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I was perusing both "Monstrosities" and the S&W version of "Tome of Horrors". I saw several creatures from those books which would fit well in Hyperborea. So, both of those books can be a great resource.
However, I did find one caveat.
In general, Saves in S&W are easier for the monsters to make. For example, the Frost Giant found in the Monstrosities, S&W Core, and S&W Complete has a save of 5, whereas it has a save of 12 in AS&SoH. The 6 or 7 monsters I directly compared had varying degrees of difference, but were all lower in the S&W version. (Gibbering Mouther was 13 in S&W and 15 in AS&SoH, for example.)
So, something to consider when importing monsters from other systems.
Last edited by francisca (6/04/2014 5:30 am)
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Saves in AS&SH calculate directly from FA, right? Start at 16 and then -1 for each odd hit die (or -1 every other HD)? So they should be relatively easy to do on the fly (he says not knowing much of anything about S&W).
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Saving throws in AS&SH are derived from hit dice. Under 1 HD is 17, and it goes down in steps of two after that: 1-2 HD is 16, 3-4 HD is 15, etc. Calculating them for new monsters is easy. Or you could just use the better ones from S&W for those monsters. Unless I accidentally wandered onto a 3rd edition forum, there's no reason that ungodly abominations have to be consistent.
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Blackadder23 wrote:
Saving throws in AS&SH are derived from hit dice. Under 1 HD is 17, and it goes down in steps of two after that: 1-2 HD is 16, 3-4 HD is 15, etc. Calculating them for new monsters is easy. Or you could just use the better ones from S&W for those monsters. Unless I accidentally wandered onto a 3rd edition forum, there's no reason that ungodly abominations have to be consistent.
Look, I said it was something to consider, not "done wrong" or that better consistency was needed between the two systems.
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That's cool. It's easy enough to fix.