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Literary Inspirations » Lin Carter » Today 1:10 pm

ArjenL
Replies: 12

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I tried reading Lin Carter's 'Dragonrouge' but couldn't finish it. I left it in a "little free library" but it wasn't for me.

Play-by-Post » Ostium Underborea » Today 12:47 pm

Iron Ranger
Replies: 724

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fireinthedust wrote:

(looks at 12.  Looks at 16.  Looks at 12.)

So... I'm... unconscious?

No way! You've got 6 HP left....and fire behind the eyes!

Play-by-Post » Ostium Underborea » Today 12:24 pm

fireinthedust
Replies: 724

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(looks at 12.  Looks at 16.  Looks at 12.)

So... I'm... unconscious?

Play-by-Post » Ostium Underborea » Today 11:38 am

Iron Ranger
Replies: 724

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fireinthedust wrote:

I’m not near my books but I will roll a d20 and post it. Yes I have a 10 constitution, and warlock saves are sorcerer saves, I think? I’m regretting that my Charisma is likely higher for this adventure. Plus side, you’re not playing with min max gamers? 😳

Warlock is a subclass of Fighter.
Saving Throw is a singular in Hyperborea. But classes get bonuses.
Warlock gets Transformation +2 & Sorcery +2.

Saving throw at level 2 is 16. Meet or exceed system.

Play-by-Post » Ostium Underborea » Today 11:17 am

fireinthedust
Replies: 724

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D20: 12!  I’m hoping it’s not a roll under system.

Play-by-Post » Ostium Underborea » Today 11:16 am

fireinthedust
Replies: 724

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I’m not near my books but I will roll a d20 and post it. Yes I have a 10 constitution, and warlock saves are sorcerer saves, I think?  I’m regretting that my Charisma is likely higher for this adventure. Plus side, you’re not playing with min max gamers?  😳

General Discussion » Ship maps » Today 9:41 am

DMPrata
Replies: 3

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Revengeancer wrote:

The coaster is a 10-man ship. I’m trying to figure out how to describe it.

The Sea Ghost from U1 The Sinister Secret of Saltmarsh would fit the bill.
 

Play-by-Post » Ostium Underborea » Yesterday 11:39 pm

Iron Ranger
Replies: 724

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The rat senses the fire behind the Warlock's eyes and determines to extinguish it!

16! His sharpened teeth pierce armor and flesh! 

Lose 1 HP!

And

Save vs. Death(poison).... I don't see you having any modifiers....
 

Play-by-Post » Ostium Underborea » Yesterday 11:32 pm

Iron Ranger
Replies: 724

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fireinthedust wrote:

"Agh, rats!"  Emral grimaces, noting the oddly aggressive behaviour of the rodent. "Too big and it thinks it's a tiger, eh? Not yet, muroid!!!"

He watches it and his partner, planning where to stab, feint, and riposte to end this scurrying plague-carrier so they can move forward.

init: 1!
att: 20!  (plus two for 22; should I roll to confirm a crit in this system? d6?)
dmg: 2+2
att: 8+2=10
dmg: 4+2=6

crit?: 4?

a crit is a crit. you roll a d6 to determine damage bonus. chart is on pg. 221 of 1E players manual. not sure what page in the 2E book.  You know Malak?  I'll use that 4 you rolled - gives you x2 damage - so it will be 2+2=4 x2 = 8 If the rat doesn't bite you to death since he rolled a 6 and won initiative!

Play-by-Post » Ostium Underborea » Yesterday 10:22 pm

achiriaco
Replies: 724

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Init 3
Attack 18
Damage 3

Play-by-Post » Ostium Underborea » Yesterday 9:25 pm

fireinthedust
Replies: 724

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"Agh, rats!"  Emral grimaces, noting the oddly aggressive behaviour of the rodent. "Too big and it thinks it's a tiger, eh? Not yet, muroid!!!"

He watches it and his partner, planning where to stab, feint, and riposte to end this scurrying plague-carrier so they can move forward.

init: 1!
att: 20!  (plus two for 22; should I roll to confirm a crit in this system? d6?)
dmg: 2+2
att: 8+2=10
dmg: 4+2=6

crit?: 4?

General Discussion » Ship maps » Yesterday 9:03 pm

DMPrata wrote:

By sheer coincidence, the forthcoming adventure module Rats in the Walls and Other Perils will feature deck plans for a galley called Berg Breaker.

Planned on getting it anyway to start some new level 1s!

The coaster is a 10-man ship. I’m trying to figure out how to describe it.

General Discussion » Ship maps » Yesterday 8:50 pm

DMPrata
Replies: 3

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By sheer coincidence, the forthcoming adventure module Rats in the Walls and Other Perils will feature deck plans for a galley called Berg Breaker.

Swordsmen & Sorcerers » Human racial mods? » Yesterday 8:48 pm

DMPrata
Replies: 14

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Totally, completely, unequivocally unofficial, but I’ve toyed with favoured classes for each race. They’re not perfect, but I feel pretty good about the overall symmetry:

common: fighter, magician, cleric, thief
Amazon: paladin, cryomancer
Atlantean: illusionist, legerdemainist
Esquimaux: monk, bard
Hyperborean: warlock, witch
Ixian: necromancer, priest
Kelt: ranger, druid
Kimmerian: cataphract, pyromancer
Kimmeri-Kelt: barbarian, scout
Pict: shaman, assassin
Half-Blood Pict: huntsman, purloiner
Viking: berserker, runegraver

Note that there’s no mechanical advantage to a favoured class. I just use them when building random tables to weight the odds toward these combinations.

Play-by-Post » Ostium Underborea » Yesterday 6:53 pm

Iron Ranger
Replies: 724

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...onto MALAK! Luckily the thief is light on his feet and as the rat explodes out of the hole, a quick pivot gives the rank beast the slip.

It scurries around in the empty pool with you.

end of round 1.

intentions/int/att/dam rolls for round 2...

Play-by-Post » Ostium Underborea » Yesterday 6:48 pm

Iron Ranger
Replies: 724

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Ha! laughs the rat.
He knows that maybe one day soon that pitiful swing might make contact...but for now he is safe to LEAP!

Swordsmen & Sorcerers » Human racial mods? » Yesterday 6:45 pm

Q-sub
Replies: 14

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After further consideration, I may just assign each race a default secondary skill (which can be chosen in lieu of rolling a random skill) and one bonus weapon skill. 

On a related note, I'm thinking of creating a chart to give each starting character a random ability, bonus, or item.  This is inspired partially by the NPC appendix to Ben Ball's excellent Hyperborean Encounter Tables, but more by the tables in Arduin Grimoire Vol. I, by the incomparable David Hargrave.

Play-by-Post » Ostium Underborea » Yesterday 6:37 pm

fireinthedust
Replies: 724

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Emral had his longsword at the ready while looking down the hole, and after Malak's inspired throw he was ready to skewer his own giant rat.

init: 1d6: 4
Attack: 1d20+2: 8  (dang)
Damage:  1d8+2: 8

ooc:  I'm... not sure that 8 hits, because usually it doesn't... but hey, maybe the rat is bad at climbing?

Adventures » Ghost Ship of the Desert Dunes » Yesterday 6:31 pm

Chainsaw
Replies: 17

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Spider of Leng wrote:

We finished this module last night.  Quite fun and surprisingly easier for our party than Xambaala, probably because all the PCs were 4th level.

I tell you what, your players mean mean business and clean house, heh!

Spider of Leng wrote:

A couple highlights:
The party's huntsman, Hawkwind, killed the giant squid with a single mighty blow!  We use more lethal critical strikes and exploding dice and he took full advantage.

The pyromancer quickly determined the purpose of the flamethrower, which was handed over to the party's berserker.  He used it to devastating effect on all the radioactive zombies.  It was like a scene out of a horror movie every time those dudes lumbered into the picture.

Beautiful imagery, heh!

Spider of Leng wrote:

After some debate the party decided not to take the skyship and offered it to Vul, reasoning that it would be a hassle to power and might make them targets for other foes.  So they flew it back to the coast and they hopped the ship back to Khromarium and left Vul with the skyship.  Once back in Khromarium, they also leased fancy lodgings with the payout from Vul since that is their base of operations.

I think yours might be the first crew I've heard of that did not end up killing Vul.

Spider of Leng wrote:

Next up: The Mystery at Port Greely.

Looking forward to hearing how it goes!
 

Play-by-Post » Ostium Underborea » Yesterday 5:49 pm

achiriaco
Replies: 724

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Iron Ranger wrote:

The remaining rat could care less and rushes up the ladder!

[roll int.]

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