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12/02/2018 9:38 pm  #621


Re: The Scorched Sanctuary

If Emral is out of the pool and the skeleton is in the pool. I would not jump in to attack. I would step back and draw my bow, release an arrow if he is charging us.
 


-They call me DM Angelo
My current Campaigns 
 

12/02/2018 9:48 pm  #622


Re: The Scorched Sanctuary

ok, so for phase 1, Malak sheaths the dagger, pulls the bow and an arrow and nocks it, and works to find aim at the charging skeleton.


3d6 straight.
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12/02/2018 9:52 pm  #623


Re: The Scorched Sanctuary

1,2,3 charges Emral. 4,5,6 charges Malak.
5!
The skeleton jumps out of the pool and charge attacks Malak as he loads the arrow.
15! The rusty dagger tears through the leather. Blood flows! 4 points of damage!

End of Round 1, phase 1.  You have initiative for  phase2, sword is in hand, and arrow is nocked.
 


3d6 straight.
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12/02/2018 10:22 pm  #624


Re: The Scorched Sanctuary

Iron Ranger wrote:

1,2,3 charges Emral. 4,5,6 charges Malak.
5!
The skeleton jumps out of the pool and charge attacks Malak as he loads the arrow.
15! The rusty dagger tears through the leather. Blood flows! 4 points of damage!

End of Round 1, phase 1.  You have initiative for  phase2, sword is in hand, and arrow is nocked.
 

Attack 17, dam 4


-They call me DM Angelo
My current Campaigns 
 

12/02/2018 10:41 pm  #625


Re: The Scorched Sanctuary

Arrow#10 finds its mark!


3d6 straight.
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12/03/2018 11:57 am  #626


Re: The Scorched Sanctuary

Emral cleaves the skeleton with his sword, bringing the blade down at its frame with a heavy "chock!" that could have cut through a log - if he hit the soggy mess of bones and flesh.

attack: 15+2: 17
Damage: 4+2: 6!

 

12/03/2018 12:12 pm  #627


Re: The Scorched Sanctuary

The skeleton splinters, bone fragments scatter across the whole of the pulpit, its rusty dagger clanging to the floor and the blade snapping in two.


3d6 straight.
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12/03/2018 12:13 pm  #628


Re: The Scorched Sanctuary

each add 16 XP.
 


3d6 straight.
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12/03/2018 12:55 pm  #629


Re: The Scorched Sanctuary

Do we investigate the pool more. Or, what's next?


-They call me DM Angelo
My current Campaigns 
 

12/03/2018 4:08 pm  #630


Re: The Scorched Sanctuary

“I need rest, and warmth by the fire. We can explore once my clothes dry.”

Emral goes to the fire, strips down and wrapes himself in the wolf skin he had washed off, and sets up his gear to dry.

 

12/03/2018 4:10 pm  #631


Re: The Scorched Sanctuary

Grab another 10 XP for wisdom.


3d6 straight.
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12/03/2018 9:53 pm  #632


Re: The Scorched Sanctuary

I bind my wounds and join him by the fire


-They call me DM Angelo
My current Campaigns 
 

12/04/2018 8:15 am  #633


Re: The Scorched Sanctuary

The warmth and crackle of fire is smoothing. Far off a lone wolf's lament breaks the silence, its woe stabs your hearts. Your wounds eventually stop leaking and your thoughts begin to settle on your rations...


3d6 straight.
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12/04/2018 9:31 am  #634


Re: The Scorched Sanctuary

Emral helps malak bind his wounds, and shares his rations.

“Once we finish downstairs we might be able to leave and get to the village. Some food for the trip back, then maybe we can drink melted snow?”

 

12/04/2018 9:35 am  #635


Re: The Scorched Sanctuary

Ooc: and I’m going to have to count xp. If we are up a level before we go down stairs, that’s a big help.  Not sure if it’s a dungeon where we’re supposed to have cleared the level and go up a level before going to the next level (to get a spell level?), but it’s the only clear path to whatever is going on here.  Hopefully we’re not heading down when we should have done the cemetery or the bell tower?

 

12/04/2018 10:15 am  #636


Re: The Scorched Sanctuary

Current diagnostics:
Emral has 4321 XP. 5 HP. Fresh wounds(bound). No disease. 4 rations.
Malak has 2226 XP. 5 HP. Fresh wounds(bound). No disease. 4 rations.

Last edited by Iron Ranger (12/04/2018 10:16 am)


3d6 straight.
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12/04/2018 11:44 am  #637


Re: The Scorched Sanctuary

Sweet!  Okay, my rough estimate is approximately 1679xp before I get more spells and hit points. (no calculator, just eyeballing it sans coffee).  

How long until we heal wounds naturally?  Or is the current environment not going to help that?  If not, we might as well go as soon as Emral's clothing and gear dries/warms.

 

12/04/2018 12:32 pm  #638


Re: The Scorched Sanctuary

6-8 hours of rest restores dHD + con mod.


3d6 straight.
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12/04/2018 2:59 pm  #639


Re: The Scorched Sanctuary

We’re resting for 8 hours then. Need to survive this adventure!

 

12/04/2018 3:15 pm  #640


Re: The Scorched Sanctuary

Emral settles in by the pile of pew wood, takes turns whittling and re-reading spell.

What does Malak do for next 8 hours?


3d6 straight.
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