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Sorcery » How to make the game... Less magic » 9/17/2015 10:40 am

For the weird science part I enjoy it a lot, and I don`t really care in making some ``magical`` stuff becoming alchemichal (realism, right?). I am looking foward a more Songs of Ice and fire-tier, that is why my relutance to put fireballs that appear on your hand. I am not saying that exactly this is sword & sorcery, but you get what I mean.

Sorcery » How to make the game... Less magic » 9/16/2015 9:29 pm

Blackadder23 wrote:

Welcome to the forum.
Out of curiosity, have you read the Zothique or Hyperborean stories by Clark Ashton Smith?  The reason I ask is because they're a major influence on the game, and I don't think they support the idea that pulp fantasy is "low magic".  I might say the same thing about the Dying Earth stories or the Elric stories. 

Thanks. And Sadly, not, I have not yet read it. When I criticize wizardry is not in a way like ''There should be no magic'', but more in the ''throwing fireball'' way. I will cut it out and see how it works, if I get any result I report it here!

Sorcery » How to make the game... Less magic » 9/16/2015 11:15 am

Thank you for the tips, I guess I will just cut out the magic then (leaving only essentials) Hopefully it won`t ruin the game balance.

Sorcery » How to make the game... Less magic » 9/16/2015 9:20 am

mabon5127 wrote:

I had toyed with the idea of removing spells that to me didn't reflect (my vision of) sword and sorcery.  I'm not fond of the spells like fireball and lightning bolt even though they are staples of the D&D universe.  
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That is exactly what I was planning, but wouldn't that remove all the power of a magic PC? Like, an warlock who can`t throw fireballs.

Sorcery » How to make the game... Less magic » 9/16/2015 6:27 am

Thank you or the hint. What about casting? I know it would debuff a lot Magicians, but I want sorcery to be insanity bringer, or something among these lines.

Sorcery » How to make the game... Less magic » 9/15/2015 9:00 pm

I skimmed trough the book and I really liked the setting and all, but I felt it had too much magic. I am looking for pulpier alternatives of D&D, so I got quite disappointed to see so much magic in there. How other DM's overcame this without hurting the fun? Did you still keep magic items?

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