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5/21/2019 2:01 pm  #21

Re: Rats in The Walls (spoilers)

I ran Rats in the Walls in my ongoing campaign several years ago. I was able to drop it in easy in the port town the players were in. Perfect and the players loved it.

-They call me DM Angelo
My current Campaigns 

10/10/2019 10:05 am  #22

Re: Rats in The Walls (spoilers)

A Decision

I kicked off my new play-by-post game using "Rats in the Walls" with some minor changes.  As I write this, the party is in the basement and things are rolling along.  (Their rippling thews were unequal to the task of opening the iron trapdoor, so now they're rigging up a block and tackle that they bought on the wharf!) 

So here's my dilemma.  The party's cleric is a chaotic good Amazon who worships none other than Aurorus!  Coincidence, right?  Like some of you, I too realized the sub-basement could make a nice base for the PCs, but I worry that the shrine of A. would be too much of a 'gimme.'  I feel that it's really there to be a source of mystery and, perhaps, temptation to use its dark powers -- not to be a ready-made chapel / divination booth for the PCs to move into.

Of course being CG, the cleric would stop short of human sacrifice (the neutral magician has fewer scruples).  This could trigger some alignment play which is fine and dandy, but I want the focus of the game to be on exploration and gritty derring-do --not so much on brooding about moral dilemmas, which we can delve aplenty in other games.

Do you see my point?  So I'm thinking of changing the shrine's object of worship to Mordezzan, Khalk-Xu, or Kthulhu (the latter is not my top choice, but would tie-in with the idol in the pirate treasure next level down).  Thus making the shrine somewhat forbidding and perilous (short of inimical) to the players, as I think it was meant to be.

Or, I could just leave it as is and see what the players do…  what do you guys think?

~ sub


10/10/2019 1:06 pm  #23

Re: Rats in The Walls (spoilers)

I would roll with it! 

HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy

10/10/2019 10:17 pm  #24

Re: Rats in The Walls (spoilers)

I would also leave it up to the players. That's the beauty of this game; there's lots of built-in leeway for alternative possibilities.

"Could you fancy me as a pirate bold?  Or a longship Viking warrior with the old gods on his side?  Well, I'm an inshore man and I'm nobody's hero.  But I'll make you tight for a windy night and a dark ride."--Jethro Tull

10/11/2019 6:20 am  #25

Re: Rats in The Walls (spoilers)

I'd leave it, too: see what the players do with it, many a fine campaign has spun off an extemporaneous party decision.

"Rhialto said sternly: 'Sarsem, your conduct has been less than wise. Need I remind you of this?'
'You need say nothing! In sheer disgust, discharge me from my indenture! The humiliation will be an overwhelming punishment.'
'We are not so cruel,' said Ildefonse."
Jack Vance, Rhialto the Marvellous

10/11/2019 8:19 am  #26

Re: Rats in The Walls (spoilers)

Yep, I would leave it too - what a great opportunity! Who knows what strange secrets might be imparted to the cleric via visions, dreams and voices. Adventure hooks galore!

Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face

10/11/2019 9:32 am  #27

Re: Rats in The Walls (spoilers)

Wow, looks like it's unanimous!

I shall run that part of the adventure as printed.  The Shining One awaits!


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