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Caveman wrote:
Hi Chainsaw, any advancement on Foolsgrave?
Hey man! Thanks for your interest. I haven't made any progress developing new maps or keying the existing maps. Seems like everyone had fun at Gary Con, NTRPG Con and GameHole, so maybe I need to revisit. If it's any consolation, a couple of the marquee rooms made it into The Brazen Bull.
Brock Savage wrote:
Caveman wrote:
Was thinking that it would be good too, if one day a kickstarter was done to develop it, perhaps as an AS&SH project with Jeff and the team? I would surely support it and I am sure the rest would be glad to have it on their shelves.
I would support this project.
I'm flattered at the suggestion, gentlemen. Thanks! It would take significant work on my part, as I only have the first level keyed and even that is literally just a one-line note per room that I riff off of when I run it. You never know, though. I have felt an increasing urge to return to the project.
If you're eager to read more conversation on it, I have a thread over at K&KA too. You might need to be a member, so sign up first.
Caveman wrote:
I got the old AD&D Undermountain Mega-dungeon boxsets I and II, and there is so much missing, Levels, etc. But the theory is, not every room was keyed (coded, numbered), so it not as if every room needs to be done, this allows GM to fill in the blanks, which I think is a good idea., Makes the dungeon more personal to each individual GM and saves a lot of time structuring it, which helps creator.
Agreed.
caveman wrote:
Q: So what is the history of the tower, foolsgave is under? (I might have missed that post, not sure).
No idea!
caveman wrote:
Q: What is the dungeon under 'Diamond Jims,' tavern like also?
Again, no idea!
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Chainsaw wrote:
Hey man! Thanks for your interest. I haven't made any progress developing new maps or keying the existing maps. Seems like everyone had fun at Gary Con, NTRPG Con and GameHole, so maybe I need to revisit. If it's any consolation, a couple of the marquee rooms made it into The Brazen Bull.
A lifetime project is a good thing... Are they, nice 1.
Chainsaw wrote:
I'm flattered at the suggestion, gentlemen. Thanks! It would take significant work on my part, as I only have the first level keyed and even that is literally just a one-line note per room that I riff off of when I run it. You never know, though. I have felt an increasing urge to return to the project.
If you're eager to read more conversation on it, I have a thread over at K&KA too. You might need to be a member, so sign up first.
Much like they way I do dungeons now, mostly it just scribbles beside the room I have drawn on the grid paper..
yes, been glancing at that post on K&KA.
Chainsaw wrote:
Caveman wrote:
I got the old AD&D Undermountain Mega-dungeon boxsets I and II, and there is so much missing, Levels, etc. But the theory is, not every room was keyed (coded, numbered), so it not as if every room needs to be done, this allows GM to fill in the blanks, which I think is a good idea., Makes the dungeon more personal to each individual GM and saves a lot of time structuring it, which helps creator.
Agreed.
Chainsaw wrote:
caveman wrote:
Q: So what is the history of the tower, foolsgave is under? (I might have missed that post, not sure).
No idea!
lol
Chainsaw wrote:
caveman wrote:
Q: What is the dungeon under 'Diamond Jims,' tavern like also?
Again, no idea!
lol, worth a try, it a good idea, worth developing, I have a few dungeon maps I developing at present, if needed, I can randomly use one for this place.
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caveman wrote:
Much like they way I do dungeons now, mostly it just scribbles beside the room I have drawn on the grid paper...
Yep. Whenever I run anything, I label the map as best I can.
caveman wrote:
Chainsaw wrote:
caveman wrote:
Q: What is the dungeon under 'Diamond Jims,' tavern like also?
Again, no idea!
lol, worth a try, it a good idea, worth developing, I have a few dungeon maps I developing at present, if needed, I can randomly use one for this place.
Have at it!
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Love the old school maps!