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10/19/2023 10:25 am  #1


Scouts

I just noticed something about this class. For a dungeon delving adventurer that could be said is relatively closest to an Indiana Jones type of class. Why no access to a whip? You could get it at 4th. And the class has access to the lasso. But it just seems like a whip would fit.

Whether your scout is inspired by an Indiana Jones type of treasure hunter or a hard nosed grimy bounty hunter.

The whip just seems to fit.

I made one but haven’t got to put that character into action yet. I can’t wait to see the mechanics play out.

What do you guys who’ve seen this class at the table think about how it plays?

 

10/19/2023 2:45 pm  #2


Re: Scouts

Scouts mostly just have the default list of thief weapons (to be honest, I hadn't even noticed lasso on the list). If I had a player who wanted his scout to be proficient with a whip at first level for some quixotic reason, I would give it to him. It's not like a whip is all that useful of a weapon anyway.

Scouts are basically ranger/thieves with the performance that implies. Although I think the scout in my first campaign never used anything but the "thief" part...


Michael Sipe 1979-2018
Rest in peace, brother.
 

10/20/2023 4:29 am  #3


Re: Scouts

I actually played one for a bit, but I hardly ever pay attention to how something plays, except in the sense of "does this class fit what I think the class name implies?". In that sense the scout did, and I had fun with it. And if a player wanted to use a whip I'd probably let them swap out a different weapon (just so there's no argument about getting a free weapon proficiency from anyone else in the game).


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 

10/23/2023 7:00 pm  #4


Re: Scouts

I like the idea! Maybe in 4th edition?


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 

10/23/2023 10:08 pm  #5


Re: Scouts

Ghul wrote:

I like the idea! Maybe in 4th edition?

 
GAH! Submitting to the cries of the mob! ;-)


What? Me worry?
 

10/24/2023 4:30 am  #6


Re: Scouts

Ghul wrote:

I like the idea! Maybe in 4th edition?

Probably precisely where the idea belongs, as an "official" change. 


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 

10/24/2023 7:54 am  #7


Re: Scouts

rhialto wrote:

Ghul wrote:

I like the idea! Maybe in 4th edition?

Probably precisely where the idea belongs, as an "official" change. 

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 

10/24/2023 8:42 am  #8


Re: Scouts

Ghul wrote:

rhialto wrote:

Ghul wrote:

I like the idea! Maybe in 4th edition?

Probably precisely where the idea belongs, as an "official" change. 

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 

10/24/2023 9:36 am  #9


Re: Scouts

rhialto wrote:

Ghul wrote:

rhialto wrote:


Probably precisely where the idea belongs, as an "official" change. 

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?


 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 

10/24/2023 6:08 pm  #10


Re: Scouts

rhialto wrote:

Ghul wrote:

rhialto wrote:


Probably precisely where the idea belongs, as an "official" change. 

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?

 
Hyperborea Beyond? (Hyperborea Hyper? ;-)


What? Me worry?
 

10/24/2023 7:09 pm  #11


Re: Scouts

gizmomathboy wrote:

rhialto wrote:

Ghul wrote:

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?

 
Hyperborea Beyond? (Hyperborea Hyper? ;-)

We are from New England... "Wicked Hypa!!"

Last edited by BlackKnight (10/24/2023 7:10 pm)


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 

10/25/2023 2:34 pm  #12


Re: Scouts

BlackKnight wrote:

gizmomathboy wrote:

rhialto wrote:


True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?

 
Hyperborea Beyond? (Hyperborea Hyper? ;-)

We are from New England... "Wicked Hypa!!"

LOL
 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 

10/25/2023 9:38 pm  #13


Re: Scouts

BlackKnight wrote:

We are from New England... "Wicked Hypa!!"

Now that's a name for a web service :-)
 


What? Me worry?
 

10/27/2023 5:00 pm  #14


Re: Scouts

BlackKnight wrote:

gizmomathboy wrote:

rhialto wrote:

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?

 
Hyperborea Beyond? (Hyperborea Hyper? ;-)

We are from New England... "Wicked Hypa!!"

 
http://wickedhypa.com

Last edited by gizmomathboy (10/27/2023 5:00 pm)


What? Me worry?
 

10/30/2023 8:01 am  #15


Re: Scouts

gizmomathboy wrote:

http://wickedhypa.com

That’s a fantastically useful PC generator!  Thanks for this.

 

10/30/2023 8:24 am  #16


Re: Scouts

You are most certainly welcome.

I still have some tweaks and updates I want to do (...in the midst of doing).

Mostly to use the 3e character sheets pdf.


What? Me worry?
 

Board footera






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