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You stab the leather with the arrow and lift the pouch off the grass. But the badly leather shreds...
and a fist sized clear gem falls to deep into the grass, rolling a little further inside the graveyard.
Malak, add 100 XP.
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Iron Ranger wrote:
You stab the leather with the arrow and lift the pouch off the grass. But the badly leather shreds...
and a fist sized clear gem falls to deep into the grass, rolling a little further inside the graveyard.
Malak, add 100 XP.
I disbelieve that the bag ripped.
I pull the bag in. Call over the warlock.
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The now shredded bag is extremely old and weathered. Looks like the bottom rotted out. Clearly has been out here for a long time.
Last edited by Iron Ranger (10/23/2018 10:36 pm)
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Let's go to the gate and peer in
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Forgetting the large clear gem, Malak returns to the gate where Emral remains. Looking in through the gate you see, the animal trial leading the high grass covered tombstones, beyond the north wing of the church with the 2 high windows. Directly across, a south wing of the church. And betweem the two, a small courtyard with the Belfry rising in the back. The grass is too high to see into the courtyard proper from the gate.
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So the path to the next area of the temple leads through the graveyard?
Or we could turn and go around the other way first.
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We can go back in the church and search the wall behind the harp, unless we already searched that wall.
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achiriaco wrote:
We can go back in the church and search the wall behind the harp, unless we already searched that wall.
And I’m not sure we looked at the pulpit either.
Back we go!
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fireinthedust wrote:
achiriaco wrote:
We can go back in the church and search the wall behind the harp, unless we already searched that wall.
And I’m not sure we looked at the pulpit either.
Back we go!
Agreed
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Helios struggles to rise, following its low arc through these waning days of Fox. Malik hopes to complete the fair Priest's quest before the onset of Bat, for the both of you would freeze where you stood in that inky darkness.
You round the church and stop in your tracks at the grisly sight of 2 wolves gnawing wildly at the chargrilled corpse of Olo.
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Iron Ranger wrote:
Helios struggles to rise, following its low arc through these waning days of Fox. Malik hopes to complete the fair Priest's quest before the onset of Bat, for the both of you would freeze where you stood in that inky darkness.
You round the church and stop in your tracks at the grisly sight of 2 wolves gnawing wildly at the chargrilled corpse of Olo.
I fire.
17 with out modifiers
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Olo's carcass absorbs arrow #16 with ease, as if a loaf of toasted bread.
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Iron Ranger wrote:
Olo's carcass absorbs arrow #16 with ease, as if a loaf of toasted bread.
Well, I'm glad a 17 +3 got through olos armor.
Last edited by achiriaco (10/25/2018 9:37 pm)
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Emral surely worries for Malak's state of mind, for the thief must recall that Olo never wore armor. Only that heavy wool frock that Malak lamented for on the second night last past when he froze to death...the same frock that was once seared to Olo's corpse, and is now torn aside by the vice grip jaws of these winter beasts.
And as before with the small skeletons, Malak's itchy arrow finger has alerted the wolves to your presence.
They turn toward you, revealing misshapen bodies, lesions and abnormal growths, clear genetic defects.
But their jaws remain killing machines. Sharp teeth glistening in the dim sunlight. Razor sharp.
{roll initiative]
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Iron Ranger wrote:
Emral surely worries for Malak's state of mind, for the thief must recall that Olo never wore armor. Only that heavy wool frock that Malak lamented for on the second night last past when he froze to death...the same frock that was once seared to Olo's corpse, and is now torn aside by the vice grip jaws of these winter beasts.
And as before with the small skeletons, Malak's itchy arrow finger has alerted the wolves to your presence.
They turn toward you, revealing misshapen bodies, lesions and abnormal growths, clear genetic defects.
But their jaws remain killing machines. Sharp teeth glistening in the dim sunlight. Razor sharp.
{roll initiative]
So I want to be clear.
I rolled a 17 +3 = 20 missed my shot on the wolves?
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achiriaco wrote:
So I want to be clear.
I rolled a 17 +3 = 20 missed my shot on the wolves?
Yes. More clarity would be good...
You said "I fire."
Now, I wanted to assume that you intended to shoot one of the wolves, but then I thought that would be too presumptuous of me, perhaps you were firing a warning shot, who knows what Malak is up to...
So I rolled a d6, and Olo won....
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Olo has been having a terrible time with this game, really. I blame it on the... (rolls dice) 2d4 merchants selling (rolls more dice) tapas.
Emral already has his sword drawn, and barks at the accursed wolves. “Get away from him, you bitches!”
Charging in to the left, so Malak can shoot them as they run at me, and then I will attack them.
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Malak showsl no guilt in driving the poor acolyte in at knifepoint...
Emral charges the wolf on the left. It pivots hard and stands on its haunches, its bloodied mouth crackling with a white hot light and barks out in Common, "Stand down, magician...or find your Doom in these Jaws of Death!"
[Roll your INT, ATTACK, DAMAGE rolls, Emral.]
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Int: 3 plus what 18 gets me in the system.
Attack: 14 plus two for 16
Damage: 3+2 is 5
Emral is evaluating these foes as the lesions and speech mean they are more than mere wolves.
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The beast drops from his great height as Emral charges in. Bracing for the attack, he yells out, "Your obvious high Intelligence has failed you, Warlock!"
[there are no initiative adjustments. Charge is +2 damage, but negated AC bonus, or-1 if none]
Emral's bastard sword cleaves the wicked beast, its blackish red blood spills out across its pure white coat. It roars in pain, "Nightfall belongs to us!"