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Sorcery » The Dark Treasury » Yesterday 11:14 pm

So, somewhat inspired by my own research in my day job as a Professor of Asian history as well as my recent re-reading of Robert E. Howard & Clark Ashton Smith, I created a set of volumes of lost, forbidden, arcane and profane knowledge for my home campaign, which is a mash-up of AS&SH and Labyrinth Lord.  In the lore of my campaign world, the Dark Treasury has only been assembled in whole three times.  The first time was just before the fall of Atlantis.  The second was under the reign of the Golden Emperor of ancient Leng, sometimes called the King in Yellow.  After a brief age of philosophy, the realm degenerated into warring states and saw the rise of the yuan-ti and other serpent folk.  The third time was under the Pharaoh Necrotis who ruled in the Karim Desert.  His reign resulted in a massive apocalypse known as The Time of Dark Heaven and he became the first of the Mummy Lords.  Ever since this time, more than 1500 years ago, the works have been scattered.

There are 13 works in total.  All have special powers and/or contain spells and rituals.  As you'll recognize, most of these are cribbed or adapted from various sources, but a couple are my own invention.  Not sure exactly what I'll do with them in the campaign yet, but they'll be connected to the second Time of Dark Heaven, which is a big apocalyptic campaign I wrote for 1st edition AD&D over about 15 years awhile back.  I think I'll drop some of them into various mega-dungeons like Barrowmaze and Rappan Athuk.  Here is the list:
1. Necronomicon
2. Book of Vile Darkness
3. 7 Cryptic Scrolls of Shan
4. Book of Dzyan
5. Liber Mortis
6. Grey Grimoire
7. Scrolls of Skelos (Iron-bound Book of Skelos)
8. Ebon Codex (Book of Eibon)
9. Pnakotic Manuscripts
10. Tome of Eldritch Alchemy
11.  Book to be Burned
12. Lemurian Fragments (Includes Scarlet Verses & Libram of Pain)
13. Book of Keeping

Most are currently lost of fragmented, though a few are in the hands of powerful magicians, necromancers, cu

Convention and Game Day » Gary Con XI (2019) » Yesterday 9:41 pm

grodog
Replies: 21

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Chainsaw wrote:

Gary Con XI’s scheduled for March 7-10, 2019 at the Grand Geneva in Lake Geneva, WI. Always a great event - hope everyone can attend! If you're already thinking of attending, do you plan to run anything? If so, what and when?

I'm planning to only play events this year, and look forward to checking out more of everyone's games!

That said, I am working on a Greyhawk seminar for GaryCon (and that that we may do both NTX too, perhaps).

Allan.

General Discussion » The Character Sheet of Wondrous Automation » Yesterday 9:36 pm

gizmomathboy wrote:

Here's Eric's sheet:

https://8bitgeek.com/Gaming/AS&SH/Character_Sheets.html

Thank you for this, speaking for myself and all others who can't afford the coin/don't want to deal with Excel.

-SJ

Announcements » HYPERBOREA: Beasts and Cannibals » Yesterday 8:41 pm

grodog
Replies: 170

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Chainsaw wrote:

mabon5127 wrote:

Chainsaw wrote:

To hell with you all!

Could you bullet point that? I don't want to miss it later.😂

 
* you
* hell

I think you missed the verb, Donovan.  Maybe you need two or three colors of highlighters? ;) :D :D :D

Allan.
 

Rules Discussion » Spellcasting and Hindered » Yesterday 8:14 pm

Iron Ranger
Replies: 5

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DMPrata wrote:

If the sorcerer is casting in melee, then he suffers a –2 AC penalty vs. all attacks (melee and missile). If the sorcerer is not in melee, then he retains his normal AC vs. incoming missiles.

Now this I can agree with!

How close can the caster get to the melee without being "in" the melee and suffering the penalty?
The length of the longest nearest weapon?


 

Rules Discussion » Spellcasting and Hindered » Yesterday 6:00 pm

DMPrata
Replies: 5

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If the sorcerer is casting in melee, then he suffers a –2 AC penalty vs. all attacks (melee and missile). If the sorcerer is not in melee, then he retains his normal AC vs. incoming missiles.

Rules Discussion » Spellcasting and Hindered » Yesterday 10:41 am

Iron Ranger
Replies: 5

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Not sure I agree. Depends on when the missiles were launched. Also maybe on the level of the caster... I would think that with experience, staying cool as a cucumber under fire could become the norm.

Rules Discussion » Spellcasting and Hindered » Yesterday 9:28 am

mabon5127
Replies: 5

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gizmomathboy wrote:

I would say they suffer the penalty. They aren't focusing on any kind of combat, missile fire included.

So, don't cast in melee . :-)

I agree.
 

Rules Discussion » Spellcasting and Hindered » Yesterday 8:46 am

I would say they suffer the penalty. They aren't focusing on any kind of combat, missile fire included.

So, don't cast in melee . :-)

Rules Discussion » Spellcasting and Hindered » Yesterday 8:26 am

p252 notes that

If a sorcerer is engaged in melee with an enemy and attempts to cast a spell, he is effectively hindered

which translates to having a penalty of -2 AC.
My question is whether the same penalty applies to missile attacks targeted at a sorcerer whilst casting? Even though the rules stay silent, an argument can be made that the sorcerer is equally distracted, therefore cannot pay full attention to and position properly against an incoming arrow.

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