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thinking about running Keep on the Borderlands in Hyperborea-- but I'm not sure where to put it geographically. I have the 2e monsterous manual for all the creatures not typically present in these most northern isles, all that remains is the "where". perhaps I could just drop a shrunken down dutchy of karamikos somewhere in the hyperborean sea, but I think there must be a good spot for the keep somewhere on the mainland.
considering following up with Master of the Desert Nomads/ Temple of Death.
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Maybe in Brigand's Bay, reconfigured as the fortress of a bandit "king"?
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that's a good idea!
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Actually, I'd think that the "settlement" south of Larchmere Yys might be better if you then continue the quest series. To the back, you have a river that passes through the red Desert and heads to the Mountain chan described in the Desert Nomads, But then going through a Pass for the Temple leads kinda nowhere...
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This is really helpful. Thanks
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Well I placed between the Kimmerians and the Kelts, also I redid map of KoB:
My Map is a conversion of an area north of Brigand's Bay, but I enjoy the area for the cultural mix, Kimmerians, Kelts, Vikings and Common types are frequent.
I call the keep Dunbeag, and based on the map form: Keep on the Borderlands: The Expansion - Usherwood Publishing | High-Adventure from Middle-School | DriveThruRPG.com
Changed some of Names to use my maps.
Dunbeag Region Text 001 | Nialldubh | Flickr
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thanks man!