!!insidediv!!



Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

3/15/2021 7:51 pm  #1


weather duration

So, while I still haven't launched the weather generation app I still use my command line version for me campaign.

One thought occurred to me while determining the random encounters and weather, "How long do the conditions last?"

I ask this because the weather for the day in question is nasty.  During the course of the day they will encounter a great white shark and a pirate ship.

However, the weather would make the pirate encounter kinda not viable.

I was thinking that of having the storm last from midnight until 6am or so.

Any thoughts?

weather:
conditions:
base: Rain
effects:
- Missile fire at -2
- -10 MV
temp: 65
wind:
effects:
- '10% chance per hour of 3d4 hp damage, avoidance save negates'
- Sailing movement is doubled
- torn sail and/or fouled rigging
- a man goes overboard
- 'Heavy impact, tumbling waves, foam'
- heavy airborne spray reduces visibility
wind_direction: West
wind_force: strong gale
wind_speed: 54
random_encounters:
- "06-08":
- 1 great white shark
- SZ L MV 0(60 swim) DX 14 AC 4, HD 6 HP 28 ATK 1/1
- DMG 4d8 ML 8 SV 14
- "14-16":
- False Merchant Ship A carrack approaches; CE
- all obvious signs point to this vessel being operated by Merchants (q.v.).
- The usual merchant guards are present on the deck of the ship.
- However, this vessel is a trap by pirates trying to draw in real merchant ships
- Hidden below decks on the false merchant ship are
- 24 0th-level longbowmen with 8ep, led by a fighter.
- There is a magician:
- HP: 9
- class: magician
- name: Xurivun Vheez
- level: 3
- Race: Hyperborean
- Gender: male
- ST: 11
- DX: 14
- CN: 7
- IN: 11
- WS: 11
- CH: 8
- Quarterstaff, dagger, scroll of friends, 2gp
- Spells:
- Magic missile
- shield
- Protection from evil
- Invisibility
- ray of enfeeblement
- The false merchant ship carries no cargo (apart from provisions)
- and no treasure beyond the personal wealth of the mercenaries onboard.


What? Me worry?
 

Board footera






© 2009-2024 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.