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Narrhil's hands colour becomes cyan in the Icicle's violet hue.
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[Chill Touch, Cold Resistance, Detect Magic. Ach, braindead, it only 3 spells he can memorise, so 30 minutes.
Narrhil is not ignoring Votin. I presume Tillak and Narrhil are inside shack/hovel and Zéet and Votin are still outside exploring?].
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[So, to copy a spell into your book (for Kéet):
** Examine the spell using the read magic ability; requires 15 minutes per spell level.
** Make a magician’s chance to learn new spell roll to determine comprehension.
** If understood, replication requires three days per spell level.]
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[According to the rule book, at 4th level I get the same spells, "Shove" and "Shatter," only at a CA of 4. I only have the 2nd Ed. rules, though. If we're going by 1st or 3rd Ed., then it might be different. You make the call, Ranger. ]
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Iron Ranger wrote:
Narrhil's hands colour becomes cyan in the Icicle's violet hue.
[Noted.
Once Narrhil has memories his spells, he will collect the items, wand, ring, scrolls (including blank one), bowl, spoon, and other items folks want to add to pile and cast Detect Magic on them].
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Votin and Neet are in the cemetery looking for firewood...
"Eyes wide open Master Neet...this is not a place for the living...we should not stray far from the church."
[Do we actually see any wood or should we dig in the snow?]
Last edited by bald_headed_yeti (6/27/2024 2:21 pm)
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Keet and Votin exit the courtyard and step along the path that runs between clusters of headstones on either side, 15 ft to a wrought iron fence, enclosing from the surrounds. The snow is immediately much thicker here, and your footprints from the previous day remain. The far gate is closed. The woods beyond are silent.
There is no wood on this pathway.
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[So, to copy a spell into your book (for Kéet):
** Examine the spell using the read magic ability; requires 15 minutes per spell level.
** Make a magician’s chance to learn new spell roll to determine comprehension.
** If understood, replication requires three days per spell level.] [AND THE MOST IMPORTANT BIT AT THE END OF THE PARAGRAPH: p99 1E players manual:"Although some magician and magician subclasses spells are common to one another, the language in which they are written is not; hence a witch cannot copy a sleep spell from a magician's book (and vice versa) because these are each distinct schools of magic, with proprietary magical languages" So, I would say a friendly magician in this case might be able to translate his words to the witch at a rate of 3X longer, say.
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Tillak has Shove and Shatter.His INT is 17 - so he can cast each twice a day if he takes the time to memorize them twice.
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Votin examines the graves for any disturbances as well as the snow on the ground then makes his way across the courtyard.
Does Votin find any tracks and can he recognize them per his Tracking skill?
Can he tell where the carcass went?
[Is that a shovel on the map or just part of the drawing? Is there another room across from the one we are in and is there a door visible? Sorry for the questions]
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[Which graves? on his left or right?]
Votin sees 2 sets of wolf prints leading to and fro the courtyard in the snow.
The carcass was not dragged through this path.
[Votin did not notice a shovel or a doorway in the courtyard as he hurried to catch Keet, only the rickety stairwell he stepped onto.]
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[I'll wait for Keet to catch up]
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bald_headed_yeti wrote:
[I'll wait for Keet to catch up]
{Keet holds the torch next to Votin. Which stones will he inspect? left tor right side?]
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Votin starts looking at the stones to the left.
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Iron Ranger wrote:
Tillak has Shove and Shatter.His INT is 17 - so he can cast each twice a day if he takes the time to memorize them twice.
Tillak memorizes them twice.
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bald_headed_yeti wrote:
Votin starts looking at the stones to the left.
The headstones are marked with names and the symbol of Helios.
In Keet's torchlight, Votin sees animal prints leading across the snow from the wood, through the fence, and to a small hole in the snow at the base of the farthest stone near the fence.
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Caveman wrote:
Iron Ranger wrote:
Narrhil's hands colour becomes cyan in the Icicle's violet hue.
[Noted.
Once Narrhil has memories his spells, he will collect the items, wand, ring, scrolls (including blank one), bowl, spoon, and other items folks want to add to pile and cast Detect Magic on them].
NARRHIL finishes his studies. TILLAK sits beside him on the mattress still deeply engrossed in his book.
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Iron Ranger wrote:
bald_headed_yeti wrote:
Votin starts looking at the stones to the left.
The headstones are marked with names and the symbol of Helios.
In Keet's torchlight, Votin sees animal prints leading across the snow from the wood, through the fence, and to a small hole in the snow at the base of the farthest stone near the fence.
Before Votin tracks the animal prints he looks at the stones on the right side.
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bald_headed_yeti wrote:
Iron Ranger wrote:
bald_headed_yeti wrote:
Votin starts looking at the stones to the left.
The headstones are marked with names and the symbol of Helios.
In Keet's torchlight, Votin sees animal prints leading across the snow from the wood, through the fence, and to a small hole in the snow at the base of the farthest stone near the fence.Before Votin tracks the animal prints he looks at the stones on the right side.
As Keet's complains for having to pivot his torchlight....the stones to the right are the same, names of the servants of Helios.
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Narhill has gathered the items on the mattress.
Tillak finishes his readings.