing from the room it was up to Xechies and Sint to destroy this foul creature. Sint dropped his bow and attempted to wrest the underworld creature away from him. The creature let out a repulsive moan and tightened its grip on Sint, sinking a barbed tail into him, and smothering him with its wings. Sint began to suffocate.
Xechies hacked the creature from behind, injuring Sint in the process. Realising his blunder he sheathed his weapon and managed to pry the creature from Sint's body. Between the two they finally managed to destroy the stygian nightmare.
Part II: Wormy Grubs of Human Essence
After recovering from their various wounds, the delvers decided to explore the recesses of the second doorway. Walking some 40 feet, noises could be discerned down the hallway.
"Shhhhhhthakkkk oooothhh yeeeeiiithhhaarrrrnnnaayyy!!"
"Thhhaannnntoooook"
"Sheeeekkeeeiiii"
The voices (if they could be called such) were a hybrid of snake and man. Xjelko (who had rejoined the party after being discovered whimpering and cowering in an adjacent room after the battle) was commanded to investigate. He refused.
"Who's there?" Grimnir angrily called.
The hissing voices stopped. Finally a lone silhouette emerged. Robed and tailed, this figure resembled a nightmarish amalgam of snake and man. It walked upright.
It spoke in a stilted common tongue:
"Interlopers, why have you come?" it asked.
Seeing no reason to enter a discourse, Sint let a nocked arrow fly. Its aim was true, and the creature hissed in pain. Grimnir plunged down the corridor towards what other creatures lay within. But the creatures were ready, rushing towards him: five other such "men" and two cobras. All hell broke loose, a cacophony of shrieks, hisses, steel and incantations. Again, the horror of warfare was too much for Xjelko who snuck to the back of the chamber, cowering in the corner. When the bloodletting was complete the room was searched. A few strange utensils were discovered whose purpose was completely foreign.
"You coward!" Grimnir bellowed at Xjelko. "How dare you run away? You're not even worthy to call yourself a man. Even the women and children in Erikssgard have more courage than you."
"What's wrong with you?!" Sint agreed, "This is what we hired you for. What did you expect - a pleasant hole in the ground filled with treasure waiting to be plundered? We need someone who can pull their weight, not someone who runs when things get tough."
Preening his clothing and gazing sternly at the floor Xjelko retorted.
"When I signed on, you told me you needed someone to find hidden doors and break into things. I've done that. You never mentioned I had to fight anything."
He also added "You only pay me 30 gold pieces a month, I've seen the hoards you capture. I think if my rewards were commensurate with the earnings..."
"Fool!" Grimnir thundered, "Leave us and begone!"
"Wait, you can't leave me down here! I'd never find my way back. You've seen what's down here."
Grimnir finally relented.
"C'mon then you coward..."
Creeping further down the corridor, lest there be other snake-men, the delvers continued (though Xjelko filled with trepidation). The long corridor finally expired into a cavernous pit. The pit had an acerbic foetor, and an unwholesome miasmic quality. Inside the pit squirmed the most horrid things imaginable. Small worms secreting oozing white juices whined and moaned within the pit. Xjelko vomited violently as he comprehended what they were - human faces with maggot bodies! The faces were pinched and withered, as though animated in a semi-living space. Noticing the delvers standing above them the maggot-men began worming towards them, squabbling with each other and groaning. They were entirely incapable of scaling the sheer walls of the pit.
"Heeelllpppp us!"
"Please, release us!"
"FOOOOODD!!!!"
"GIMME, GIMME"
"ARGGHHHHH!!!"
"snipsnip"
"That morsel is mine!"
"You up there, give me your liver"
"Urghhh! I'm in so much pain"
"What time is it?"
Their voices merged in a repulsive clamour. They were entirely repugnant to behold. Discussion was held. Do we destroy them, or to somehow help them? But all present were too repulsed to remain. Discussion continued further down the tunnel, out of eyesight and earshot of the pit. Finally the consensus was to return at a later time, once the entire complex had been mapped.
Part III: Death and Rebirth
An adjacent corridor was explored in the original room where the delvers had slept. This corridor revealed another hallway. Down the hallway were two snake-men and another larger pit of men-maggots. Xechies recalled some forbidden lore he had once stumbled upon in a darkened sorcerer's lodge. He suspected these creatures were once human, now transformed for daemonic majick purposes - possibly for trade or sale in unholy ritual. The snake-men appeared to be to blame, and it was gleaned they were probably responsible for the brainwashing of the human cannibal slaves.
A northern corridor was thereafter pursued. The corridor forked into three directions. Unlocking one of the three doors, five creatures assailed Xjelko as he pushed the unlocked portal open. The creatures were covered in mouldering skin and breathed suffocating spores. The battle was ferocious. Xechies became infected by one of the creatures and began to act against the party's interests, attacking them instead. Grimnir entered an untameable fury. He hacked at the creatures - shrieking and invoking prayers and battle cries. He destroyed two spore-men, but the berserker suffered hit after hit. As the creatures pummelled him to death, he lay bleeding on the ground, each attempt to fight becoming increasingly futile. Finally he was welcomed into the gates of Valhalla. Comprehending his certain demise, Xjelko tried fleeing. One of the spore-men caught up with him, and stood over him. Xjelko loosed a few crossbow bolts from his shaking hands, and managed to disable one spore-men. Unfortunately his pursuer tore open Xjelko's back with its claws, raking him. Xjelko's body stiffened. His eyes remained open and staring, as death claimed him. Heron was surrounded, and although he killed one, he was torn to pieces by an ochre horror. His blood pooled on the ground, covering the spore-man's feet.
Cognisant of inevitable doom, Sint began retreating. All but one of the spore-men had been destroyed, but Sint was injured. He loosed two arrows, one striking true. It seemed to injure the spore-man. The spore-man and Xechies surrounded him wickedly, and darkness closed upon Sint.
[Referee's note: At this point it was a total party kill! To maintain campaign momentum it was decided that Sint, Grimnir and Xechies could be "revived". The penalty for death was suffering one permanent effect from the madness table. The following outcomes were determined:
Sint - Schizophrenia
Xechies - Homocidal
Grimnir - Kleptomania (Grimnir also suffers the permanent effect of Hallucinations from a previous misadventure).]
Waking in the chamber of the seemingly-dead magus, Sint, Xechies and Grimnir awoke. They remembered the battle and mourned the loss of their friend Heron. Xechies pondered the philosophy of death:
"It really is a beautiful thing isn't it? The fact that I can offer this gift to people is surely ordained from the gods. When I return to Xamboola I feel like I should help someone on their journey"
He smiled at the thought.
Stealthily, the delvers returned to the previous corridor. Ensuring no spore-man remained, they reclaimed Heron's body before returning to town. Back in Xamboola the remaining party spent the night at Saturn's luck. Grimnir had the unshakeable desire to steal from the coffers while everyone slept and did so, pleased with his surreptitious endeavours. He also pocketed a handful of Sint's arrows.
Xechies climbed out a window, and entered an alleyway. Hiding, he waited until someone entered. An older women hobbled home. Feelings of compassion overtook Xechies - he must help this lady towards the next step in her destiny. As she passed his hiding spot he grabbed her, putting his hand over her mouth to stop any screams. Xechies smiled at the delight she must be feeling - chosen to ascend to the next plane of existence - all at his hand!
The knife sheared her throat easily. Blood streamed down her front, and over Xechies' hands. He peered into her eyes as the spark of life faded. He saw gratitude in her eyes and knew he had done a good thing.
"You're so very welcome" he crooned. Laying her gently to the ground. He licked the blade in ecstasy. Xechies wandered into the wilderness, spending the remainder of the night listening to the whispering approval of the gods...
Adventure Rewards
460xp for defeating cloaker
600xp for defeating 2x Slithering Slimes
749xp for defeating 7x Snake-men
86xp for defeating 2x Cobras
660xp for defeating 4x Spore-men
1600xp for treasure
1800xp for attendance and role-playing
1191xp each
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Session 10: Carousing and the Daemon
The Party
Sint the Pict Ranger (Level 4)
Xechies the Kimmerian Warlock (Level 3)
Grimnir Hothgar the Viking Berserker (Level 4)
Sarrhan the Mongrel Cataphract (Level 3)
T'hen of the Flame the Ixian Cleric (Level 3; Hireling)
Part I: They Woke Up With A Hangover
After the attrition and insanity of the dungeon numbers needed to be bolstered. Grimnir spent most of the day in Xamboola attempting to find some muscle and someone priestly to join the ranks. A stern and moustached priest of Helios was hired. He appeared as an armoured warrior, and frankly discussed himself as a "champion". Grimnir hired him after some banter regarding the temple slaughter the party had enacted previously. The price T'hen of the flame (as he introduced himself) demanded was a "fair" donation to the temple.
In Saturn's Luck Sint met Sarrhan, a dirty-looking mongrel human. He was thickly muscled and somewhat quiet but seemed physically capable. That night Sint, Sarrhan and Xechies spent their money carousing. [Ref rolls on carousing table]. Sint emptied his bladder on the floor of Saturn's Luck, and exposed his...assets...to a notable politician within the city. After his insulting behaviour he was thrown in prison for the night. Sarrhan gambled away his entire savings, while Xechies won an eating competition, thereafter vomiting on himself and another patron.
Morning broke, and despite Grimnir's plans to get the hell out of Xamboola, he discovered much to his irritation that T'hen was the only capable and non-inebriated party member. Grimnir hauled Sint's sorry ass out of jail, and made the others leave town immediately. Though as the others walked, the fetid odour of vomit and human waste followed them.
They reached the dungeon.
Part II: Daemon Swine
Exploring the recesses and unknowns of the dungeon the delvers exhausted all possibilities after killing two spore-men in a musty library. Only one path remained: a cavernous exit. Sint shot an alighted arrow through a dark expanse, illumining the area. It seems vaguely lighted by phosphorescent mosses. Descending the sheer rocky path they reached the bottom. A creature, of vaguely humanoid suggestion appeared. It had elongated limbs, curved claws and a vile maw. It admitted to being the buyer of the loathsome wormy grubs with human faces - victims of its arcane depravities. Transforming into a tusked boar it attacked. It managed to gore and charm a few, deflecting the majick of Xechies. But the delvers prevailed. It eventually died with a bloodcurdling shriek.
Unfortunately the noise roused the attention of 5 more spore-men, gatekeepers of a spanning under-bridge. They attacked immediately. The wounded party took some significant hits, but luck appeared to be on their side (or perhaps the blessings of Helios) for they overcame the fiends. Opting to explore further into the darkness, rather than crossing the huge bridge, they chanced upon a cut in a cliff. It was a tunnel. Passing through the tunnel they emerged on a snake-men farm: two stone houses, two large pits, sinkholes, and fungus pastures. A dozen snake-men emerged from the houses, warning them to leave - and the delvers did - but the snake-men taunted them, and followed them back through the tunnel to ensure their genuine departure. The rapacious saurians then attacked, charging into the party. At times things appeared dire for the delvers, but at last the morale of the snake-men depleted, and they were routed and destroyed.
The takings from the houses were rich: a rich emerald and a chest filled with electrum pieces! However, jubilations were dashed. Gazing into the pits next to the houses the delvers spotted the loathsome pits filled with human-faced grubs, moaning, whining and cursing for their release...
Adventure Rewards
1500xp for defeating Daemon Swine
1120xp for defeating 7x Spore-men
1284xp for defeating 12x Snake-men
2000xp for treasure
1800xp for attendance and role-playing
1540xp each
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Interesting idea, those various states of madness. I'd probably make it a one-time deal, so they don't get complacent, thinking they are immortal.
The wormy grubs with human faces is just plain creepy, and very REH -- reminds me of "Worms of the Earth."
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Yep definitely a one-time thing! They finished the play test this week; thus expires my mercy.
The worm things are super creepy. I can't claim the idea as my own however: I got the idea from the OSRIC core book, but it so clearly fits the AS&SH vibe, and this particularly adenture. I made some changes to them mechanically and "visually" to fit the vibe better.
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I can't listen to your audio files... the link is broken I think.