Rules Discussion » Prone Attackers » 12/16/2024 2:00 pm |
rhialto wrote:
Osric_of_O wrote:
They would be that, but are they able to attack from prone? And for all that their AC is penalised, are their attacks not penalised for attacking from prone?
RAW: prone is never mentioned with respect to attacking while prone, only defending. It would probably be a helpful clarification to explicitly state that attacking while prone is not allowed under the definition of prone, but it is only implied (by the absence of any mention of attacking while prone, and only mentioning defending while prone). The discussion of surprized being treated as prone on p.266 of the PM strongly implies that prone means no attacks (since surprized parties cannot attack).
A good call. I will try to tighten up the language a bit for future printings. There are very few instances in which I would allow any type of action from a prone defender. In almost all cases, they would be in a poor state, barely able to offer any self-defense.
Maps » Dunwich town maps » 12/16/2024 1:54 pm |
When we do the new, updated version of this adventure, my intention is to have a town map included with it, including some additional light development of the town. Stylistically, expect it to look much like Bogrest, in Beneath the Comet. Cheers!
Convention and Game Day » Origins Game Fair » 12/14/2024 8:11 am |
Yes, this will be my first Origins. Very much looking forward to it!
Announcements » Black Friday 2024 » 11/27/2024 7:25 pm |
Our annual Black Friday Sale is LIVE!
Also, at DriveThruRPG, you can save on several of our PDFs!
Adventures » Holiday one-shot fit for Hyperborea? » 11/11/2024 6:10 pm |
This might be a good question to ask over at the Discord server, because a lot of those gamers are dabbling with a lot of systems and are familiar with a lot of content.
Hyperborea » Hyperborean Coin War » 11/11/2024 6:07 pm |
Because Khromarium is such a melting pot of races and cultures, there will be many coins from many foreign mints floating around. The important thing is usually the purity of the metals and the weight of the coins. If those criteria are met, it's not likely that many would notice in a city of 30,000 to 40,000 people. Their own mint, which would feature Xathoqqua and maybe some of the oligarchs, would be the most commonly seen coin, regardless of other mints showing up. But I think if Apollo zealots are seeking to outshine Xathoqqua followers, there could indeed be trouble. I would think that Xathoqquans would seek to destroy the sacred flame if they knew about it -- but that sort of thing is up to you. I would say that if you players are looking to stir up something, let them do it and then deal with whatever repercussions you think should come their way as a result of it. It sounds like a fun campaign!
General Discussion » At last! A portal to ADVENTURE! » 11/01/2024 2:41 pm |
Prof.Dogg wrote:
I am ridiculously excited about the Foundry ruleset. I've already started building the framework of a campaign. Will the artwork be imported from the corebooks when the compendium is done?
Happy to hear you are excited about the development! Right now the only plan for art importation into the compendium is for monsters.
Announcements » Modulistic Terror Sample Books! » 10/16/2024 11:53 am |
Check out these sample books newly arrived here at North Wind Adventures. These are our three new HYPERBOREA adventure modules, recently funded on Kickstarter and now available for preorder on our website:
- The Thousand Eyes of Thaumagorga (Ben Ball)
- The Vanishing Isles of the Summer King (Johnathan Bingham)
- The Oblation Slab of the Hepatomancer (Joe Maccarrone)
Looking forward to receiving the bulk shipments and beginning the fulfillment process. Cheers!
Swordsmen & Sorcerers » Multi-classing in Hyperborea » 10/15/2024 11:13 am |
Interesting, Dave. You might find this interesting, too. You may have this already, but it was basically Gary's thoughts on multi-classing and dual-classing for Castle Zagyg, using C&C rules:
NOTES ON DUAL-CLASS AND MULTI-CLASSING
It seems reasonable to this author that very able characters be able
to operate in two distinct and not incompatible classes at the same
time. Thus, a fair number of the non-player characters encountered
in this setting have dual class status and it would be unfair not to
present the players with the same options. There are two options
when a player decides his character should have more than one
class. The first option is multi-classing. This allows a character to be
made up of more than one class when initially created. The second
option is dual classing. Dual-classing allows a character to acquire
another class later on in their career.
MULTI-CLASSING
Choosing the Classes
1. Any class can combine with any other class barring
alignment restrictions.
2. Up to three classes can be chosen for humans and two for
demi-humans.
3. The classes chosen must correspond to a prime attribute.
4. The HP/ dice for each class are rolled together and then
averaged, rounding up fractions of .5 or more, dropping any
below that.
Advancing Levels
1. All experience points are divided up equally amongst the
classes chosen for the character. For example, if a fighter/
thief were to receive 250 experience points, 125 is applied
to the fighter class and 125 to the thief class. All fractions
are dropped.
2. Once a character acquires enough experience points to
progress in one class, they do so. For example, a cleric/
wizard has 2,252 experience points in both the wizard and
cleric class (they must always be equal), that character
advances to 2nd level cleric while remaining a 1st level
wizard.
3. When advancing a level, use the Hit Dice type for the
class one advanced in to determine the number hit points
gained. Using the cleric/ wizard
Sorcery » Q: Continuous Light: » 10/01/2024 3:12 pm |
I never considered it to penetrate beyond a confined / obstructed area, but this discussion has me intrigued, and it certainly is a creative proposition. I like it.
General Discussion » An evening discussing Clark Ashton Smith » 10/01/2024 3:09 pm |
grodog wrote:
I didn’t see the show live Jeff, but will check out the recording!
Allan.
Excellent! Let me know what you think.
Adventures » Thousand Eyes - Sacred Flame alterante use » 9/15/2024 8:16 pm |
Tikon2000 wrote:
Concerning the ending of the adventure
.
.
.
.
SPOILERS
If the gem kills Ronan, and the doom comes to the keep. can placing the sacred flame in the keep, or the mine itself counteract the corruption that will destroy it?
I would assign a reasonable % chance of this being successful, make a roll, and see how it pans out! It's an interesting proposition.
Campaign » Hyperborea.pm » 9/12/2024 12:41 pm |
Just catching up on some of these -- great job, giz! This campaign sounds like a blast. Out of curiosity, what is a "gadgeteer"?
General Discussion » Bi-Ethnic Waifs of the Boreas » 8/27/2024 12:37 pm |
Blackadder23 wrote:
I don't think I changed anything relevant to the original download?
Although I might eventually create a refinement of it based on lessons learned from doing these race kits.
OK, let me know and we can piece that together.
General Discussion » Bi-Ethnic Waifs of the Boreas » 8/26/2024 3:32 pm |
I should be able to update the free download at hyperborea.tv to reflect these changes.
Announcements » Cosmic Horror Sale at DriveThruRPG » 8/25/2024 12:09 pm |
Right now, most of our PDFs are 25% off at DriveThruRPG for their annual Cosmic Horror sale. It's worth surfing around some of the other publishers, too, if you're looking for more Cthulhu Mythos-related content.
General Discussion » An evening discussing Clark Ashton Smith » 8/20/2024 12:06 pm |
Tonight, at 9pm (eastern) / 8pm (central), I will be live on Rollin' Bones with Ryan Gregory Howard to discuss a wonderful selection of Clark Ashton Smith stories:
Horror Story:
"The Devotee of Evil"
Xiccarph Story:
"The Flower Women"
Averoigne Stories:
"The Satyr"
"Mother of Toads"
Zothique Stories:
"The Charnel God"
"The Isle of the Torturers"
Hyperborea Stories:
"The Tale of Satampra Zeiros"
"The Seven Geases"
I hope you can join us! We will discuss the content of these stories, discuss our thoughts, read your comments, and more. You can read any of these stories right now at a website called Eldritch Dark. Here is the link for tonight's livestream show:
General Discussion » An evening discussing Clark Ashton Smith » 8/01/2024 4:37 pm |
On August 20, at 8pm (central) / 9pm (eastern), Ryan Howard and I will be live on the Rollin' Bones podcast to celebrate the works of Clark Ashton Smith. Currently, we are both reading (and rereading) a fine selection of CAS tales. Your mission, should you elect to join us to share your own thoughts and observations, is to read (or reread, as it were) any or all of the following tales before the show:
Horror Story:
"The Devotee of Evil"
Xiccarph Story:
"The Flower Women"
Averoigne Stories:
"The Satyr"
"Mother of Toads"
Zothique Stories:
"The Charnel God"
"The Isle of the Torturers"
Hyperborea Stories:
"The Tale of Satampra Zeiros"
"The Seven Geases"
Ryan and I will review these stories in the context of their respective cycles, we'll discuss our personal reactions to them, and of course we will chat about how these stories can relate to gaming and creativity. I am a longtime fan of CAS's fiction, which I have incorporated into my Castle Zagyg works with Gary Gygax, as well as my own role-playing game, HYPERBOREA, and I never cease to marvel at the man's brilliance.
Would you like to join us? Great! Start reading! You can find all of these tales on a website called Eldritch Dark. You can even find audio versions of some of them on YouTube. Read one or two, or read them all. As we get closer to the show, Ryan and I will post a link to it.
==========
Clark Ashton Smith was a poet, sculptor, painter and author of fantasy, horror and science fiction short stories. It is for these stories, and his literary friendship with H. P. Lovecraft from 1922 until Lovecraft's death in 1937, that he is mainly remembered today. With Lovecraft and Robert E. Howard, also a friend and correspondent, Smith remains one of the most famous contributors to the pulp magazine Weird Tales.
========
CAS was a man of many talents. Pictured here is one of his sculptures.
Announcements » Xmas in July at DriveThruRPG » 7/20/2024 12:24 pm |
Greetings friends,
This message is to inform you that DriveThruRPG is having their annual Christmas in July sale, which includes a lot of great Hyperborea titles. Deals include the following:
- HYPERBOREA Players' Manual = $7.20 (normally $12)
- HYPERBOREA Referee's Manual = $7.20 (normally $12)
- Atlas of Hyperborea = $3.00 (normally $5)
- The Anthropophagi of Xambaala = $6.00 (normally $10)
- The Late Trapper's Lament = $6.00 (normally $10)
- Rats in the Walls and Other Perils = $6.00 (normally $10)
- Forgotten Fane of the Coiled Goddess = $6.00 (normally $10)
- Ghost Ship of the Desert Dunes = $6.00 (normally $10)
- The Mystery at Port Greely = $6.00 (normally $10)
- The Beasts of Kraggoth Manor = $6.00 (normally $10)
- The Lost Treasure of Atlantis = $6.00 (normally $10)
Just head over to DriveThruRPG and search for HYPERBOREA or the publisher North Wind Adventures! Your support helps us to keep creating great new content!
Rules Discussion » D&D 5E to Hyperborea for Caverns of Thracia? » 7/06/2024 3:33 pm |
Way back in the early days of the game, before we even published the first edition of Astonishing Swordsmen & Sorcerers of Hyperborea, I ran this adventure for my home group, and it was great, but that was using an old, beat-up copy of the Judges Guild original. I think that the original would likely be a lot easier -- practically seamless, really -- version to use, if you ask me. Adapting it was a lot of fun, because we already had Thracian background stuff built into the game, influencing the Ixian and Kimmerian races and their respective languages/dialects.