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8/15/2019 2:48 pm  #1


Becoming lost bonus

So, Becoming lost is d6 based, unless there is a barbarian, huntsman, ranger or scout in the party, then it is d8 based.

I am pondering a rule that if there are 2 different "wilderness" capable members in the party than they are less likely by 1 (but can go no lower than a 1:N chance) to become lost.

So a party with a scout in the Lug has a 3:8 chance to get lost. If they had a scout and a ranger that would change to 2:8.

Alternatively, it just might change to d10 based. It doesn't change the table and the chances are roughly the same.

The reason for this is that the different classes are trained just a bit differently than the others so that combined they are a bit better at not getting lost.

Good Idea, Bad Idea, or Meh?

Last edited by gizmomathboy (8/16/2019 9:56 am)


What? Me worry?
 

8/16/2019 12:00 am  #2


Re: Becoming lost bonus

Sounds good. Would you account for the growing experience of these scouts as they advance up the levels?
...d10, d12, d14, 2d8, 3d6, etc.?per level? per 2?


3d6 straight.
 

8/16/2019 7:20 am  #3


Re: Becoming lost bonus

Probably not. I might give less of a chance for tromping around the same neck of the woods for some repeated period of time maybe.


What? Me worry?
     Thread Starter
 

8/16/2019 10:22 am  #4


Re: Becoming lost bonus

gizmomathboy wrote:

So, Becoming lost is d6 based, unless there is a barbarian, huntsman, ranger or scout in the party, then it is d8 based.

I am pondering a rule that if there are 2 different "wilderness" capable members in the party than they are less likely by 1 (but can go no lower than a 1:N chance) to become lost.

So a party with a scout in the Lug has a 3:8 chance to get lost. If they had a scout and a ranger that would change to 2:8.

Alternatively, it just might change to d10 based. It doesn't change the table and the chances are roughly the same.

The reason for this is that the different classes are trained just a bit differently than the others so that combined they are a bit better at not getting lost.

Good Idea, Bad Idea, or Meh?

I think it's a great idea!
 


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

8/16/2019 11:56 am  #5


Re: Becoming lost bonus

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.


What? Me worry?
     Thread Starter
 

8/16/2019 3:42 pm  #6


Re: Becoming lost bonus

gizmomathboy wrote:

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.

Die progression would be my preference, too. I wish I'd thought of it!


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

8/16/2019 6:29 pm  #7


Re: Becoming lost bonus

Ghul wrote:

gizmomathboy wrote:

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.

Die progression would be my preference, too. I wish I'd thought of it!

I like the die-progression idea, too, especially if you're going to improve with character levels. Much like Attribute Tests can be extrapolated along the lines of Deities & Demigods: 7:8, 9:10, 11:12, etc.


"My own concepts in this regard are easy and clear, and I am sure that the word 'simplistic' will be used by my critics. These folk are callow and turgid of intellect; I am reassured by their howls and yelps."
Jack Vance, The Face
 

8/16/2019 9:06 pm  #8


Re: Becoming lost bonus

Ghul wrote:

gizmomathboy wrote:

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.

Die progression would be my preference, too. I wish I'd thought of it!

 
You did when you changed the Becoming Lost roll from d6 with a party with no wilderness trained classes to d8 to one that does have such a class.

Keeping with the "normal" set of dice gives 3 more improvement levels possible (d10, d12, d20). If one wanted to bake that into the class then those could come at levels 3, 6, 9 or 6, 9, 12 depending upon how generous one wants to be.


What? Me worry?
     Thread Starter
 

8/17/2019 10:00 am  #9


Re: Becoming lost bonus

gizmomathboy wrote:

Ghul wrote:

gizmomathboy wrote:

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.

Die progression would be my preference, too. I wish I'd thought of it!

 
You did when you changed the Becoming Lost roll from d6 with a party with no wilderness trained classes to d8 to one that does have such a class.

Keeping with the "normal" set of dice gives 3 more improvement levels possible (d10, d12, d20). If one wanted to bake that into the class then those could come at levels 3, 6, 9 or 6, 9, 12 depending upon how generous one wants to be.

Oh, I know -- I meant for situations like you described, in which multiple character types with that skillset are present and working together. 
 


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

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