Being the Official Discussion Forum for Astonishing Swordsmen & Sorcerers of Hyperborea™


Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

9/29/2019 8:54 pm  #1


Hyperborea Treasure Generation Page

Ok, I finally got around to getting the second edition treasure tables into the format used by my treasure generator program.

That also means I got around to making a web app out of it as well.

So I present to you my very alpha version of the Hyperborea Treasure Generation Page.

https://www.gizmomathboy.com/treasure_app

I hope it is mostly intuitive to use.

The output formatting is very rough and I'm still contemplating about how to make it look better.

I'm wanting to put a bit more effort however into making it look better on mobile.

As always let me know of any suggestions, errors, typos, and any problems you have.

PS: Handy I think this might mean I'm that much closer to writing that Hyperborea Weather Generation Page you've asked for.


What? Me worry?
 

9/29/2019 9:53 pm  #2


Re: Hyperborea Treasure Generation Page

Super handy!


 
 

9/30/2019 5:44 am  #3


Re: Hyperborea Treasure Generation Page

Ridiculously useful! Thank you!!!

 

9/30/2019 6:16 am  #4


Re: Hyperborea Treasure Generation Page

Splendid work once again.


"Enough of this intolerable inanity! I propose that such loquacity passes beyond the scope of nuisance and over the verge of turpitude."
Jack Vance, Rhialto the Marvellous
 

9/30/2019 7:02 am  #5


Re: Hyperborea Treasure Generation Page

Thanks y'all.

I've tweaked it slightly so that it looks a bit better on my phone. Hopefully it looks better on yours, too.


What? Me worry?
     Thread Starter
 

9/30/2019 1:44 pm  #6


Re: Hyperborea Treasure Generation Page

Very useful. Will get immediate use in my campaign . . . if I decide my players are worthy of discovering any treasure at all, that is.


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

9/30/2019 1:51 pm  #7


Re: Hyperborea Treasure Generation Page

Ghul wrote:

Very useful. Will get immediate use in my campaign . . . if I decide my players are worthy of discovering any treasure at all, that is.

 
\o/

Well, you can't be any more stingy than Handy. ;-)


What? Me worry?
     Thread Starter
 

9/30/2019 4:03 pm  #8


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

Ghul wrote:

Very useful. Will get immediate use in my campaign . . . if I decide my players are worthy of discovering any treasure at all, that is.

 
\o/

Well, you can't be any more stingy than Handy. ;-)

Ha! True dat.


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

11/20/2019 4:15 pm  #9


Re: Hyperborea Treasure Generation Page

https://i.ibb.co/DtPLjgN/treasuregen.png
image uploadNice app. Very time-saving. Is this normal behaviour though? I get a lot of these results.


Non-native English speaker - I apologize for any unclear phrasing
hyperborea.video.blog
 

11/21/2019 1:10 pm  #10


Re: Hyperborea Treasure Generation Page

DING DING DING DING I hit the jackpot!

  Rhodochrosite, 13gp
  Star rose quartz, 75gp
  Hematite, 3gp
  Deep blue spinel, 200gp
  Sardonyx, 25gp
  Lapis Lazuli, 11gp
  Violet garnet, 800gp
  Jade, 110gp
  Tourmaline, 90gp
  Tourmaline, 40gp
  Oriental topaz, 100gp
  Star sapphire, 100gp
  Hematite, 18gp
  Smoky quartz, 70gp
  Rhodochrosite, 18gp
  Rhodochrosite, 9gp
  Lapis Lazuli, 19gp
  Carnelian, 55gp
  Deep blue spinel, 950gp
  Azurite, 10gp
  Eye agate, 18gp
  Hematite, 20gp
    ***************************************************
    A gem of prodigious size and weight, 5 lbs.
    Multiply the value below by 10 gp
    Bloodstone, 25gp
    ***************************************************
  Jasper, 85gp
  Spinel, 50gp
  Garnet, 180gp
  Fire opal, 1700gp
  Obsidian, 12gp
  Obsidian, 18gp
  Carnelian, 80gp
  Eye agate, 13gp
  Deep blue spinel, 500gp
  Zircon, 20gp
  Zircon, 15gp
  Blue quartz, 16gp
  Eye agate, 15gp
  Peridot, 550gp
  Peridot, 1000gp
  Smoky quartz, 10gp
  Hematite, 8gp
  Peridot, 500gp
  Blue quartz, 20gp
  Black pearl, 50gp
  Jet, 100gp
  Star ruby, 1300gp
  Jet, 110gp
  Carnelian, 100gp
  Alexandrite, 150gp
  Obsidian, 14gp
  Eye agate, 2gp
  Lapis Lazuli, 16gp
  Azurite, 7gp
  Tourmaline, 60gp
  Peridot, 100gp
  Lapis Lazuli, 12gp
  Alexandrite, 30gp
  Rhodochrosite, 5gp
  Azurite, 7gp
    necklace, 1 lb
      made of yellow ivory, worth 80gp
    orb, no weight
      made of star metal, worth 500gp
    armband, 1 lb
        made of copper set with gems, worth 200gp
      Peridot, 900gp
    locket, no weight
      made of silver, worth 400gp
    bracer, 1 lb
        made of silver set with gems, worth 300gp
      Aquamarine, 200gp
  chain, 1 lb
    bracelet, no weight
      made of coral, worth 600gp
    bracer, 1 lb
      made of gold, worth 750gp
    sceptre, 3 lb
        made of silver set with gems, worth 600gp
      Chalcedony, 100gp
    bracelet, no weight
      made of electrum, worth 80gp
    anklet, no weight
        made of copper set with gems, worth 400gp
      Obsidian, 10gp
    bracer, 1 lb
      made of gold, worth 25gp
    bracelet, no weight
      made of bronze, worth 100gp
    chain, 1 lb
        made of platinum set with gems, worth 10,000gp
      Violet garnet, 450gp
    necklace, 1 lb
        made of electrum set with gems, worth 200gp
      Star sapphire, 1100gp
  Laminated +1
  Small Shield +1, +4 vs. Missiles
  Sword, Short +1
  Flail, Horseman's +1
  Arrow, Orbiter (cursed)
  Ring of Feather Walking
  Atlantean Lightning Rod, 41 charges
  Bag of Holding


 
 

11/21/2019 8:41 pm  #11


Re: Hyperborea Treasure Generation Page

Awesome App Gizmo. 

My only suggestion would be to put a Main page up that has all the links to the awesome apps you are putting up... 


-- 
BlackKnight, AKA Sausage
Been playing Tabletop games for 40+ years...
 

11/22/2019 7:58 am  #12


Re: Hyperborea Treasure Generation Page

Good work Giz...

 

11/22/2019 8:02 am  #13


Re: Hyperborea Treasure Generation Page

kane wrote:

https://i.ibb.co/DtPLjgN/treasuregen.png
image uploadNice app. Very time-saving. Is this normal behaviour though? I get a lot of these results.

 
Hmmm, I'll look into it.

Do you recall which treasure type this was?


What? Me worry?
     Thread Starter
 

11/22/2019 8:05 am  #14


Re: Hyperborea Treasure Generation Page

Iron Ranger wrote:

DING DING DING DING I hit the jackpot!

SNIP
    ***************************************************
    A gem of prodigious size and weight, 5 lbs.
    Multiply the value below by 10 gp
    Bloodstone, 25gp
    ***************************************************
  SNIP
  Laminated +1
  Small Shield +1, +4 vs. Missiles
  Sword, Short +1
  Flail, Horseman's +1
  Arrow, Orbiter (cursed)
  Ring of Feather Walking
  Atlantean Lightning Rod, 41 charges
  Bag of Holding

 
The way that Roland works and how I got it configured you can get the "gem of prodigious size" result multiple times for the same roll for gem, just in the book.

So, in theory, you could get a gem worth 100x, 1,000x it's base value. Extremely low probability but it's possible.


What? Me worry?
     Thread Starter
 

11/22/2019 8:06 am  #15


Re: Hyperborea Treasure Generation Page

BlackKnight wrote:

Awesome App Gizmo. 

My only suggestion would be to put a Main page up that has all the links to the awesome apps you are putting up... 

 
Yeah, I've contemplated that.

I do have a plan old http://www.gizmomathboy.com/hyperborea page that I could plunk that info in without much fuss.

Last edited by gizmomathboy (11/22/2019 9:34 am)


What? Me worry?
     Thread Starter
 

11/22/2019 8:30 am  #16


Re: Hyperborea Treasure Generation Page

Caveman wrote:

Good work Giz...

 
Thanks, Caveman.

I make extensive use of your Blackmarshes maps for the Stonebrook/Lug area in my campaigns with some light editing to fit my needs.

https://www.dropbox.com/s/7m7ynu5zfa088hq/stonebrook-brigand-bay-area-15x17-playerish.png?dl=0


What? Me worry?
     Thread Starter
 

11/22/2019 9:32 am  #17


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

BlackKnight wrote:

Awesome App Gizmo. 

My only suggestion would be to put a Main page up that has all the links to the awesome apps you are putting up... 

 
Yeah, I've contemplated that.

I do have a plan old http://www.gizmomathboy.com/hyperborea page that I could plunk that info in without much fuss.

 
And with some quick editing and some basic css styling to make it look a bit nicer on my phone I have the apps I've created so far.

Thanks for the nudge to finally do this. :-)

Last edited by gizmomathboy (11/22/2019 9:33 am)


What? Me worry?
     Thread Starter
 

11/22/2019 10:35 am  #18


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

gizmomathboy wrote:

BlackKnight wrote:

Awesome App Gizmo. 

My only suggestion would be to put a Main page up that has all the links to the awesome apps you are putting up... 

 
Yeah, I've contemplated that.

I do have a plan old http://www.gizmomathboy.com/hyperborea page that I could plunk that info in without much fuss.

 
And with some quick editing and some basic css styling to make it look a bit nicer on my phone I have the apps I've created so far.

Thanks for the nudge to finally do this. :-)

Glad to help with the nudge. Your stuff (pre-generated test characters) are helping me out with my module playtesting, so anything I can help with let me know...

When I was a kid, I converted the entire back end of the Dungeon Master's Guide into a program. It took all the tables and generated a mega dungeon-like content in three dimensions with no collisions for the corridors and rooms, It then filled the rooms with monsters and treasures (was like 20K lines of code in Pascal on a Vax 11/750). Of course, it didn't do so with any intelligence, so there could be a room filled with zombies and skeletons right next to a room with Human Raiders, etc...

So I thank you for finding new ways of making the table grind a lot easier...

Bob

Last edited by BlackKnight (11/22/2019 10:52 am)


-- 
BlackKnight, AKA Sausage
Been playing Tabletop games for 40+ years...
 

11/22/2019 12:59 pm  #19


Re: Hyperborea Treasure Generation Page

Yeah, automating some of the table rolling was the aim of this.

The weather tables are taking a bit of time to slog through.

I have also been trying to see if I can automate the editing of a libreoffice spreadsheet so that the data file I'm angling towards for the pc generator can also spit out those files. It's not going well :-)

Speaking of the PC Generator I really need to finish the Generator portion where you can have it create a random character or of a specific class.

Always lots of irons in the fire. Good thing it's just bits on not real iron in a real fire :-)


What? Me worry?
     Thread Starter
 

11/24/2019 4:21 am  #20


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

kane wrote:

https://i.ibb.co/DtPLjgN/treasuregen.png
image uploadNice app. Very time-saving. Is this normal behaviour though? I get a lot of these results.

 
Hmmm, I'll look into it.

Do you recall which treasure type this was?

It's table B. So far only there I found the problem.
 


Non-native English speaker - I apologize for any unclear phrasing
hyperborea.video.blog
 

Board footera





“Astonishing Swordsmen & Sorcerers of Hyperborea”, “AS&SH”, and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2019 North Wind Adventures, LLC.