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Announcements » HYPERBOREA: Players' Manual, Referee's Screen, and more! » Today 12:42 pm

mavfire
Replies: 38

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Iron ranger: the manticore will be on a 9x12 player sheet folder. But i agree a wrap around t-shirt would be cool!

Play-by-Post » Ostium Underborea » Today 12:08 pm

Iron Ranger
Replies: 298

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fireinthedust wrote:

Iron Ranger wrote:

What was Emral's healing roll?

1d8: 6  (-2 is 4?)

Yes and +4 brings you back to full 14. Correct?

Play-by-Post » Ostium Underborea » Today 10:44 am

Iron Ranger
Replies: 298

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Malak shimmies up the wall with no problem and grabs the sill, pulling himself up to peek out.

He can't get a great look  down to the ground below, as he is holding his bodyweight, but he can see that the dying sun's rays are lightening the sky.
20 ft across the way there is another section of the church building.
In front on the left is a wooden belfry which is unburned, with stairs leading up to a huge metal bell.
The screaming suddenly ceases.

Play-by-Post » Ostium Underborea » Today 10:40 am

fireinthedust
Replies: 298

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Iron Ranger wrote:

What was Emral's healing roll?

1d8: 6  (-2 is 4?)

Play-by-Post » Ostium Underborea » Today 10:07 am

Iron Ranger
Replies: 298

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achiriaco wrote:

I climb up and look out the window

Malak stands upon Emral to get a boost up, then attempts to climb the rough stone wall. [roll d12]

General Discussion » Player introduction package » Today 10:05 am

Brock Savage
Replies: 15

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Even if my audience was a bunch of old grogs already invested in OSR conventions, I would try to avoid wasting precious table time on character generation when it can easily be handled online with zero time pressure.

This is doubly true for players used to new editions or unfamiliar with RPGs altogether.

General Discussion » Player introduction package » Today 9:50 am

achiriaco
Replies: 15

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Chainsaw wrote:

If you're playing with a group that you expect to become regulars, then sure, spend some time rolling up the PCs. I agree - that is super fun! What was described in the OP sounded more like a demonstration to me, so I leaned toward getting to the action more quickly in that case.

Since these are players with "roleplaying experience with newer editions" I would not skip the character creation. 

I ran a session for 8 players who never played an RPG in their lives. I considered providing pregens but decided against so the players would get more attached to their characters and get more familiar with the core of the game. We spent 30 minutes tops and got right into the action. After that experience, I shy away from pregens unless it is a con game where I know that it would be better for the scenario to have pregens. (i.e., 1. Garycon last year, I ran an AD&D game themed for Ancient Greece and I provided pregens because the main plot centered on these characters backstories. 2. My other game we spend the first of six hours rolling up characters).
I think it depends all on what you are trying to do. I lean always towards having the players create their own characters.
 

General Discussion » Player introduction package » Today 9:27 am

ArjenL
Replies: 15

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It is meant as a testing-the-water session where we check out if there is enough interest to make it a regular thing. I will use the excellent Waifs of Boreas file to generate some pre-gens (or even allow generation of pre-gens on the fly for late comers and spontaneous drop-ins). 

As I know some will want to generate their characters themselves and we have now 1 book among us I was looking for a short hand description organised table of character classes and their 1st level stats (short description,prereqs, hd, armor/weapon/etc allowed, saves, xp to 2nd level, special abilities at 1st level etc.) so players can take those choices and jot them down on the sheet to be filled out with details from the book later. 

I started making that myself and will post that here if that's appreciated.

General Discussion » Player introduction package » Today 9:17 am

Iron Ranger
Replies: 15

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Chainsaw wrote:

If you're playing with a group that you expect to become regulars, then sure, spend some time rolling up the PCs. I agree - that is super fun! What was described in the OP sounded more like a demonstration to me, so I leaned toward getting to the action more quickly in that case.

I love your quick start! But I'd still consider a quick group Method I 3d6 straight for the pregens. 45 extra secs tops. Best of both worlds!?!?

Play-by-Post » Ostium Underborea » Today 9:13 am

achiriaco
Replies: 298

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I climb up and look out the window

Play-by-Post » Ostium Underborea » Today 9:08 am

Iron Ranger
Replies: 298

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What was Emral's healing roll?

Play-by-Post » Ostium Underborea » Today 9:06 am

fireinthedust
Replies: 298

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window: 12 feet is pretty high. Emral is 6ft, a table is usually around 3 or 4. Hurt arm so pulling himself up won't be easy per se.

Is the worship area of the temple solid wall or are there cracks or windows that we could look through?

"I'm pretty heavy with my armor, but one good leg and lean against a wall, and I can hold you up a moment."  Emral puts his shoulder to the wall, readies his strong leg, and lets Malak climb up.

General Discussion » Player introduction package » Today 5:01 am

Chainsaw
Replies: 15

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If you're playing with a group that you expect to become regulars, then sure, spend some time rolling up the PCs. I agree - that is super fun! What was described in the OP sounded more like a demonstration to me, so I leaned toward getting to the action more quickly in that case.

General Discussion » Player introduction package » Yesterday 11:24 pm

achiriaco
Replies: 15

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Sometimes, the best part of the adventure is character creation.

General Discussion » Player introduction package » Yesterday 9:26 pm

Iron Ranger
Replies: 15

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I like pregens for higher level convention games, but there is no substitute for how much your players'll love their characters more if they roll them up themselves. 

It's just totally worth the 30 extra minutes!

General Discussion » Player introduction package » Yesterday 9:09 pm

Picking up on pregens, one thing I've done in the past is to create an adventuring company with a wider variety of potential PCs than would normally go on an adventure.  This allows you to swap PCs in and out, rotate players, etc. as needed for individual adventurers.  They can serve as back-ups or henchmen as well.  Putting chapter houses around a campaign world gives you an easy rationale for introducing new players or characters whenever you want.  Of course players can still use their own characters, but many of the ones I design have background hooks linking them to the ongoing campaign.

Play-by-Post » Ostium Underborea » Yesterday 8:23 pm

Iron Ranger
Replies: 298

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fireinthedust wrote:

Iron Ranger wrote:

Burning Hands is securely ingrained.

The screams are outside drifting in through the small windows over head on the left wall. They sound like the cries of small game.

1)  So I can cast BH for whatever slots I have handy?

2)  How high are the windows? I'm considering looking through the window.

3)  Did we get hit points back, or is that not how AS&SH works with healing?

1 - remember - a 2nd level warlock still has 1 spell, Emral's high INT allows for an extra cast of it a day.

2 - When you first came in the room, Malak and Emral thought the wondows might be asa high as 15 ft. but in the dim ruddy rays of dawn, they look more like 12ft. The table might have been a good booster?

3 -  hit point recovery is rolled using the character’s HD type, plus constitution modifier Emral at -2 to the die, as he notices the rusted dagger wound in his leg has begun to leak pus overnight.

I show Malak at full 9 & Emral at 10 of 14.


 

Play-by-Post » Ostium Underborea » Yesterday 7:26 pm

achiriaco
Replies: 298

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If needed, I can give you a boost to look out the windows

Play-by-Post » Ostium Underborea » Yesterday 6:47 pm

fireinthedust
Replies: 298

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Iron Ranger wrote:

Burning Hands is securely ingrained.

The screams are outside drifting in through the small windows over head on the left wall. They sound like the cries of small game.

1)  So I can cast BH for whatever slots I have handy?

2)  How high are the windows? I'm considering looking through the window.

3)  Did we get hit points back, or is that not how AS&SH works with healing?

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