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Hello, I’d very much appreciate views from thise that know AS&SH better than I, and who are also familiar with Swords & Wizardry. I am planning to convert The Treasure Vaults of Zadabad, S&W version. But, I am time poor, and somewhat lazy. So I have two questions:
1) Are there any reliable ways of converting S&W monsters to AS&SH? I note that For some creatures there are clear differences between monsters stats. Others are much closer. I suspect a straight replacement where possible is necessary. This would also address the xp and treasure allowance.
2) How should I estimate the level of a party that an adventure suits? I’ve noted that creatures in AS&SH appear tougher than S&W equivalents, suggesting a higher level challenge.
any rules of thumb or ways of converting with minimal effort appreciated.
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My guidance:
1) You should be able to use the monsters as is with no modification. I would just check for AC and and spell-like ability differences
2) I don't worry about "challenge level". I try to give the players enough enough to decide if they want to engage.
My canonical example of this is a vampire I put in the "first" level of a dungeon. It has a skeleton warrior as a henchman.
It guards one entrance but the other is basically unguarded.
My description of the room is: "just wants to sleep. Trusts the skeleton warrior to take care of things. Will summon him
if disturbed. He has the undead to watch s*** for him."
This was created for a party of 8th+ level 1e characters. I ran it for a group of mostly 1st or 2nd level ASSH folks.
I described an unnatural coldness coming from the stone sarcophagus.
The 1e had a 9th level fighter walk up and lift the lid. He lost 2 levels that night. They did drive off the vampire but he exacted his toll.
The ASSH folks? They just walked around the edge of the room until they ran into the skeleton warrior. Being less than 5th level they had to flee in fear.
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Thanks. I hate challenge levels, and the idea of ‘balanced’ encounters!
Most the stats of monsters in S&W use the same HD and AC. Damage levels seem to vary, and the XP needs to he reworked. I am presuming that most OSR adventures allows enough treasure for suitable level advancement.
If I have time, I would swap out most monsters for AS&SH equivalents, but could live with any B/X or 1st ed AD&D inspired OSR adventure.