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Rules Discussion » Fighting Withdrawal » 11/07/2018 8:56 pm

Pelicanmeat
Replies: 13

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Later editions of D&D go heavy on the attacks of opportunity, for sure. But I think that was a problem of 3+ that micromanaged every detail. It makes sense that someone who turns and flees gets attacked: they’re no longer focusing on their opponent. But having engagement numbers, etc, is a bit too much.

Rules Discussion » Fighting Withdrawal » 11/07/2018 8:25 pm

Pelicanmeat
Replies: 13

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Ah. That makes much more sense. And that’s how I read it. Thanks for ya’ll’s reply.

Swordsmen & Sorcerers » What Are You Playing? (Shamans) » 11/07/2018 8:22 pm

Pelicanmeat
Replies: 9

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I played a shaman until 5th level, when he was unceremoniously eaten by a Froghemoth. He was a cleric/magician. They’re a cool class, but our setting (a home brew) didn’t have a lot of available stuff from which to learn spells (magic spells were engraved on fossilized beetle eggs), so spells were hard to come by, and their slow spell progression hindered his functionality. Their ability to heal a d4 per level was really handy, as with their ability to commune with otherworldly being.

I played him as kind of a medicine man/diviner. If I were to roll another, I’d probably go cleric/necromancer just because that sounds kinda fun.

Rules Discussion » Fighting Withdrawal » 11/07/2018 7:23 pm

Pelicanmeat
Replies: 13

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So, for example:

So, assuming backpedaling/pursuit over at the same time: My lightly armored ranger wants to lure a heavily armored fighter in a trap where the party’s thief lies on wait to strike. My character elects to use his full move and simply defend. He backpedals 20 feet. The fighter pursues until 20 feet, his full movement. My character continues to backpedal, and the fighter gets an attack.

Assuming that the movement is separate: same scenario, but the fighter gets an attack because he moves second.

Assuming the fighter isn’t lured into the ruse: My character backpedals, the fighter elects not to pursue. He gets a free attack.

Other various scenarios: the fighter can follow the whole way, this altering his movement ability. The fighter /must/ follow, which means that my character must do the same thing without my consent to do so.

All in all, it does make sense since there seems to be a difference between backpedaling and actually fleeing. Fleeing from combat and incurring a -2 to AC and free attacks make sense—you’re turning your back, lowering your defenses leaving. But it explicitly says that when you backpedal, you’re still defending.

I understand that there advanced combat maneuvers (dodge, parry and block) that can be done with backpedaling, so maybe you’re right, but it seems weird to define two things of they are, in effect, the same thing.

Rules Discussion » Fighting Withdrawal » 11/07/2018 6:18 pm

Pelicanmeat
Replies: 13

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Its the “if” that causes confusion. A combatant can 1/2 move and attack or full move and simply defend, potentially luring enemies (if they choose to press the attack). There seems to be a difference between a fighting withdrawal and fleeing. If the enemies choose not to pursue, then they all get a free attack? Even if a player’s movement is higher than the enemy’s, the enemy would still get a free attack. Why even have the option of a fighting withdrawal?

Sorcery » Corruption from Spellcasting. » 11/07/2018 5:56 pm

Pelicanmeat
Replies: 12

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Our game has corruption rules. They’re really simple: whenever a player casts a spell, they make a sorcery saving throw. If they succeed the throw, they keep the spell if they roll a 1, the earn a corruption point or there is some other detrimental effect—though those are hidden behind the DM screen, as are effects. But it’s an easy way to make magic more dangerous. It also makes dedicated spell casters (and those with a +2 to sorcery saves) to actually be more proficient at using magic, without it getting overpowered.

We don’t have any high level characters, though, and we’re considering a cap on spells that can be saved, etc

Rules Discussion » Fighting Withdrawal » 11/07/2018 5:28 pm

Pelicanmeat
Replies: 13

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So, my group and I have been playing an AS&SH campaign for a little over a year, and the GM and I have had several extremely contentious arguments about the fighting withdrawal. It boils down to this: if using a fighting withdrawal, is  the withdrawaing party subject to an attack of opportunity. The writing of the rule seems to indicate that a an attack on occurs when fleeing. But, please, settle this before the game breaks up.

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