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This is excellent news! One of my friends totally called the name change. I liked to jokingly blurt out the whole name but we all collectively called it Hyperborea anyway.
I see the class art is getting updated, will any of the awesome charcoal art be staying? The Bard in particular might be some of my favorite RPG art.
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shankspeare wrote:
... will any of the awesome charcoal art be staying? The Bard in particular might be some of my favorite RPG art.
Second that. I hope the plan is to retain the 1st ed art. I love those charcoal/pencil pictures...
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Some of it will be retained and some of it will be removed. It's going to be a case-by-case basis thing throughout the layout process. The class pictures for 3e are going to be all-new. The older class pictures by Baggley, Bingham, and Teigeler will be utilized on an as-needed basis, but I'm happy to hear that you enjoy those pictures. Ian Baggley did some great work back then, but it's been ten years and it's always good to see a fresh new perspective. In a sense, we've gone back to a 1st ed concept: One person doing all the character class illustrations. For 2e it was a mix of three artists. Anyway, the 3e class pictures are brilliant, and I can't wait to start sharing them with you folks.
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Awesome! Can't wait to see them. I think I trust your judgement haha.
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Ghul wrote:
In a sense, we've gone back to a 1st ed concept: One person doing all the character class illustrations. For 2e it was a mix of three artists. Anyway, the 3e class pictures are brilliant, and I can't wait to start sharing them with you folks.
I love the 1e art: I made my own Ref Screen from them back then (10 years? Good God...). I appreciate you sharing the 3e art with us when the stars are right.
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Ghul wrote:
I want my players to struggle, because they deserve to suffer.
...but only for 3 minutes.
I also noticed you have Vikings and Carolingian Franks, but no Bretons.
Last edited by thedenofsin (5/17/2021 10:40 am)
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thedenofsin wrote:
Ghul wrote:
I want my players to struggle, because they deserve to suffer.
...but only for 3 minutes.
I also noticed you have Vikings and Carolingian Franks, but no Bretons.
They must'a got lost (looking for the veil) somewhere down the line.
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Hello,
This is very exciting news!
I have only just discovered Hyperborea, began playing D&D (BECMI then AD&D) back in the early 1980's. Long lay off after university and then moved country and and work/family took over.
Picked up 5e 2 years ago to introduce it to my daughter now that she is older but just wasn't quite the same. Wound up tracking down original AD&D manuals on eBay and actually reconnected with a friend after 30+ years at the start of the Pandemic and have been playing once a week online again with our kids and wives for the last year.
Our entry point to fantasy was Robert E Howard so Hyperborea ticks the boxes for us! Very excited to see 3e is coming soon! I have picked up the 2e pdf from DriveThruRPG to get started but am looking forward to the new release! Will this be a Kickstarter?
Regards
Micah
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MicahJA wrote:
Our entry point to fantasy was Robert E Howard so Hyperborea ticks the boxes for us! Very excited to see 3e is coming soon!
Welcome to the Community Micah (And Family)! Almost everything Jeff releases starts off as a Kickstarter, so I'd expect this to follow suit also...
Bob
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Thanks Bob!
Regards
Micah
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Doctor_Rob wrote:
shankspeare wrote:
... will any of the awesome charcoal art be staying? The Bard in particular might be some of my favorite RPG art.
Second that. I hope the plan is to retain the 1st ed art. I love those charcoal/pencil pictures...
Absolutely love that art as well.
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Would love to see the Xathoqqua's Woe Critical Misses table included in the rulebook(s).
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mikeyoung wrote:
Would love to see the Xathoqqua's Woe Critical Misses table included in the rulebook(s).
Agreed!
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mikeyoung wrote:
Would love to see the Xathoqqua's Woe Critical Misses table included in the rulebook(s).
It is. Let the woe commence.
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What does streamlined combat system mean here? The phases were a cool selling point for some people. That seems like a huge change to me, though I’m more than willing to be completely open minded about it.
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ExCrusader wrote:
What does streamlined combat system mean here? The phases were a cool selling point for some people. That seems like a huge change to me, though I’m more than willing to be completely open minded about it.
I think it was mentioned dropping the multiphase combat into a single phase. but could be wrong...
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BlackKnight wrote:
ExCrusader wrote:
What does streamlined combat system mean here? The phases were a cool selling point for some people. That seems like a huge change to me, though I’m more than willing to be completely open minded about it.
I think it was mentioned dropping the multiphase combat into a single phase. but could be wrong...
For several years the phases have been the largest source of confusion and the most commonly house-ruled aspect of the game. Now, I do understand and appreciate that we will be implementing some changes that some folks will not prefer over the rules of previous editions. We are gamers, so we can get picky and fall into our preferences. I have personally found that I can run phased combat with my home group fine, but when I present it to new players or even players with decades of experience (say, at a convention), I am most typically greeted with a blank stare, which inevitably leads me to say, "Don't worry about it -- just tell me what you want your character to do, and I will let you know how it works within the framework of the rules, if necessary." Eventually, I began to simplify it all around, with my home group and elsewhere, and no one really seemed to notice, because now it was easier to grasp, more intuitive. And as I've come to understand, these simplifications and modifications are very much similar to how a lot of people were house ruling things, anyway. For your perusal, I offer a sneak peek of the HYPE3E combat system:
COMBAT SEQUENCE
Each side takes turns in the following sequence according to initiative results, which are diced for each round, using a d6. After all sides have gone through each of the combat steps (above), a new initiative order must be diced for; then, the sequence begins anew.
[list=1]
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That all sounds really fun. It’s nice to have an OSR game with slightly more rules oomph, then the ever simplifying B/X based games that seem most common. The meatier combat chapter was a draw for me, and this sounds good too. Eagerly awaiting 3e.
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Interesting, and does seem more intuitive, as it explicitly lays out a formal sequence.
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Looks very neat and 'playable'. Good compromise between the original AS&SH phases and the much simpler Basic/BX approach.