Offline
Hi,
I couldn't find a reference in the rulebook to what outdoor movement should be per round or turn. I know in most older versions of D&D, you consider the movement to be in yards instead of feet? Is that true for AS&SH?
Similarly, are ranges for spells in yards when used outdoors? The rules say they are for missile weapons (and the link between magician and familiar), but no specific note for spells it seems.
Thanks.
Offline
As far as I am able to tell, AS&SH does not distinguish between indoor and outdoor distances. It's always the same speeds and ranges.
Offline
Yora wrote:
As far as I am able to tell, AS&SH does not distinguish between indoor and outdoor distances. It's always the same speeds and ranges.
Except for missile weapon ranges and the familiar ability. That suggests to me that maybe it was intended that spell ranges and movement were to be yards outdoors. That would make it consistent with the D&D games that inspired AS&SH.
Offline
Kirowan wrote:
Yora wrote:
As far as I am able to tell, AS&SH does not distinguish between indoor and outdoor distances. It's always the same speeds and ranges.
Except for missile weapon ranges and the familiar ability. That suggests to me that maybe it was intended that spell ranges and movement were to be yards outdoors. That would make it consistent with the D&D games that inspired AS&SH.
Spell ranges are pretty explicit in AS&SH. No scale increases there (no inch system is used; this is why missile ranges are specifically indicated, I think).
Combat movement is consistent indoors and out--six-second combat rounds are the reason, I'd wager. Outdoor movement is given in miles per day.
Offline
Handy Haversack wrote:
Spell ranges are pretty explicit in AS&SH. No scale increases there (no inch system is used; this is why missile ranges are specifically indicated, I think).
Combat movement is consistent indoors and out--six-second combat rounds are the reason, I'd wager. Outdoor movement is given in miles per day.
In B/X D&D, which I understand was a big influence on the game, combat rounds are 10 seconds just like in AS&SH. Movement, spell ranges, and missile ranges are given in feet, but are supposed to be tripled when outdoors.
Hmm...curious. Hopefully Jeff chimes in.
Offline
Hello fellows,
Just missiles, not spells, Kirowan. Not exacty like B/X, I'm afraid. My roots are in Holmes + 1e. Never played much B/X until recently with my children, but I have read through it many times and I do feel it's the best presentation for an introduction to the hobby.
Handy -- rounds are in 10-second increments, so 6 rounds per minute.
Hope that helps, fellows! I'll be off to North Texas soon, so I might be answering much in the next few days...
Cheers,
Jeff T.
Offline
Ghul wrote:
Hello fellows,
Just missiles, not spells, Kirowan. Not exacty like B/X, I'm afraid.
Hmm, I thought outdoor ranges for spells and movement were in yards in 1e as well?
Is it intentional then that archers out range casters when they step outside? I'm just curious about the design intent.
Thanks.