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In an Against the Darkmaster game in which I play, I had to give up playing heroically, with little concern about my PC’s death — because playing as a “suicide” (as the other players termed it) simply necessitated that they had to keep saving me. Ah, well.
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Eirvit wrote:
In an Against the Darkmaster game in which I play, I had to give up playing heroically, with little concern about my PC’s death — because playing as a “suicide” (as the other players termed it) simply necessitated that they had to keep saving me. Ah, well.
Yes, all the Heroes in Shankshill are long dead, alive only in the tunes of the hiding Bards...
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[ooc: Does Votin have a way to communicate with the beastmen?]
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bald_headed_yeti wrote:
[ooc: Does Votin have a way to communicate with the beastmen?]
Votin doesnt' think he does. His best communication so far has been the razor edge of his mighty axe.
He knows beastmen took his sister. He assumes beastmen killed his parents.
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[ooc: How far away is the river and are there a lot of beastmen between him and it?
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bald_headed_yeti wrote:
[ooc: How far away is the river and are there a lot of beastmen between him and it?
The stream is 30 yards from Votin. The only beastmen between are the circle of protectors.
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[Kondor roll d6]
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[ooc: How far away from Votin is the rest of the party?
Asking for a friend...]
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Iron Ranger wrote:
[Kondor roll d6]
d6: 5!
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fireinthedust wrote:
Iron Ranger wrote:
[Kondor roll d6]
d6: 5!
The tree line east sways, something is moving through!
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Iron Ranger wrote:
fireinthedust wrote:
Iron Ranger wrote:
[Kondor roll d6]
d6: 5!
The tree line east sways, something is moving through!
"Gundrabu, Tillak! It's here! Hide!" Kondor hisses at the other two, before diving into the trees at the top of the hill, hiding in them and having his sword ready to fight for his life.
This was the reason he had come to this hilltop, knowing whatever it was would be there soon, needing a place to hide.
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[ooc : still in combat or free to act?]
Last edited by bald_headed_yeti (9/06/2021 7:07 am)
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bald_headed_yeti wrote:
[ooc : still in combat or free to act?]
The beastman at his feet is badly wounded but still lives.
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Iron Ranger wrote:
bald_headed_yeti wrote:
[ooc : still in combat or free to act?]
The beastman at his feet is badly wounded but still lives.
Votin again attempts to decapitate the beastman but his skill or the spirit's favor say otherwise.
Initiative [1d6]=3
Attack [1d20+1]=5+1=6
Damage [1d8+2]=5+2=7
[ooc: on the next go around Votin will grab the severed arm hold it high in the air , scream loudly and run as fast as he can towards the stream? and hopefully confuse his guest? host.]
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[ooc: and try to make his getaway]
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bald_headed_yeti wrote:
Iron Ranger wrote:
bald_headed_yeti wrote:
[ooc : still in combat or free to act?]
The beastman at his feet is badly wounded but still lives.
Votin again attempts to decapitate the beastman but his skill or the spirit's favor say otherwise.
Initiative [1d6]=3
Attack [1d20+1]=5+1=6
Damage [1d8+2]=5+2=7
[ooc: on the next go around Votin will grab the severed arm hold it high in the air , scream loudly and run as fast as he can towards the stream? and hopefully confuse his guest? host.]
The beastman almost looks as if it is sorry the young barbarian missed. But he does try to slither away.
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Kondor watches from his hiding place. Has the creature come towards him, or will it head towards the beastmen?
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Gundrabu, now dressed in his gear, will look with curiosity at his apparently insensate cousin.
“Tillak?” Gundrabu snaps his fingers under the other esquimaux’s beard. “How fare thee?”
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Eirvit wrote:
Gundrabu, now dressed in his gear, will look with curiosity at his apparently insensate cousin.
“Tillak?” Gundrabu snaps his fingers under the other esquimaux’s beard. “How fare thee?”
[Gundrabu +250XP]
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fireinthedust wrote:
Kondor watches from his hiding place. Has the creature come towards him, or will it head towards the beastmen?
Out of the canopy of trees below Kondor sees a 40 ft. long serpentine dragon with 12 legs and large crocodilian head emerge! Its thick scales are blue-green.