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[ Is dude down for good? Do we keep swinging (which is okay with me) or do you need initiative rolls? ]
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Turok doesnt see movement from the fallen foe so he cant be sure, but turning back he can see that the sound of the hammer on bone has roused his sleeping friends!!
[Yes, generally because its play by post, go ahead and give intention, initiative, action roll, damage, save whatever , and I'll use what's necessary up to where it stops. say no damage if you miss.]
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Satisfied by the heavy thunk, Turok moves on to the next target.
Motioning to Arvi to join in, Turok swings the mighty warclub again,,,
[1d20]=16[/url][url=][1d20]=16
[1d8+1]=7+1=8
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[1d20]=16
[ I don't know why the links are funky ]
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Turok's quick look behind reveals Auzi pulling in the rear through the camp, and now surround by the waking beastmen.
Turok's nightglass can't illuminate much beyond Auzi himself, but the old man is reaching deep into one of the pockets of his heavy frock as Turok steps back toward the group, landing his club hard against one of the rising beastmen, its pained grunt a warning to its companions that the fight is on!
[ref reunites with dice wednesday night for this continued bloodbath]
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Iron Ranger wrote:
[ref reunites with dice wednesday night for this continued bloodbath]
[ and the crowd goes wild! ]
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[Fever fading enough to remember game in progress...Saturday morning wow.]
Auzi pulls out lumps of dried grasses and flings them through the air as he shouts out words Turok doesn't comprehend. Those beastmen nearest to the wizard immediately stiffen as the rain of words and shavings connect.
Several of the beastmen closer to the Shaman though shake off their grogginess and make it to their feet approaching with blades out in the dark barking in a broken animalistic common, "Drop your club FOOL, or DIE a bloody and senseless DEATH!"
[HEY Roll an initiative roll before I can apply your previous 2nd attack roll, if you still want to do that should you win]