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Lots of great AS&SH games scheduled for Gary Con! We hope everyone finds this quick reference guide helpful. If you have an addition, please post the details in the Gary Con X (2018) thread and we’ll update this list. Thanks to everyone who’s running games and to everyone who signs up for them—should be another fun time this year. March can’t get here soon enough!
P.S. Remember, anyone running AS&SH games gets a special, complimentary referee shirt, and rumor has it there’s a cool new design this year.
Thursday
8 A.M. – 12 P.M.: Thieves of Fortress Badabaskor (WSmith)
10 A.M. – 2 P.M.: Something Stinks in Lankhmar (francisca)
10 A.M. – 2 P.M.: The Lost City, Part 1 (mordegast)
10 A.M. – 2 P.M.: The Tower of Larchmere Yys (Ar’Pharazon)
12 P.M. – 4 P.M.: Ruinous Palace of the Metegorgos (Handy Haversack)
12 P.M. – 6 P.M.: In Umbrage Taken (DMPrata)
4 P.M. – 8 P.M.: The Tablet of Gal (Ar’Pharazon)
Friday
8 A.M. – 12 P.M.: The Devil Made Us Do It the First Time (lige)
10 A.M. – 2 P.M.: The Chains of Minotaurios (Ar’Pharazon)
10 A.M. – 2 P.M.: The Lost City, Part 2 (mordegast)
10 A.M. – 2 P.M.: Raid on Spinecastle Keep, a Greyhawk adventure (francisca)
12 P.M. – 6 P.M.: In Umbrage Taken (DMPrata)
2 P.M. – 6 P.M.: Charnel Crypt of the Sightless Serpent (mavfire)
2 P.M. – 6 P.M.: Too Long in the Midnight Sea (lige)
8 P.M. – 12 A.M.: The Palace Ruins of Xambaala (Ghul)
Saturday
8 A.M. – 12 P.M.: Cairn of the Warlord / Hand of the Deeps (WSmith)
10 A.M. – 2 P.M.: Charnel Crypt of the Sightless Serpent (mavfire)
10 A.M. – 2 P.M.: Escape from Onja Cot (francisca)
2 P.M. – 6 P.M.: The Jewels of Shuven (Ar’Pharazon)
3 P.M. – 7 P.M.: The Devil Made Us Do It the First Time (lige)
8 P.M. – 12 A.M.: Celebrity Hyperborea: The Ice Sphinx (Ghul)
Sunday
12 P.M. – 4 P.M.: Beyond Beyond the Ice Fall! (Handy Haversack)
6 P.M. – 10 P.M.: Descent into Krimmea (Ar’Pharazon)
Event Descriptions
Beyond Beyond the Ice Fall! (Handy Haversack, Sun. 12 P.M. – 4 P.M.) The long year of darkness is over, but ice still grips Hyperborea. Wolves and stranger things rove in the darkness, and the bloated, old red sun is slow reappear. The supply ship is overdue and feared lost in the sudden late snows, and a strange unearthly cold is gripping your island home. The skills you honed during the long darkness are suddenly needed. In the icy wastes, death or glory awaits.
Cairn of the Warlord / Hand of the Deeps (WSmith, Sat. 8 A.M. – 12 P.M.) The fledgling party has been blackmailed into undertaking an assassination mission. But when they arrive in the mark’s farming village, otherworldly vines seem to creep across the town. Their mission might not be the challenge they expected. This is a short, introductory 1st-level adventure. Pre-gens will be provided.
Celebrity Hyperborea: The Ice Sphinx (Ghul, Sat. 8 P.M. – 12 A.M.) Nightfall: a one-year timespan in Hyperborea, when the giant red sun does not reveal its face, and scant light is provided only by sparkling auroræ and the two ellipsoid moons. It is also the time of winter, when temperatures plummet, winds howl, and glaciers crawl hungrily. In the Keltic city of Gal, local shepherds have arrived bearing alarming news: Whilst gathering their flocks in the fields below the southern mountains of the Broken Coast, they spied a sphinx composed of ice. One herdsman’s brazen sons dared enter the mouth of the sphinx, and at length they emerged with a handful of sapphires. Since then, a voluminous wall of ice has formed, spreading outward from the ice sphinx and consuming all in its path.
The Chains of Minotaurios (Ar’Pharazon, Fri. 10 A.M. – 2 P.M.) Your last memory was drinking with an odd group of strangers and possibly an Ixian in Port Zangerios. You’ve woken to utter darkness, the smell of metal and sweat abound. The sounds of heavy breathing is coming from on both sides of you along with the muffled sounds of violence—cries of pain and the howls of a bestial cheering coming from above. No experience with AS&SH necessary. 1st-level adventure, pre-gens provided.
Charnel Crypt of the Sightless Serpent (mavfire, Fri. 2 P.M. – 6 P.M., Sat 10 A.M. – 2 P.M.) A millennium has passed since the Green Death swept across Hyperborea. In that bygone age of pestilence, a noble family fled the City-State of Khromarium. Far beyond the walls of the city, they entombed themselves in order to elude the inescapable plague. Their necromancer placed them in a deep slumber from which they never wakened. Also he summoned a mythical serpent to guard the vault, a beast reputed to shed gems for tears from eyeless sockets. Tales speak of this beast as the Sightless Serpent. An original adventure written by creator Jeff Talanian and run by Del Teigeler, an illustrator for Astonishing Swordsmen & Sorcerers of Hyperborea.
Descent into Krimmea (Ar’Pharazon, Sun. 6 P.M. – 10 P.M.) Krimmea: the lost underground Kimmerian city that sealed itself from the outside world a thousand years ago when the Green Death ravaged the lands. Recently, Krimmeans have emerged from their city, bringing rare metals, fungi, and other goods that are prized in the markets of Khromarium. Your party has been commissioned by a wealthy merchant along with Khromarium’s most prominent sage, to explore Krimmea, bringing back information, maps and if possible, goods.
The Devil Made Us Do It the First Time (lige, Fri. 8 A.M. – 12 P.M., Sat. 3 P.M. – 7 P.M.) Seven years after the sack of a prosperous town, a band of former mercenaries has returned in search of a former companion who holds the key to finding a great treasure hidden during the carnage. For 7 Fighter and Fighter subclass characters of 5th–7th level.
Escape from Onja Cot (francisca, Sat. 10 A.M. – 2 P.M.) The less-experienced sailors snickered at the captain’s nervousness about passing too close to Onja Cot. The more-experienced sailors and worldly passengers understood caution was warranted. Soon, all would understand why the captain was urgently barking out orders for evasive action when the first sign of war canoes emerged from the fog. Will you live to tell of your escape from Onja Cot?
The Jewels of Shuven (Ar’Pharazon, Sat. 2 P.M. – 6 P.M.) Your party has pooled its money together and bought the map of a long forgotten passageway underneath the ruins of a dæmon cult’s temple. The dæmon cult was wiped out generations ago and was known to have a few gems of great value. Buying the map seemed like a good idea at the time and besides, what could possibly go wrong? No experience with AS&SH necessary. Pre-gens for levels 3–4 provided.
The Lost City, Part 1 (mordegast, Thu. 10 A.M. – 2 P.M.) The classic adventure module run with AS&SH. Returning players for Part 2 can use the same characters from Part 1.
The Lost City, Part 2 (mordegast, Fri. 10 A.M. – 2 P.M.) The classic adventure module run with AS&SH. Returning players for Part 2 can use the same characters from Part 1.
The Palace Ruins of Xambaala (Ghul, Fri. 8 P.M. – 12 A.M.) Your party have uncovered the source of the dæmoniacal cachinnations and dull totemic drumbeats that have haunted the city of Xambaala. In the sand-swept ruins outside the city, you discovered the abandoned camp of a despicable cult of man-eaters. Presently, your party must bring the cannibals to justice, but they fled to a ruined palace farther out in the desert.
Ruinous Palace of the Metegorgos (Handy Haversack, Sun. 12 P.M. – 4 P.M.) An adventure of moldering power, monstrous fecundity, old gold hidden in old places, and the cruelty of petty gods. Rumors swirl through Brigands Bay and Stonebrook of an ancient power that once more stirs in the deep Hyperborean forest. The children of the cursed Metegorgos stalk the woods outside her ruined hall. What treasures might wait within, forgotten in the darkness of her long madness?
The Tablet of Gal (Ar’Pharazon, Thu. 4 P.M. – 8 P.M.) You’re recuperating from your most recent sojourn into the wildlands when a crazed looking person from Gal tracks you down, demanding someone from your party translate an ancient Hyperborean tablet. The tablet seemingly deals with an ancient site a few days outside of Gal and looks promising. No experience with AS&SH necessary. This adventure is for levels 3–5, pre-gens provided.
Thieves of Fortress Badabaskor (WSmith, Thu. 8 A.M. – 12 P.M.) You and your band of adventurers explore this cliffside stronghold in a good old fashion dungeon crawling flashback to the 1978 Judges Guild module. We will be using the AS&SH rules. Pre-gens will be provided.
Too Long in the Midnight Sea (lige, Fri. 2 P.M. – 6 P.M.) Your party has sailed to a tiny island near the Rapids at the End of the World seeking knowledge from a sage. You arrived to find him murdered and the island rocked by earthquakes. The island contains a mining colony and an eccentric mansion atop its highest point. Can you recover your information? Who killed the sage? Will the island crumble into the sea before your ship returns? For 6 characters of 5th–7th level.
The Tower of Larchmere Yys (Ar’Pharazon, Thu. 10 A.M. – 2 P.M.) Strange recent events have caused a near panic amongst the Apollonians of Larchmere Yys. Desperate, the local elders successfully begged your party to investigate these strange events, particularly an eldritch tower which has mysteriously appeared. With the logger who discovered the tower as your guide, you set off. No experience with AS&SH necessary. 2nd-level adventure, pre-gens provided.
In Umbrage Taken (DMPrata, Thu. 12 P.M. – 6 P.M, Fri. 12 P.M. – 6 P.M.) A Zangeriosan emissary asks the party to undertake an urgent mission to the Savage Boreal Coast. The last ship to drop off supplies at some new settlements found the first village burnt to the ground. A second village was perfectly intact, but deserted. No survivors were found. The Governor needs a group of adventurers to find out what happened. A high-level adventure adapted from “Terror in the Tropics” by Roy Rowe, first published in WGR2 Treasures of Greyhawk.
Last edited by DMPrata (1/04/2018 8:18 pm)