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2/03/2017 8:23 pm  #41

Re: Ascending AC

Handy Haversack wrote:

Chainsaw wrote:

When I run games, I tell people to tell me what AC they hit. Usually they roll d20, adjust for bonuses/penalties, then refer to the scale on their character sheet (if they prefer to do the math instead, I'm indifferent) and tell me "I hit AC 2" or whatever. I tell them whether that's a hit or not. Usually after a round or two, everyone zeros in on the antagonist's AC, which is fine, but at first there's still mystery around "How tough is this thing?"

Yeah, me, too, Chainsaw.

Same here.

"'Silence!' thundered Pharesm. 'Do not forget that your penalty remains to be fixed; it is the height of impudent recklessness to hector a person already struggling to maintain his judicious calm!'"
Jack Vance, The Eyes of the Overworld

2/03/2017 11:29 pm  #42

Re: Ascending AC

Just used Target20 for the first time in last ssession and there was no combat for about 4 hrs of the 4  1/2 hr session!  But it worked for me pretty well especially for the one creature I had to run.  I normally only look at the tables when somethings close anyway but still it made things easier.


3/21/2017 8:36 am  #43

Re: Ascending AC

chrisj wrote:

I use ascending AC in my campaign and find it much faster. d20 + Fighting Ability (or hit dice for monsters) + attribute bonus + magic bonus >= AC is a hit. Much easier for me to DM and for new players to learn. To compute ascending AC, I subtract descending AC from 20.

This is what I use. My group is almost exclusively 3e era friendly and on newer players. While I prefer to allure and nostalgia of descending AC, it's a minor concession for me to use Ascending AC to get them to try a game like this.  


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