Reminder - Registration opens a 12AM Central (1AM Eastern) on April 15, meaning you stay up late the evening of April 14, then pick events at 12AM Central (1AM Eastern). Summary of AS&SH offerings below. I'm sensing lots of mayhem and madness - should be fun!
12PM-6PM - Foolsgrave (chainsaw)
8PM-1AM - The Beasts of Kraggoth Manor (Ghul)
12PM-6PM - Crash at Corpse Creek (chainsaw)
7PM-1AM - The Strange Tale of Crystal Point (chainsaw)
8PM-1AM - The Anthropophagi of Xamboola (Ghul)
12PM-6PM - Crash at Corpse Creek (chainsaw)
7PM-1AM - Foolsgrave (chainsaw)
8PM-1AM - The Saga of the Sea-Wolf (Ghul)
The Anthropophagi of Xamboola (Ghul, Fri 8PM-1AM). Visitors to the desert-city of Xamboola beware! Demoniacal cachinnations and dull totemic drumbeats sound nocturnal from the outskirts of the city. Vile shrieks echo the nightmarish noises, making even those of heroic aspect shudder in repulsion. Residents do not tarry at sundown, locking themselves in their homes—for something sinister lingers in the black of night. Whisperings and warnings intimate that guests residing at the inn of Aramis D’Athak often disappear at night, never to be seen or heard of again. Where they disappear is not known, nor do the people of Xamboola speak of the hellish noises that darken their oasis city in the gloom of night.
The Beasts of Kraggoth Manor (Ghul, Thurs 8PM-1AM). Travelling to the hills north of Khromarium, seeking sanctuary beyond the Lug Wasteland, the party hears word of a place for respite, a small estate known as Kraggoth Manor which had recently been used as a settlement for a band of pictish adventurers. Yet when they arrive at the shattered walls outside the boarded-up house, the PCs find Kraggoth Manor under siege by a tribe of vicious mountain apes. To gain access to the house, and finally feel the warm comfort of a hearth, the party will have to assist the trapped picts against the mountain apes and their unholy shaman leader. Unfortunately for the PCs, the secrets inside Kraggoth Manor may prove far more dangerous than the beasts outside.
Crash at Corpse Creek (chainsaw, Fri/Sat 12PM-6PM). A strange object has fallen from the stars, crashing into the cold, haunted swamp of Corpse Creek. Several curious trappers from a nearby camp went to investigate, but none have returned. The remainder have hired your group to explore the site and find their friends, but they warn you that Corpse Creek teems with the living dead and that its giant bugs have awakened early from their winter freeze, including some strange varieties never seen before in Hyperborea. A site-based adventure for 4-6 player characters of levels 3-5.
Foolsgrave (chainsaw, Thurs 12PM-6PM, Sat 7PM+). Khromarium's mysterious spiraling towers of black gneiss predate the city itself, an ever-present reminder of how weird and alien things once ruled Hyperborea. During the Festival of Plutonia, a sombre commemoration of death, darkness and the all-consuming void, one such tower's impenetrable doors slowly creaked open, admitting anyone brave enough to descend into its depths. Many have entered, but few have returned - some with wealth overflowing, others simply mad, drooling and babbling. Locals now refer to the labyrinth as Foolsgrave. A megadungeon crawl for 6-8 player characters of levels 1-5.
The Saga of the Sea-Wolf (Ghul, Sat 8PM-1AM). The player characters dine in the hall of a petty kinglet known as Björn Blackbeard. He has abducted Gunnhildr, the daughter of Ragnarr “The Sea-Wolf” (a Viking chieftain), and he intends to marry her. The young woman is somewhere in Blackbeard’s stronghold in Brigand’s Bay. She must be rescued. Meantime, some 40 bloodthirsty Vikings -- including Ragnarr himself -- lie in wait, hidden in a nearby gulch.
The Strange Tale of Crystal Point (chainsaw, Fri 7PM+). In the far reaches of Hyperborea's Crab Archipelago, lies a small, mountainous island known as Crystal Point. Passing sailors have recently seen a crimson glow in Crystal Point's waters, beams of reddish-brown light shining up from its steep cliffs and frequent lightning storms overhead. One famous sage believes Crystal Point may hold the ruins of a lost Atlantean colony - and its secrets! Eager for adventure and treasure, you agreed to explore the island and, after a long journey, have finally set foot on its rocky beach. A site-based adventure for 4-6 player characters of levels 7-9.