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9/01/2016 6:31 pm  #1


Non AS&SH Adventures and Monster Swap

What are your go to monster swaps for monsters that don't exist in AS&SH.

Ex:
Goblin to What?
Hobgoblin to What?
Kobold to What?
Etc...

The classic monsters you will find in most old school D&D games.

Thanks!

 

9/01/2016 7:07 pm  #2


Re: Non AS&SH Adventures and Monster Swap

You could just use orcs. http://cdn.boardhost.com/emoticons/cute.png

If not, I would suggest ape-men, lizard-men, snake-men, vhuurmis, or bandits.  You can't go wrong with bandits. http://cdn.boardhost.com/emoticons/wink.png


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

9/02/2016 4:45 am  #3


Re: Non AS&SH Adventures and Monster Swap

True that on bandits!  Thanks!

     Thread Starter
 

9/02/2016 8:07 am  #4


Re: Non AS&SH Adventures and Monster Swap

Yeah lots of stuff gets shoved into orcs.

I've been contemplating stat-ing up kobolds, but more in the classic Scandinavian way I think. More like earth sprites and stuff. Still weak, devious little buggers.

Nothing is keeping your from using hobgoblins and such. If you want to maintain the Hyperborean feel it might take a bit, however it's Hyperborea and I treat it as a temporal and planar nexus.

I didn't feel bad about dropping in a lost ranger patrol as an encounter. Mind you, the Lug Wasteland isn't awash with WW2 era troops. You can have a smattering of monsters from wherever.

Remember Rule 0, Have Fun.


What? Me worry?
 

9/02/2016 8:23 am  #5


Re: Non AS&SH Adventures and Monster Swap

nethru wrote:

What are your go to monster swaps for monsters that don't exist in AS&SH.

Ex:
Goblin to What?
Hobgoblin to What?
Kobold to What?
Etc...

Hmmm... If you want to keep a more by-the-book Hyperborean feel, you could choose from the list below according to your HD needs, situation and locals (I do not think anything was intended to match up perfectly). In my games, I view Hyperborea as a pocket dimension, where elements from any realm, historical or fantastic, can make an appearance. The Bermuda Triangle could teleport a Nazi U-boat into Khromarium's harbor, a magical mountain blizzard could deliver a group of Samurai from Japan into the Leng Plateau, a great Mediterranean whirlpool could bring Roman sailor to the Crab Archipelago, a space-time warp could pluck the Millenium Falcon out of hyperspace to crash land in the mountains of Mt. V and so on. So, if I wanted kobolds, goblins and hobgoblins, I would import a group of them as is, perhaps banished by a powerful sorcerer's spell  - it won't break anything. Anyway, there's also the list below. 

Man, Bandit - HD 1 (lt 3, captain 5)
Cave-man - HD 1+1 (sub-chief 3+3, chief 5+5)
Ape-man - HD 1+2 (alpha 3+4)
Man, Wild Berserker - HD 1+4 (sub chief 3+6, chief 5+8)
Lizard-man - HD 2+1 (sub-chief 4+2, chief 6+2)
Fish-man - HD 2+2 (sub-chief 4+4, chief 7+7)
Snake-man - HD 2+2 (+one HD per class level up to 11th)
Vhuurmis (Beast-man) - HD 3+2
Crab-man - HD 3+3
Ape, Carnivorous - HD 5

As you know, the Bestiary includes Giants (Hill Giant listed as Fomorian), Gnolls (as Hyaena-men), Ogres (as Ape, Mountain), Orcs, Troglodytes and Trolls


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

9/02/2016 10:58 am  #6


Re: Non AS&SH Adventures and Monster Swap

The Oon could also be an option especially in a deep subterranean sort of adventure setting.

 

9/02/2016 2:34 pm  #7


Re: Non AS&SH Adventures and Monster Swap

Chainsaw wrote:

nethru wrote:

What are your go to monster swaps for monsters that don't exist in AS&SH.

Ex:
Goblin to What?
Hobgoblin to What?
Kobold to What?
Etc...

Hmmm... If you want to keep a more by-the-book Hyperborean feel, you could choose from the list below according to your HD needs, situation and locals (I do not think anything was intended to match up perfectly). In my games, I view Hyperborea as a pocket dimension, where elements from any realm, historical or fantastic, can make an appearance. The Bermuda Triangle could teleport a Nazi U-boat into Khromarium's harbor, a magical mountain blizzard could deliver a group of Samurai from Japan into the Leng Plateau, a great Mediterranean whirlpool could bring Roman sailor to the Crab Archipelago, a space-time warp could pluck the Millenium Falcon out of hyperspace to crash land in the mountains of Mt. V and so on. So, if I wanted kobolds, goblins and hobgoblins, I would import a group of them as is, perhaps banished by a powerful sorcerer's spell - it won't break anything. Anyway, there's also the list below.

Man, Bandit - HD 1 (lt 3, captain 5)
Cave-man - HD 1+1 (sub-chief 3+3, chief 5+5)
Ape-man - HD 1+2 (alpha 3+4)
Man, Wild Berserker - HD 1+4 (sub chief 3+6, chief 5+8)
Lizard-man - HD 2+1 (sub-chief 4+2, chief 6+2)
Fish-man - HD 2+2 (sub-chief 4+4, chief 7+7)
Snake-man - HD 2+2 (+one HD per class level up to 11th)
Vhuurmis (Beast-man) - HD 3+2
Crab-man - HD 3+3
Ape, Carnivorous - HD 5

As you know, the Bestiary includes Giants (Hill Giant listed as Fomorian), Gnolls (as Hyaena-men), Ogres (as Ape, Mountain), Orcs, Troglodytes and Trolls

All good choices!
 


"Faithless is he that says farewell when the road darkens,"
 

9/02/2016 2:35 pm  #8


Re: Non AS&SH Adventures and Monster Swap

lige wrote:

The Oon could also be an option especially in a deep subterranean sort of adventure setting.

They tend to be fragile until you give them some tech from Yuggoth that only works with their strange physiology.
 


"Faithless is he that says farewell when the road darkens,"
 

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