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Hyperborea » Using adventures and gazetteers from other settings » 10/21/2014 9:52 am

Odysseus
Replies: 9

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I'm pondering using JN2 Monkey Isle (prehistorical creatures, man-apes, lost temples, etc.),  Anomalous Subsurface Environment (science fantasy gonzo) or some Hex Crawl Chronicles.

I could also mention some LotFP and DCC RPG modules but, let's be honest, when it comes to OSR, AS&SH is my to go game and system.

General Discussion » AS&SH Reviews » 9/22/2014 7:13 am

Odysseus
Replies: 68

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Surprisingly, I found a short (1 A5 page) but positive review in Casus Belli #10.
Casus Belli is maybe the oldest rpg magazine in France and is in its 4th iteration since its creation in the 80's.
 

Swordsmen & Sorcerers » Magician scrolls and shaman » 7/19/2014 6:05 pm

Odysseus
Replies: 9

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I have noo problem with non-casters being able to use cleric scroll. As I see it, it's mostly a matter of faith and devotion so, if a laic find a scroll in tune with his belief, I'd think he has some chances to make it work.

Rules Discussion » Cholera, typhus, malaria, plague, tuberculosis » 6/26/2014 4:54 am

Odysseus
Replies: 13

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Yora wrote:

Mostly as an added complication for overland travel. Death isn't even a desires outcome, as far as I am concerned. If a charactet dies from bad luck, that isn't entertaining for everyone. But if the fighter has to carry the sick mage as the party is fleeing from angry natives or a priest has to instruct a thief how to perform a ritual to calm an insulted spirit, I think it adds a huge amount of flavor to the adventure.
Good thing you mentioned this. Whatever the rules, they shouldn't be too deadly or incapacitating on the PCs. (They are PCs, they are ment to carry on where normal people reach their limits.)

I agree with you. Also, you could just go with average diseases. For example, a flu can incapacitate for some days and sometime kill (not to mention the infamous Spanish one).

And seeing the examples you gave, I'm wondering if you also have a system to simulate injuries such as spained ankle, broken bones and such. 

But then, the problem would be to bring too much realism to the game and completely incapacitate the PCs.

Rules Discussion » Firing into melee » 6/24/2014 5:34 am

Odysseus
Replies: 9

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IMHO, it's not about the archer aiming at you or not, it's just that, while in melee, you have a fair amount of chance to stand in the way of the arrow. If the archer had a more powerful weapon, the shot would go through you to attain its mark.
 

Rules Discussion » Cholera, typhus, malaria, plague, tuberculosis » 6/24/2014 5:22 am

Odysseus
Replies: 13

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Good point.
Instead of a 5th level Cleric, some magic item could do the trick to protect and/or cure its bearer (or just make him a healthy carrier).
Also, you'd have to check how those viruses/bacterias handle Hyperborea climate. Some may not survive.

But what is your goal with introducing such deadly disease in your campaign ? Finding a sure way to kill a PC without its player being able to do anything about it

Rules Discussion » Cholera, typhus, malaria, plague, tuberculosis » 6/23/2014 3:02 pm

Odysseus
Replies: 13

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Considering that most groups include a cleric thus have access to magic healing, I wouldn't really bother with diseases rules. Also, having such rules would imply to develop the medical knowledge for those without access to magic healing.
I'd rather see them just as scenaric tools affecting mostly NPCs or, for example, to give PCs a deadline (if you can't get yourself cured within x days, you'll agonise and then die).

General Discussion » 1st level Adventures » 5/29/2014 3:33 pm

Odysseus
Replies: 104

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Yora wrote:

And that's my point.
My question is how to jump straight into the action while still retaining the simplicity of rules and gameplay that comes with 1st level characters.

No magic user in the group 

General Discussion » D&D N̶e̶x̶t̶ Not » 5/29/2014 3:20 pm

Odysseus
Replies: 36

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joseph wrote:

I recall some hints about revisiting old settings, so keep your fingers crossed. Al Qadim was one of my favorite 2E settings and would love to see it revamped!

I'm glad to hear that. I haven't really seen what they've rereleased for the 3rd and 4th but settings, old or new (anything but Forgotten Realms or Dragonlance), would be so much better than the usual monsters or class manuals.


 

General Discussion » D&D N̶e̶x̶t̶ Not » 5/27/2014 3:38 pm

Odysseus
Replies: 36

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I have to admit that the new edition of D&D got me curious (didn't like the 3rd, didn't care for the 4th) and I'm pondering getting the starter set or just waiting for the free Basic D&D pdf they announced.
But I'd rather have WOTC release a new version of Al Qadim.

General Discussion » Running games Sword & Sorcery style » 5/27/2014 3:24 pm

Odysseus
Replies: 67

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Yora wrote:

I've never seen it in an RPG, probably because it's widely considered too gory. But sword & sorcery is either cartoonish (like God of War), or battle and death is supposed to be highly unpleasant and nasty. I would personally not get too much into detail with the bleeding and mutilated corpses on the ground, but I like the idea of occasionally reminding players that hacking at people with swords and shoting them with arrows isn't nice clean instant death.

I think it might be because when you fight against monsters or other non intelligent creatures, the fight can hardly not end with the death of one of the party involved. S&W being mostly about humans, more options are opened to the characters. Alors, they tend to be survivalists instead of ideals driven persons, which helps reaching some kind of agreement.
So, fight to the death should be rarer but should certainly not shy from the gore and horror of it.

General Discussion » 1st level Adventures » 5/27/2014 3:07 pm

Odysseus
Replies: 104

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Ghul wrote:

Yes, that's right. The only thing that gives me pause is the very concept of dual-wielding while in a state of berserk rage. I see dual-wielding as requiring finesse and deliberate, tactical technique; berserk rage, to me, is the antithesis of this. So, I'm not sure I would allow it. Thoughts?

I can visualize a dual wielding berserk but it depends on the weapons he's using.
As a DM, I guess I would limit it to WC 1 weapons as they might be small and light enough to still feel instinctive while in rage.

General Discussion » 1st level Adventures » 5/23/2014 4:05 pm

Odysseus
Replies: 104

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my 2 cents are that you might need to listen more to your players. Also you could just plainly ask them what their characters want to do now that they've managed to do whatever-was-they-did-during-this-session. (imho;PCs should be as active as NPCs when it comes to initiate adventures.)
With that you'll have the base of your next session with the assurance that they'll follow that lead. All you have to think about is a twist to surprise your players. 

General Discussion » Alignment in your game » 4/25/2014 4:18 pm

Odysseus
Replies: 26

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Yora wrote:

Players and DM may make characters who are evil, but those characters would hardly see themselves as evil.

They might not describe themselves as evil but they surely know that they're neither good or neutral 

Regarding alignement, I agree with what Chainsaw posted and am thinking about some way to substitute alignement with a chosen deity instead to emphasize the religious faith of a character (and maybe granting some tone down cleric abilities to non cleric).
 

General Discussion » Sources of XP » 4/25/2014 4:10 pm

Odysseus
Replies: 45

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Ghul wrote:

I do it by the book, as demonstrated in Table III.27:

I'd love to use this table but, knowing myself, I know I won't just out of laziness to do all the maths.
Also, to better control the power progression of the game, I'm quite certain that I'd use some kind of "earn a level every X game session". Despite the fact that I totally agree with all the good things told about the Gold XPs system and woud love to play by the book.

nDervish wrote:

My question was aimed more at, if the characters receive 10,000XP over the course of several sessions, how many of those XP would (on average) be from each of the table's six categories?

As I understand the game and PCs's goal (i.e. getting richer instead of  killing each and every creature met), I assume treasure should be the main source of XPs.
 

General Discussion » Sources of XP » 4/24/2014 12:39 pm

Odysseus
Replies: 45

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I've yet to run a game but, as your question makes me think about it and based on the games I'm used to GM, I think that I would just estimate a basic XP amount for the scenario, according its difficulty, plus some extra sources (treasures, interactions with NPC or such) to reward the curiosity of the players. Stat bonus would still apply.

Also, I'd be curious to try one of those arbitrary system such as "gain a level every X scenarios", with a coefficient to keep classes leveling at different pace.

Sorcery » Magic treasures for PCs » 4/21/2014 3:31 pm

Odysseus
Replies: 8

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Handy Haversack wrote:

But I'm not quite sure how to get my players on board!

Imho, as soon as they understand that everything required to complete a scenario will be available during that very scenario, they won't fear throwing their toys away. It's just part of the game economy, a give and take kind of thing.
Also, magic items being rare, you could have some other groups going after your PCs to loot those items they cherish so dearly. Even if they're low level, their HQ and items might just look like the perfect first adventure for a group of level 1 NPCs. I mean, they didn't think they were the only up and coming adventurers in Hyperborea, did they ? ;)

Swordsmen & Sorcerers » Character Generation: Choices, choices, choices » 4/21/2014 3:08 pm

Odysseus
Replies: 23

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As a DM, I see no issue with an older PC. The PC would have any bonus or malus due to his age and still be level 1.
On the other hand, if the player is asking to play a veteran as a starting character, we might have an issue. Unless the other players are OK to play his disciples/students/children/entourage. 

General Discussion » Running games Sword & Sorcery style » 4/21/2014 2:59 pm

Odysseus
Replies: 67

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Thanks for those references, the last Disney I saw was Alladin at its theatre release. 
 

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