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Campaign » Xambaala Nights, or "What I did on my holiday" » 3/12/2019 7:34 pm

Hackhamster
Replies: 48

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"In the morning we leave the Saturn's Luck, trailed by tight-lipped looks of reproach from our erstwhile innkeepers.  We must find another inn to take us... in.  We wander the dusty alleys of Xambaala all morning, drawing hostile and suspicious gazes from the denizens of this squalid pesthole. I may have been mistaken, but the eyes of some of the seediest seemed to follow us with a yearning and desperate hunger. One ancient wreck goggled at our somewhat pink and plump barbarian with a slackjawed look, drool running into his matted tangle of a beard.  He wiped it away with the back of his hand and leered after him, licking his lips until he caught me looking and his eyes darted away, his visage resuming a blank senility. The youngest of the ubiquitous hollow-bellied beggars clawed at us, beseeching in their mongrel street Ixian for a half-copper venghk, or a thin tin rilk in return for some half-understood but certainly iniquitous service.  At my curt denials, they would give a start with eyes wide and cry "ai! ai! ai!" and run off.  Quickly we were left alone.  I realized my Ixian is flavored with the harsh gutteral accents of its ancient form and is more suited to dire invocations and curses, not curbside palaver in some dank alley over a crippled whore or a morsel of roasted goat meat.  I was marked as one to be avoided." Bytorr the Necromancer, the streets of Xambaala

Campaign » Xambaala Nights, or "What I did on my holiday" » 3/11/2019 3:43 pm

Hackhamster
Replies: 48

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"We barred the window and settled in for the oaf to return with news.  I had my studies to continue, and my companions were sufficiently daunted by rumor and innuendo to while the time away with boasting and crude jests. Mother certainly did not approve.  The fire mage held himself slightly apart, and made little yellow flames dance across his fingers.   I made sure he didn't see me watching.  After a short while, we heard a dog barking, and some yelling, then more dog barking, and more yelling. Quick on the heels of that, a scratching at the shuttered window, and a muttered "um, guys?"

Upon opening the window our barbarian is revealed, looking slightly chewed and bloodied. With a sheepish grin he says, "Uh, we just got kicked out of the inn."  It turns out on his route to the rooftop, he tried the private stairwell up to the landlords apartment, where they turned their hounds on him.  He killed one, and subdued the other, and then tried to apologize to their owner.  Some gold and dignity later, he was evicted and so were we!  The landlord did give us until morning, but the barbarian had to sleep in the gutter." Bytorr the NecromancerSaturn' s Luck InnXambaala

Campaign » Xambaala Nights, or "What I did on my holiday" » 3/06/2019 11:06 pm

Hackhamster
Replies: 48

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"We closed the window behind him.  With his cunning uncivilized ways, he would easily scale the rotting brickwork of the inn like the howling man-ape he was no doubt scarcely a generation or two descended from.  I put him from my mind, and I took my new familiar from my cloak.  An opportunity for close study of my newest companion was a worthwhile pastime while we waited.

My only indication of danger was the ripping of the air as an axe blade passed a mere hairsbreadth from me.  Taken aback, I looked up into the drawn white face of the Viking who had unaccountably attached himself to our party.  His eyes were wide and his lips were drawn back from his chattering teeth, and he trembled with his excess of passion. His axe was clenched in both hands and it waved as if in the wind.  Such fear of a natural thing, a dead rat.  What of its somewhat stiff movements and now silent chittering?  Twas a pity his small mind could not comprehend the dark vistas I surveyed.  My hand flashed out, and my mouth uttered words of power, dread mind wrenching syllables that would send him cowering in terror before me.  He would know fear, and know indeed I was his master!

Unfortunately, a morsel of my earlier repast was caught in my teeth, and I tripped over a critical fricative ululation in the second stanza. My incantation glanced off him and caromed into a corner of the room, where it struck the drunkard on the temple, fizzling out with a pop.  The Viking and I both stared in amaze at his sleeping form, our quarrel abated.  Was he dead?

We were not so fortunate.  The derelict snorted, drew his threadbare blanket over his recumbent form as he rolled away from us in his noisome cot, emitted a stench, and fell back to sleep.

I glared at the Viking and to his credit, he glared at back.  Someday he would meet his doom at my hand, but for the nonce we came to a mutual agreement: for him to not wave his axe at me, and I would not annihilate him with my dark powers.  The t

Campaign » Xambaala Nights, or "What I did on my holiday" » 3/05/2019 5:28 pm

Hackhamster
Replies: 48

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"It seems my conversations with Mother have unnerved the captain, he wishes us gone from his deck. It isn't her fault she is feeling talkative, having never been nearly this far from Khromarium.  I know she is proud of me for being so bold. Her jar sloshes with all her frenetic activity, with her incessant eye rolling and her jaw working up and down. I have spoken sternly to her, but she will not listen.  Between her caustic opinions of the threadbare vagabonds I have temporarily allied myself with, and seeing a new city, she gabbles on like magpie.  In fact,  I must replace the wiring of her mandible before it falls off of its own accord.  What a sight she will be then indeed!

The ship docked with little fanfare, grinding up against the wharf with such a crashing clumsy lurch I was amazed we didn't founder immediately.  The eye-rolling crewmen nearly flung the gangplank into the water in their haste to have it down, simultaneously making the sign of the evil eye at us and pulling on their forelock to the officials that were boarding.  Mother made a graceless comment that nonetheless drew a chuckle from me.  Again, everyone was staring.  I left the ship.

The docks were like those in ports everywhere, the human dross washing ashore mixing with the dross from the land, salted with the activity of vulgar commerce and spiced with the stench of waste and decay.  Obviously they don't care for sanitation, the animals Mother observed.  She may have been right.  Such a collection of human vermin I have never seen before.  Men of all derivations milled about in an untidy melange, all seeming to stare with their shifty eyes, especially the Esquimaux-Ixians hybrids that seemed to be everywhere. Before I could hold forth on the ideal racial mixture to my companions, the one that has deemed himself the leader of our band led the way to the nearest inn, a dank pit of degeneracy that looked to be my lot until I could greatly improve my finances. 

Some artl

Campaign » Xambaala Nights, or "What I did on my holiday" » 3/04/2019 5:30 pm

Hackhamster
Replies: 48

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"The carrack wallowed on the purple breast of the sea, groaning and straining with every wave.  It seemed to us that only vast consumption of rum, the unlikely enthusiasm of her scurvy crew and undeserved luck kept the leaking hulk of a ship afloat.  On the horizon, the ancient city slouched like an old whore, beckoning with arthritic fingers, whispering obscene promises through rotten teeth.  Our destination: Xambaala.  We couldn't get there soon enough.

Many times in the last weeks I had wondered what brought me here, to the ends of the Earth, to this place.  To lose myself, to die, to be born again. To forget. Maybe all these things. When I looked in a stranger's face looking for my beloved, all I saw were the bones beneath.  I needed to be away, in a place whose ubiquitous imbecilic depravity matched my own, and would provide my soul with comradeship if not oblivion.  Xambaala.
"  - Bytorr the Necromancer, at sea.

Starting a game log for our AS&SH  sessions, and I have 2 sessions to go before I catch up!





 

Literary Inspirations » Planet of Adventure » 3/04/2019 3:35 pm

Hackhamster
Replies: 9

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Already mentioned, but Dying Earth and Lyonesse are must-reads.  I'm trying to get a friend of mine into them and his observation was that Vance isn't someone you can read casually, but the work you put in is rewarded. 

Sorcery » Mundane and quasi-magical texts » 3/02/2019 12:55 pm

Hackhamster
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"Hydrusale’s Infernal Lexicon"
Bound in smooth black hide tainted with a sulfurous reek, this slim volume details the words and phrases used when summoning, binding, controlling and banishing malign entities of Underborea. Extensive notations define specific accents and intonations that maximize efficacy, as well as dire warnings concerning the consequences of mispronunciation, stuttering, slurring and other speech defects when attempting to impose one’s will on the infernal. The knowledge imparted by mastery of this book will improve a sorcerer’s mental focus and verbal precision in all summoning spells, allowing for a save vs Sorcery when a result indicates failure.

While Hydrusale’s sudden fiery disappearance came as no surprise to the cognoscenti, it was still counted a great loss. However, the recovery of this work and others from his scattered library enabled his work to be continued. Alongside the author’s Bestiary, this book, is considered by many to be a foundational text of infernal scholarship.

Sorcery » Mundane and quasi-magical texts » 3/01/2019 1:53 pm

Hackhamster
Replies: 3

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Here are some ways I think these texts and others like them can be tied into into gameplay:

Reading: Casual reading of a book gives the reader some idea of the content of the work.  Reading a book takes a total of 3d4 hours.  Once read, it can be used for reference, or an attempt can be used to master the material.

Mastery: the reader studies the book for d6 weeks minus their Wisdom Bonus, with a minimum of 1 week.  At the end of this time period, they roll an Intelligence check.  If they pass the check, they now have Mastery of the material and can utilize whatever skill or bonus granted by their new knowlege, unless the book is merely informative.  Once a book's content has been mastered, it does not need to be on hand for the character to use or benefit from its knowlege.

Translation: if the book is in a language unknown to the reader, consulting a sage to translate it and a scribe to write it down will be sufficient for most material.  For those works that are secret, blasphemous or hazardous to the reader, they first must acquire a dictionary and perform their own translation. If you consider the translation to be part of the mastery process, add 2d4 weeks minus their Int bonus.

Reference Material: A book can be used for reference.  Once a book is read, finding an answer to a question takes 1d12 turns, if the book is at hand.

Sorcery » Mundane and quasi-magical texts » 3/01/2019 9:51 am

Hackhamster
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In reference to the Dark Treasury, I really like these ideas.  They emphasize the "dread knowledge Men were not to know" aspect of weird/Lovecraftian fiction, as well as being direct homages to the fictional books in the genre, which are all just awesome. Who doesn't like the Unaussprechlichen Kulten by Friedrich von Junzt! However, I've always thought there was a need for mundane texts in rpgs: there is a lot of hand waving around the activities of magic users in their "off time": research, reading, deciphering mystic prunes (sorry, Pratchett), collecting arcane materials, learning new languages, dissecting alligators, etc...  But the only books found are serious magic items or artifacts, or spellbooks, rarely anything lower powered or mundane.  In a skill-based rpg, you could use such books to increase skill ability, add bonuses to certain activities and such.  Isn't the main power of the mage the mind? Filling it with forbidden knowledge gained at the cost of sanity itself should be their primary activity, and would remain truer to the mage archetype.  In a non-skill-based rpg such as ASSH, quantifying the effect of a mundane book is more difficult, since you just can’t slap a percentage bonus on to a skill check, but that doesn't reduce the utility of a book in role-playing a spell caster.

Mundane books can serve a variety of functions, not the least providing adventure hooks.

For instance: our intrepid explorers come across a shattered monastery overlooking a desolate valley from a high cliffside.  After some difficulty getting up there and slaying the nest of rabid ape-men terrorizing the valley below, they find behind an old closet door hidden behind a pile of debris and bones the mummified corpse of one of the hermits that used to live there, curled about an old leather satchel.  The satchel contains scraps of papyrus and four books wrapped in stiff cloth:

"[b]Epigrams

Rules Discussion » Ghouls and Damage Reducing Armor » 2/15/2019 4:38 pm

Hackhamster
Replies: 30

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A middle road is to see if the difference between the number required to hit and the die roll is equal to or smaller than the damage resistance, ie a Ghoul is fighting a guy in chain and shield (AC 4, DR 1).  This can be a reflection of how true the blow was.

Roll
10 or less is a miss (AC5)
11 miss but strikes the shield (AC4)
12 hits the chain, rolls a 1, reduced to 0, doesn't hit skin (the strike was not quite hard enough to get through the armor), greater than 0 damage, roll save
13 or greater, touches skin regardless of damage (the strike was powerful enough to get past the armor, roll save)

Basically, the 0 reduced damage and no save only works out when the attack roll is really close to what is barely needed, and the damage is reduced to 0.  Higher attack rolls mean the beast got a clammy paw on you regardless, but didn't get you good enough to cause damage. 

Of course, the damage reduction effect is magnified with plate, since two of the claw attacks are 1-3 damage (d3), reduced to d3-2: -1,0,1.  In this case, treat any -1 results as a clean miss, which is understandable considering the amount of protection plate provides, with elaborate undergarments, padding, chain, plate, leather, etc...

12 or less is a miss
13 a miss, but hits the shield
14-15 hits the plate, damage is reduced by 2.  Any damage above 0, roll save. 
16+: Damage reduced by 2, roll save if damage is 0 or higher

ANOTHER way to do this is to give the damage reduction as a bonus to the Death save on a successful hit as some sort of avoidance bonus, which would probably be simpler overall.


 

Swordsmen & Sorcerers » Necromancers & Familiars » 2/11/2019 1:37 pm

Hackhamster
Replies: 20

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Well, my necro didn't get a familiar, but he does have ma's head in a jar and several levels in weirdo.  Currently, he is salting and smoking a hog carcass, upon which he will cast animate carrion.

Mobile bacon.

Literary Inspirations » William Hope Hodgson » 2/07/2019 4:25 pm

Hackhamster
Replies: 9

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The Nightland inspired a couple short story collections much later on, starting with https://www.amazon.com/WILLIAM-HODGSONS-NIGHT-LANDS-Eternal/dp/1592246788 , which is very good.  I had at one time thought to make a far future adventure around the Redoubt and environs, and this fit right in my sweet spot.

Literary Inspirations » Lyonesse » 2/07/2019 4:19 pm

Hackhamster
Replies: 21

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Just wanted to mention I had finally acquired the Gollancz omnibus hardcover of The Complete Lyonesse, so I gave my best friend my paperback copies of the trilogy. He had never read his work before, but I made an instant fan.

Artistic Inspirations » Simon Whitechapel on Eldritchdark.com » 2/07/2019 4:11 pm

Hackhamster
Replies: 1

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Just wondering if anyone else had read his work there.  A bit more purply of prose than CAS, but as a pastiche/tribute pieces like The Return of the Cryomancer isn't bad.  Definitely chock full of adventure hooks for a game such as this.

Swordsmen & Sorcerers » Necromancers & Familiars » 2/07/2019 3:54 pm

Hackhamster
Replies: 20

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rhialto wrote:

Hackhamster wrote:

Looking at playing an Norman Bates-style Necromancer (quiet, unassuming, polite, but crazy and homicidal) that just happens to carry his mother's head around with him in a pickle jar.  He talks to it. It answers him. Among other things, it tells him to leave the girls alone, they are only trouble.

Either that, or "What if Tom Bombadil was actually a grave robber?"  Then I could have my own undead Fatty Lumpkin.
 

Again, I'd welcome this kind of creativity in my game: well done! 

Once Jerry the Body-snatcher is able to animate dead, he's gonna sew mom's head onto a convenient corpse and then it's on like Donkey Kong.
 

Swordsmen & Sorcerers » Necromancers & Familiars » 2/07/2019 11:03 am

Hackhamster
Replies: 20

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Looking at playing an Norman Bates-style Necromancer (quiet, unassuming, polite, but crazy and homicidal) that just happens to carry his mother's head around with him in a pickle jar.  He talks to it. It answers him. Among other things, it tells him to leave the girls alone, they are only trouble.

Either that, or "What if Tom Bombadil was actually a grave robber?"  Then I could have my own undead Fatty Lumpkin.

 

Swordsmen & Sorcerers » Necromancers & Familiars » 2/05/2019 10:05 pm

Hackhamster
Replies: 20

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I am thinking of using a Necromancer this weekend, and my GM is figuring out if I can have a familiar. If it is permissible, I am working up a list of familiars:

Avian:
Vulture
Raven
Crow
Bat, Vampire

Reptilian:
Asp
Newt
Frog
Gecko

Mammal:
Lemur
Rat
Mole Rat
Black Cat with a milky eye

Weird:
Zombie Head (lips sewn shut)
Animated Head in a Jar (his mom's)
Hand of Glory
Skull Staff
Eyeball
Giant Centipede

Thoughts?

Announcements » Welcome! » 3/12/2014 9:59 am

Hackhamster
Replies: 80

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Greetings all!  Just got my PHB in the mail, can't wait for some old-school hacking! 
 

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