Hyperborea » Some Notes on the Physical Heritage of Common Men » Yesterday 1:26 pm |
This is great work, Ben. I suppose you could justify other alterations to assigned percentage ranges in which values are assigned not necessarily by dominant parentage, but rather dominant and recessive traits; meaning, maybe in far-flung Hyperborea, some traits have flipped from dominant to recessive, and vice versa.
HYPERBOREA 3E » Ixians » Yesterday 10:55 am |
Blackadder23 wrote:
Carnby wrote:
It is worth noting that both Scythium and IX are right at the edge of the world. Who knows what weird energies and radiations they get there and the effects they have on the human body, especially over thousands of years.
Not only that, but before moving to Scythium they spent (per the Referee's Manual) "several generations" living in Sharath, which is constantly being directly blasted by God knows what from the Black Gulf.
Yes, the idea here is that the people and places of Hyperborea are not a static thing. Migrations, war, disease -- all of these have an impact on the various races of the realm. But then there is the weird and otherworldly impactful events and environments, such as you've cited.
HYPERBOREA 3E » Ixians » Yesterday 10:51 am |
That's good, BA23, but I must admit that when I was conceptualizing the race, I had three things in mind -- Egyptians, Scythians, and Stygians from REH's Hyborian Age. As such, I had an image in mind that their skin tone looks something like this:
Announcements » HYPERBOREA: Modulistic Terror » 4/13/2024 2:41 pm |
Announcements » The Thousand Eyes of Thaumagorga » 3/14/2024 3:44 pm |
bigfruits wrote:
im looking forward to this and the other two.
where does it take place? Thaumagorga's Teeth?
Skarag Coast
Announcements » GM's Day Sale at DrivethruRPG » 3/02/2024 10:20 am |
Bestiary » Ape men treasure » 2/29/2024 2:19 pm |
That is an error. They should have an individual treasure type, because the broader treasure types for an ape-man lair in general are covered by the standard ape-man entry.
Rules Discussion » Firing March » 2/27/2024 11:41 am |
bigfruits wrote:
thanks, guys!
just a few final questions regarding the 3e missile rulesGhul wrote:
So, if a non-fighter wants to, say, move 10 feet and shoot, he or she can move 10 feet, stop, and shoot. They are effectively done for the round.
A fighter doing this, if he's got 2/1, can maybe move 5 feet, shoot, move another 10 and shoot again. If the move is beyond half his movement and he wants to take one of his shots at, say 25 feet, that last shot would go last in the round, regardless of initiative results.1. if the non-fighter had 2/1 ROF and he moved 10 feet and shot, would he be able to shoot again? if not, what if he had 3/1? if he shot twice while stationary would he be able to move 1/2 after?
2. using last strike optional rule would a fighter with 3/1 missile be able to move 5 ft and shoot, move another 5 feet and shoot and then complete the full move and do a final shot at the end of the round?
thanks again,
-z
1) Yes to 10 feet MV and then shoot twice for non-fighter. If you want to allow movement after taking advantage of being a stationary shooter, that is up to you, but typically I do not allow it -- unless it's within 5 feet. You will find that a lot of confusion ensues, slowing down combat when players are seeking to manipulate positioning after they have already taken their turn. Next thing you know, casters want to move after they have cast, or an enemy gets cut down by player character #2, so player character #1 now wants to take movement after his turn was already taken, and so forth. Can it possibly make for greater realism in combat? Sure. But I feel like it sacrifices the game flow of combat. Again, YMMV.
2) Yes. So, that is an advantage of that particular advanced combat action, should you allow advanced combat actions in your game.
Rules Discussion » Firing March » 2/24/2024 7:46 pm |
So, if a non-fighter wants to, say, move 10 feet and shoot, he or she can move 10 feet, stop, and shoot. They are effectively done for the round.
A fighter doing this, if he's got 2/1, can maybe move 5 feet, shoot, move another 10 and shoot again. If the move is beyond half his movement and he wants to take one of his shots at, say 25 feet, that last shot would go last in the round, regardless of initiative results.
Announcements » HYPERBOREA: Modulistic Terror » 2/20/2024 3:25 pm |
Greetings, my friends!
Please consider signing up to be notified of the launch of our next Kickstarter campaign, HYPERBOREA: Modulistic Terror, featuring three new adventure modules for HYPERBOREA RPG.
- The Oblation Slab of the Hepatomancer, by Joe Maccarrone
- The Thousand Eyes of Thaumagorga, by Ben Ball
- The Vanishing Isles of the Summer King, by Johnathan Bingham
These three modules are designed for HYPERBOREA, the premier tabletop role-playing game of swords, sorcery, and weird science-fantasy. Your support is appreciated immensely.
HYPERBOREA: Modulistic Terror by Jeffrey Talanian — Kickstarter
General Discussion » Bi-Ethnic Waifs of the Boreas » 2/06/2024 12:49 pm |
Blackadder23 wrote:
Just wanted to mention this is on hold for the time being. I'm editing one of the upcoming adventures.
Excuses, excuses, excuses.
Adventures » Werewolf variant in Desert Dunes Adventure » 1/04/2024 3:54 pm |
Let us know how it goes!
Announcements » The Oblation Slab of the Hepatomancer » 12/27/2023 1:27 pm |
Ericwebb wrote:
In what area of Hyperborea does this adventure take place?
It takes place in a forested coastal region where the Gal Hills meet New Vinland.
General Discussion » Bi-Ethnic Waifs of the Boreas » 12/21/2023 4:00 pm |
This project sounds great. Love it.
General Discussion » Rolling with Advantage, featuring Hyperborea! » 12/20/2023 12:52 pm |
The excerpt from your game is excellent, BK! Great stuff.
General Discussion » Rolling with Advantage, featuring Hyperborea! » 12/18/2023 4:12 pm |
Our friends at Rolling with Advantage are back with a new Hyperborea campaign! Love how it starts off with Roman soldier in Britain who finds himself in a strange, mythical land...
General Discussion » Jeff T. on Lo-Fi Gaming! » 12/15/2023 7:56 pm |
rhialto wrote:
Very cool! I didn't know Corey was still active in gaming, so nice to see & hear (more a reflection of my inattention, I'm sure). Subscribed, and looking forward to the next KS for the adventures, but even more-so the Khromarium and Mt. Vhuurmithadon KS.
Thank you. I am immensely appreciative of your many years of support!
General Discussion » Jeff T. on Lo-Fi Gaming! » 12/14/2023 1:06 pm |
I had the pleasure of chatting with Corey at Lo-Fi Gaming, a brilliant new YouTube channel. We talked about all sorts of stuff, including Holmes D&D, AD&D, Castle Zagyg, working with Gary Gygax, publishing Astonishing Swordsmen & Sorcerers of Hyperborea, HPL, REH, CAS, the writing process, and more. Corey wrote the Hyperborea adventure, "The Anthropophagi of Xambaala," which is a fan favorite. Please like and subscribe to his channel, because he's just starting out, and his content is top-notch. Cheers! ~Jeff T.
Announcements » Black Friday 2023 » 11/21/2023 11:42 am |
Our BLACK Friday sale is LIVE! At checkout, use the code BLACKFRIDAY23.
Get 20% off all these great products:
- HYPERBOREA 3E Player's Manual
- HYPERBOREA 3E Referee's Manual
- HYPERBOREA 3E Leatherette Set
- Atlas of Hyperborea
- Referee's Screen
- PC Folder (w/goldenrod sheets)
- AS&SH 2E Player's Manual
- Anthropophagi of Xambaala
- Beasts of Kraggoth Manor
- Beneath the Comet
- Forgotten Fane of the Coiled Goddess
- Ghost Ship of the Desert Dunes
- Late Trapper's Lament
- Lost Treasure of Atlantis
- Mystery at Port Greely
- Rats in the Walls and Other Perils
- Sea-Wolf's Daughter
- Various Shirts (not the new Shoggoth one)
- Dice
And speaking of the new "Beware the Shoggoth" shirt, we are taking pre-orders on that killer design for one more week!
Announcements » Black Friday 2023 » 11/20/2023 9:24 am |