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Hyperborea » Last year of Perpetual Darkness » 9/17/2024 3:12 pm |
Okay, so I was correct when I said that our example Fighting Man would be 32 in 576 CÆ and would have lived through a total of three nights of darkness (one in 546 at age 2, one in 559 at age 15, and one in 572 at age 28).
This now makes sense to me!
Thank you all.
Hyperborea » Last year of Perpetual Darkness » 9/17/2024 1:39 am |
gizmomathboy wrote:
I think your math is off, or maybe where you think the start of the cycle is... 576 CAE isn't the start of the 13 year cycle...
Here is what AS&SH 1e as well as 2e had to say about the year of Perpetual Darkness:
AS&SH 1st Edition wrote:
If a fighting man is 23 years of age in Drought (Year of the Eagle), he may remember with horror his 15th year, when the sun never rose, but too young was he to recall surviving his 2nd year, when still he clung to his mother’s teat.
Please indulge me as I walk you through my thought process...
If the campaign setting's starting year is 576 CÆ, then if said fighting man was only 2 years old and 15 years old when he encountered the Year of Perpetual Darkness, then counting back from 576 CÆ , that means the last year of darkness was 568 CÆ. Counting back an additional 13 years from there (when our example Fighting Man was 2 years of age), the year was 555 CÆ.
But I can see how the above is incorrect. Because this incorrectly places 576 CÆ at the start of the current cycle.
Now...
If he is 28 in 576 CÆ (being 23 in year 8 of the cycle), then that pushes the last year of darkness back to 563 CÆ when our Fighting Man was 15 years old, and 550 CÆ when he was 2 years of age.
But again, we've already determined that 576 CÆ is not the beginning of the current cycle...
So...
Your example of two cycles puts the years of darkness at 559 and 572 CÆ. That would make our example Fighting Man 32 years old at the start of the campaign setting (i.e. 576 CÆ), and having lived through 3 Years of Perpetual Darkness instead of the 2 used in the 1e/2e example. So if our example Fighting Man lived through a total of 3 years of darkness, then why did Mr. Talanian confuse the issue by placing his example Fighting Man nine years or more prior to the starting year of the campaign setting (remember, the example started him at 23 and said that he was 2 and 15 during the years of darkness he had lived throu
Hyperborea » Last year of Perpetual Darkness » 9/16/2024 5:37 pm |
Thank you!
But if they are 6 years apart, wouldn't that be 578 instead of 576?
Just wondering.
**EDIT**
I found a date in the 1st edition of AS&SH. The last year of perpetual darkness occured in 568 CÆ (Assuming the start date of 576 CÆ). So using the calandar in 3rd edition, the last year of perpetual light was 574 CÆ.
Hyperborea » Last year of Perpetual Darkness » 9/16/2024 3:47 pm |
Assuming the official campaign start date of 576 CÆ. What was the date of the last year of Perpetual Darkness, as well as the date of the last year of Perpetual Light?
I know that I can place those dates whenever I want, but I was wondering if there was an "official" answer.
Swordsmen & Sorcerers » Levels Higher than 12 » 12/25/2023 10:18 pm |
Carnby wrote:
It's something I pondered a bit as I look at TSR settings I'd like to run, while Hyperborea has easily become my preferred ruleset. Do I tone stuff down to Hyperborea scale, or expand out?
For me, being relatively new to AS&SH, I will run at least one full campaign with the rules as is before I would introduce anything more. And even then, I would first introduce the possibility of higher class and spell levels within the campaign itself in a similar fashion to my previous post. But the whole thing is an interesting thought experiment.
Swordsmen & Sorcerers » Levels Higher than 12 » 12/25/2023 6:39 am |
I'd have levels higher than 12th and spells greater than 6th be "lost knowledge" that could possibly be discovered by the PCs... Perhaps an extremely ancient Lich guards this knowledge. Or perhaps the PCs discover a Lich so ancient it became a Demilich aeons ago, and the knowledge is a part of its treasure hoard. Of course the Game Master would need to create/convert such an entity for AS&SH.
But I'd handle levels and spells higher than RAW by adapting older editions of (A)D&D.
Bestiary » MMM - Mini-Monster Manual » 12/23/2023 7:04 am |
Carnby wrote:
Not sure if it's quite what you're looking for, but seeing as I have adventures that use them and I needed to convert them over anyways, here are fairly direct, quick and dirty conversions from the MM
This is good, thank you. I'm still learning the system. So this helps a lot.
Bestiary » MMM - Mini-Monster Manual » 12/21/2023 6:35 pm |
Just a little thread necromancy here, don't mind me...
Bad attempt at humor aside:
Was curious if anyone here has converted any of the genies, particularly the Djinni and/or Efreeti?
I know I can just use them out of the Rules Cyclopedia or the 1e/2e Monster Manuals pretty much as is, but it would be cool to see what others may have done.
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