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Wow this place is LIT!
Narrhil nearly collapses from the successive magic output.
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[lol, and every monster in the region will know where to come! ]
Once his epic task is complete, Narrhil staggers down the now lit cellar stairs and makes his way back to the domed chamber. He examine Tillak and says a word of thanks to the great worm guarding the portal.
He has to consider what to do next. He ponders the pin, he found in the ceiling. It might be the key or part of it... Once he has partaken of food from the magic bowl and rested, he will start afresh again.
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The worm remains docile.
Tillak seems like a limp lifeless doll.
The bowl fills again and after the porridge is consumed, Narrhil sleeps.
Immeasurable time passes and he awakens, nothing seemingly changed in his surrounds.
[NARRHIL +HD]
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Though not fully healed, he has felt worse...
He prepares to learn his spells...
Night's Rest: [1d4]=2
[Narrhil: at 7 out of 11 hp]
Spells (CA: +4; spells: 4/2 day):
1st-level Spells: Detect Magic: x2, Magic Ice Dart:x3.
2nd-level Spells: Continuous Light: x1.
Taking an extra L1 spell, using a L2 slot.
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[Yes. Narrhil almost too warm in his robes and winter fur with that ring on.]
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Narrhil waits in his lair; the domed chamber. He is still wounded and ponders staying hidden till he is at full health. He feasts, then he wanders the temple, securing any openings once more, especially at the main door. The two open windows, though high could be a liability. If he could just secure them, the better he would feel.
[Just for chat sake, he can cast his Icicle four times per day; each time lasting an hour; 15 feet radius. Considering torches are low. He still wants to try and find ghost-witch, but only once he has healed fully].
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Narrhil contemplates the opening at the main doors. He has bound them to the pews with rope but still allowing for him to squeeze through. He could untie the the whole mess and refasten with care probably sealing off the opening altogether from immediate access.
The two windows are indeed quite high, nearly 15 feet. He might slay Tillak and use his undergarments to cover them if he could figure out some way to climb. But that would not stop a determined entrant.
Standing in the beating sleet of the open roofed chapel is an altogether 40 x 40 feet of unsolvable problem...
Another stretch of peace and quiet should allow these pesky wounds and fatigue to pass, he thinks.
Last edited by Iron Ranger (Yesterday 4:39 pm)
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Narrhil returns to the dome chamber. Tillak was a concern, but he had seen worse as his comrades seem to be disappearing one at a time. How long would it be before he was taken?
He pause, but the answer never came. Still, he would fight each day to put this story to right. Perhaps there was a way to stop this temple from being ruined. could he change the fates?
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Tillak remains lifeless, as if the zest and spirit for adventure had just simply vanished into thin air.
The worm continues its deep slumber.
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[So, ruined village, how far from main temple door? Is it north, south, etc. ?]
[Continuous Light: It gives range of 120 ft. but onto an area, with no mention of needing to see cert area. If he just knows area is there. Could he cast; for example: through the door spaces and mentally presume the area to cast on?]