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[Wow, +5,734 XP, that him at 13,117 at present by my numbers. I will do the upgrade and get back to you. ]
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Caveman wrote:
[Wow, +5,734 XP, that him at 13,117 at present by my numbers. I will do the upgrade and get back to you. ]
Oriental emerald very rare. Dont lose it.
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[Okay, , so, Votin's axe is it a battle axe? 1d8 (2H 1d10) if it blunt, is it at -1 damage? Narrhil gets to choose a new weapon, this seems appropriate. I just examining spells].
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Narrhil's HPs: HP for 4th-level: [1d4]=3
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Armour-Clad Sorcery: Chance of Spell Failure
Light (padded, leather, studded) 1-in-6
I know you enjoy 1E Iron, but just for the record, I not see this rule in 3E? Not know if I looking in wrong place. Still, is it acceptable?
So, it was a choice between Invisibility or Magic Ice Dart; and the Darts won, I need an assault spell.
So, if Narrhil uses armour, which I plan to, it a 1-in-6 chance of spell failure?
Last edited by Caveman (1/21/2025 11:42 am)
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[Narrhil has hit the jackpot! Pity it was at the expense of poor Votin. I have a feeling that he'll be back, though.]
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Caveman wrote:
Armour-Clad Sorcery: Chance of Spell Failure
Light (padded, leather, studded) 1-in-6
I know you enjoy 1E Iron, but just for the record, I not see this rule in 3E? Not know if I looking in wrong place. Still, is it acceptable?
So, it was a choice between Invisibility or Magic Ice Dart; and the Darts won, I need an assault spell.
So, if Narrhil uses armour, which I plan to, it a 1-in-6 chance of spell failure?
This is correct for 1e, I don't know anything about 3e. But I dont know about 2e either and somehow a Cryo snuck in here! What I do know is: things are strange here so that number is probably different every time you cast it.
[HP noted. AC noted. let me look up MAGIC ICE DART as see what that's about, I think its very much like the little purple things that were scattered all over the yard..........]
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Magic Ice Dart
Lvl: cry 1 | Rng: 60 feet | Dur: instantaneous
Cyan-glowing icicles form in the hand of the caster and
fire at single target for 1d6+1 hp damage. For every
CA level, the sorcerer can fire an equal amount of magic
ice darts (i.e., one at CA 1, two at CA 2, three at CA 3,
and so forth). All missiles are fired at once, though each
requires a separate attack roll, modified by dexterity
attack modifier, if applicable. Cryomancers (but not
other sorcerers) gain +1 “to hit” for every 2 CA levels
(i.e., CA 1–2 = +1, CA 3–4 = +2, and so forth). N.B.: If
using the optional critical hits and misses rules, each
magic ice dart is subject to critical success or failure.
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That'll hurt...
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[The reality of the situation has set in. Those of us who were spared carry on with guilt, trying to assist where we can, and somehow kind of pretending this didn;t happen and moving forward. It's very surreal in my canyon were eaton fire was, in the evac zone, but LA is vast and I imagine elsewhere things are quite normal. But meanwhile, game on!]
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[Well good luck, I just watched a few minutes of TV news on the area, and it just a vast array of destroyed buildings. Horrific. I bought the Drivethru appeal bundle, only £20 but if plenty of folk do it, it should help. Still, as you state: game on].
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I hope you have some peace soon.
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Thanks. The game is a great distraction.
Sit rep: Narrhil has removed his flowing winter robes and strapped himself into Votin's studded. He has put the new gem bag and his spellbook away, and hoisted the old battle axe. You aren't sure he can pack the punch of the barbarian but he'll have to do....
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[So, just to confirm, Narrhil is taking the axe (still not know what type it is) as a new weapon at 4th-level. Yes, he donned armour. Can he place his robes over top of stubbed leather? just to keep warm].
Narrhil prepares, now with his new protection hanging over his torso; it felt good to have some sturdy leather and metal between him and his enemies, but at such a cost. The loss of Votin, once more they had watched him disappear into nothing, like snow melting on a warm day. He gripped the heavy axe. It was strange to feel this new weapon in his hands. He hoped he could do it justice and keep Votin's memory alive.
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Caveman wrote:
[So, just to confirm, Narrhil is taking the axe (still not know what type it is) as a new weapon at 4th-level. Yes, he donned armour. Can he place his robes over top of stubbed leather? just to keep warm].
Narrhil prepares, now with his new protection hanging over his torso; it felt good to have some sturdy leather and metal between him and his enemies, but at such a cost. The loss of Votin, once more they had watched him disappear into nothing, like snow melting on a warm day. He gripped the heavy axe. It was strange to feel this new weapon in his hands. He hoped he could do it justice and keep Votin's memory alive.
[battle axe, some rust, slightly dull (no penalty yet) 5lbs.
robes dont have the same FLOW but yes they can fit over the studded.]
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[Okay, sorted.
I keep meaning to give these scrolls to Kéet.
Scrolls of Cure of Deafness, Scrolls of Poison Neutralization, Scrolls of Healing of the most Critical Wounds, Scrolls of Protection of a Barrier of Blades
Also Votin was carrying the found Backpack: Can someone else carry it?Torch: x3 (number might be wrong?)1 Charcoal stick (loose)1 charcoal stick (heavily used nub) 50' of silk rope (coiled)1 piece of chalk (unused) 1 waterskin (empty) 1 hourglass (laterally packed) Set of metal picks (in pouch)4 bandages (unused)
Narrhil is: Weight Total (Encumbrance): W: 18#, Ar: 20#, In BP: 13#. = 51#
Str 11 is Light: 50#/ Medium: 50-100#/ Heavy: 101-150#
So, 1 # over light weight, I want to keep to light weight, so, if someone wants a footman's pick? That would drop him to 49# ].
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[Error Horseman's pick, duh. So fine, I at 47# at present, so could take silk rope to 49#.]
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Trades and weights noted. But who can carry a second loaded pack?
Last edited by Iron Ranger (1/29/2025 10:55 pm)
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[Sorted, just so you know Eakratz is ill; he not even GMing his own game, so must be bad, some headbug? I try moving it along here. Try get the trio to the portal chamber].
Now he is ready, and feeling more like a warrior that a magic-user, Narrhil moves forward down the gap between the winestacks.