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Bestiary » Common name of mountain apes (ogres) in Hyperborea » 4/12/2024 12:50 pm

BlackKnight
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I could see that happening. The commoners could have many alternate names for monsters/creatures/animals that add to the color of encounters.

Convention and Game Day » TotalCon 2024 Next Week! » 2/12/2024 1:22 pm

BlackKnight
Replies: 0

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Hi Guys, Totalcon is just around the corner, I Hope to see some of you there!

Bob

General Discussion » Rolling with Advantage, featuring Hyperborea! » 12/20/2023 12:33 pm

BlackKnight
Replies: 4

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Caveman wrote:

BlackKnight wrote:

Also, I've pulled in the Tower of the Mammoth (Written by Thulsa and Greg Lynch (adapted and developed to AS&SH by Caveman)), On one of the floors I'll have a portal room that allows travel to different locations on Hyperborea, and perhaps other times/places.

Nice 1!
 

Thanks Caveman, Awesome work BTW...
 

General Discussion » Rolling with Advantage, featuring Hyperborea! » 12/19/2023 11:55 am

BlackKnight
Replies: 4

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Agreed, I like that approach and have already been using something like that in my campaign. I have Ley lines connecting locations across Hyperborea, where Mystical Energies Coalesce and at random times connect and open portals between different Worlds/Times/Locations, allowing people to cross between...Also working on a Spell/Weird Science research to create portals via spell/tech in specific locations.

Also, I've pulled in the Tower of the Mammoth (Written by Thulsa and Greg Lynch (adapted and developed to AS&SH by Caveman)), On one of the floors I'll have a portal room that allows travel to different locations on Hyperborea, and perhaps other times/places. 

Excerpt From my Campain >>>“My father was out Ranging, following rumors of strange happenings some 300 miles west of Ragnarrheim in New Vinland, an area not far from where we stand now. As he was searching along the edge of the Glacial mountains, he saw strange lights in a grove. As he entered, he saw what looked like a shimmering Rainbow Doorway into a different land. A land filled with Sand and a bright yellow sun. As he watched, a horse and rider came over a dune toward the doorway riding hard. Not watching where they were going but looking back. As the rider approached the doorway, from behind the dune's crest a group of riders wearing Roman-styled armor and wielding bows emerged and let fly with a swarm of arrows. Hitting the first rider several times.” “The injured rider plunged through the doorway into the deep snow losing control and coming to a heap a dozen yards into the new realm, to the amazement of both my father and the riders following. Just as quickly as the doorway appeared, it started to shimmer and it was blinking out of existence, leaving behind a rider, now splayed in the deep snow, and a critically wounded horse. "

<<<

General Discussion » Castle Zagyg vol 1. Back in print » 11/15/2023 11:10 am

BlackKnight
Replies: 6

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Yes, Jeff was working with Gary on the renewal/rewriting of Castle Zagyg, and running playtesting on it with his local group back in the day. Upon Gary's death, the Widow pulled all the IP, and left Jeff High and dry after like 6 months of work without pay. After that setback, Jeff buckled down and wrote Astonishing Swordsmen and Sorcerers of Hyperborea (now just called by most as Hyperborea )
Not sure if they have reached out, nor If they are planning on using any of the content that was worked on by Jeff pre-Gary's passing that he didn't get any pay for, but I'd expect them to in the end finally pay him for his work that he didn't receive recognition/nor compensation for, but I think they may not recognize him for the work he had done, which pisses me off a bit...

Campaign » BlackKnight's Hyperborea game Restarting. Need 3-4 new players to join » 10/26/2023 9:57 am

BlackKnight
Replies: 2

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Here is a link to the Adventure's Journal. Shows 10 sessions, there were 14, with some not being recorded in the journal (was in Roll20, but lost after an update). 

https://docs.google.com/document/d/1N7DdMag8sQ8GdBFENi7ax_Bab9U1wtfOBgd9tMwGfsA/edit?usp=sharing
 

Campaign » BlackKnight's Hyperborea game Restarting. Need 3-4 new players to join » 10/25/2023 8:17 pm

BlackKnight
Replies: 2

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Hey guys, I'm looking to start up my Thursday night (8 PM EST) Online game. I use Owlbear Rodeo and Discord as my primary interface (as a GM I have everything in Obsidian). Starting it back up after the Summer Hiaetus. 4 of the original 7 so far have returned and we are looking to fill out the ranks of Players. We meet pretty much Every Thursday (given Family and Work issues may change things for any of us of course).
The game description is below (from the original posting on Roll20). I prefer players who have played in Hyperborea before, but any knowledge level of D&D is welcome.
Times are 8 pm EST to 11 PM. (Note, New players will start at the Average level of the current party, not first level).

--------------------------------
Hyperborea is a Dark and Dangerous world disconnected from the "Old World" and from different times throughout ancient history. There are Dozens of ancient cultures represented in Hyperborea, and new ones come to Hyperborea through portals that infrequently open into the world of the North Wind. There are also Ancient cultures long dead on the Old World that have representation on Hyperborea, Atlanteans, Hyperborean Natives, Cimmerians Etc, all seek to live amongst the others. 

The players will start their adventures in the Area of Khromaruim and be able to visit the Areas in this part of the Hyperborean Continent. In the future as they gain Knowledge, Prestige, and Coinage they may be able to discover other locations in the Hyperborean world, Perhaps they will link up with the many Sea Kings of New Vinland or Pirates of Brigand's Bay and raid the coastal Cities, Maybe they will move onto the Kimmerian Steppe or even to the vast Desert of Zakath...

Players will be starting at the first level, but being a very deadly world, I'll be asking them to create two characters each, One character will be at the forefront of the adventuring, and the secondary character will be providing support till called forth. The characters when they can aff

Rules Discussion » Scouts » 10/24/2023 7:09 pm

BlackKnight
Replies: 15

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gizmomathboy wrote:

rhialto wrote:

Ghul wrote:

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?

 
Hyperborea Beyond? (Hyperborea Hyper? ;-)

We are from New England... "Wicked Hypa!!"

Swordsmen & Sorcerers » Druidic Heirarchy - Why? » 10/10/2023 10:09 am

BlackKnight
Replies: 3

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I believe that Gary put it into the original D&D because it's an Order based on Hierarchy, and there are only a certain amount of Druids at each level. Not unlike the Catholic Church. One also has to think of the fact, when one movees up, there is a vacancy below that would need to be filled, Could the upper level one drop down? or would a new lesser one move up to fill?

Catholic Example:
Decons: MANY, MANY! :Lay people that are working with the church and carry out minor functions MANY
Arch Decons: Many, typically only in bigger parishes, A decon that manages other Decons
Priests , Many, Assigned to a local church, Manages Arch Decons and Decons below them.
Bishops, Smaller number, Associated with small Regions, and has dominion over the lower priests
Cardinals and ArchBishops: Smaller amounts (Cardinals 200 something, not sure ArchBishops) Manage Larger Regions, Larger amount of parishioners, More Regional
Pope: One and Only one, but may retire before death allowing more than one, but only one active, God's representative on Earth, Voted in by the Cardinals, of which there are small numbers.

Where Druids are considered a smaller number at each level, Like the Monks of old also...
also Driuds have many more levels of Tiers than the Catholic example (12+ I think?)
so making it a limited hierarchy probably seemed like a cool idea, and make them different than "normal" priestly classes...

If a GM wanted to, he could probably apply the same methods the Priestly classes. If I remember correctly, the Old books had "Titles" for the priest classes, one would think that the title could then be tracked to an actually assignment or regional assignment. And then towards the highest levels, the priests would either vote it out, be placed by appointment of a Higher authority, or fight it out for the position...

Bob

Bestiary » Why are dæmons undead? » 9/29/2023 8:16 am

BlackKnight
Replies: 4

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I believe it's so that they are on the Cleric Turning table. 

Personally, I consider Undead and Demons/Devils beings from an alternate plane (either Negative material, or in the case of Demons/Devils, the infernal planes).

Bestiary » Oni in Hyperborea » 9/12/2023 8:32 am

BlackKnight
Replies: 8

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rhialto wrote:

I'd opt for mountain apes/ogres for stats, but potentially appearing as just about anything, given their ability to change their appearance.

Id agree. I also remember reading some text (not in Hyperborea) about the Oni and their description being that of Ogres and Ogre Magi. Might have been Oriental Adventures from 2E...
 

Announcements » HYPERBOREA 3E Bundle of Holding » 8/16/2023 9:00 am

BlackKnight
Replies: 4

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Made sure to let my crew know also... 

Great value for those that don't have the books...

Announcements » The Thousand Eyes of Thaumagorga » 8/06/2023 4:14 pm

BlackKnight
Replies: 18

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Master Magician Rennalds wrote:

Where are the other 980 eyes though!? 😡

Must be in his Butt... LOL...

Announcements » The Thousand Eyes of Thaumagorga » 7/30/2023 3:47 pm

BlackKnight
Replies: 18

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Awsome, Can't-Wait till it's out!!
 

Bestiary » "May Become Septic if Victim Survives" » 7/19/2023 8:05 am

BlackKnight
Replies: 2

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@DMPrata, yes, I'd do the same thing. 

Sorcery » Ca » 7/06/2023 8:20 am

BlackKnight
Replies: 4

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Typically CA is used to determine the "strength" of the spell, EX,  

Acid Arrow:=
1 extra round for CA 4–6
2 extra rounds for CA 7–9
3 extra rounds for CA 10 or greater


Advanced Spectral Phantasm
"Otherwise, this illusion can inflict real physical damage: 1d8 hp per CA level per round to each victim. "

Animate Objects
duration: 6 turns per CA level
 


As you see, the CA is used in the Strength/Duration of the spell.

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