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I was trying to find a list of some of the pulpiest modules that TSR produced that might fit, with modification, into Hyperborea Campaign. Here is a small list. Have I missed any?
B2 Keep on the Borderlands
B4 The Lost City
C1 The Hidden Shrine of Tamoachan
I1 Dwellers of the Forbidden City
I2 Tomb of the Lizard King
I3-5 Desert of Desolation
I7 Baltron's Beacon
N1 Against the Cult of the Reptile God
S1 Tomb of Horrors
S3 Expedition to the Barrier Peaks
S4 The Lost Caverns of Tsojcanth
U1 The Sinister Secret of Saltmarsh
U2 Danger at Dunwater
UK6 All That Glitters...
WG4 The Forgotten Temple of Tharizdun
WG6 Isle of the Ape
X1 The Isle of Dread
X2 Castle Amber
X4 Master of the Desert Nomads
X5 Temple of Death
X8 Drums on Fire Mountain
Last edited by Matteus (8/01/2022 7:48 pm)
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Not sure you missed any, All could be a good fit...
I especially believe the Barrier Peaks would be a great fit because of Wierd Science...
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Good list. I think you could take basically any old school adventure, maybe trade out some of the monsters, and make it work.
Another suggestion I've made in the past is to take Call of Cthulhu adventures and reskin for Hyperborea. Your players will never expect it.
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Some of the Judges Guild stuff, too. Caverns of Thracia is a great fit.
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CB1 - Conan Unchained!; CB2 - Conan Against Darkness; and RS1 - Red Sonja Unconquered. I think you've about covered the rest, plus some that aren't normally considered astonishingly pulpy. Maybe some of the 2e adventures, though those tended to be very story-based and would probably need some work to make them fit, even beyond just Hyperborea-izing them. Some of the sample Jakandor adventures might work (although Jakandor would probably work pretty good with Hyperborea in general).
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Well, some S&S adventures if one want to convert to Hyperborean from a few sources...
(1) Scenarios of Thuria: - The Thurian Continent: Conan D20 RPG Site. (tapatalk.com)