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The B1 variant posted here is wonderful.
Any other suggestions for existing or adaptable Swords-&-Sorcery-flavored adventures for level 1 characters?
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Maezar wrote:
The B1 variant posted here is wonderful.
Any other suggestions for existing or adaptable Swords-&-Sorcery-flavored adventures for level 1 characters?
The hardest thing is to find pre-published adventures that aren't heavily monster-centric. I also don't do too much pseudo-medieval European fantasy so I wouldn't want to drop B2 into my campaign. I think the Saltmarsh series is easily adapted. Instead of lizard-men and Sahuaghin I'd make them something a tad more Lovecraftian. (I had plans to make the Saltmarsh series into a greyhawk/Lovecraft mix).
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JasonZavoda wrote:
Maezar wrote:
The B1 variant posted here is wonderful.
Any other suggestions for existing or adaptable Swords-&-Sorcery-flavored adventures for level 1 characters?The hardest thing is to find pre-published adventures that aren't heavily monster-centric. I also don't do too much pseudo-medieval European fantasy so I wouldn't want to drop B2 into my campaign. I think the Saltmarsh series is easily adapted. Instead of lizard-men and Sahuaghin I'd make them something a tad more Lovecraftian. (I had plans to make the Saltmarsh series into a greyhawk/Lovecraft mix).
That's an excellent idea. Those mods are really, um, modular. They fit so well into any campaign, esp. if you take the time to give Saltmarsh a personality and set it up as an ongoing base. Worked really well in our second-to-last AD&D game, and it would work well for AS&SH.
There was a thread on Dragonsfoot wherein people posted ideas for modules that would fit well:
For our first game, I used a One-Page Dungeon Contest winner from 2012. I bet the adventures for the ASE world on Dungeon of Signs could be adapted easily. And, as Ghul says, ASE works, too.
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B4 (The Lost City) is a good one, based as it is on the Conan story "Red Nails".
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I like the Saltmarsh idea. Sahuagin easily could be ported to the Hyperborea setting. The old standby "Citadel by the Sea" would work well, too; just change the Gruumsh references to Thaumagorga and the elves to Hyperboreans. Jeff's own "Rats in the Walls" from Knockspell #4 is designed for 1st-level characters, and we have a couple more introductory adventures in the pipeline.
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Vile Worm of the Eldritch Oak is one that I enjoyed using for a group of new characters. Forgive me, but I can't find a link that is not Pathfinder related. But it was written for ODD originally, and adapted to PF, so don't worry about the 3E stuff.
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Wicked Fantasy Factory had a couple cool low level adventures that were for 3.5 D&D but would pretty easily port over to an AS&SH game. I think they were through Goodman Games.
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You can use The Marmoreal Tomb of Garn Pat'uul, the module I authored with Ernest Gary Gygax Jr. for Gygax Magazine, published in Issue #3, as an Hyperborean game starter for level 1-3 with AS&SH. We are going to publish an expanded version with an additional dungeon level and more with GP Adventures. It needs some little shifts to make it work: I'll explain all that in a thread in the General Discussion forum.
Last edited by Benoist (7/05/2014 1:01 pm)
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Started the thread adapting GP's stuff to AS&SH here.