Dungeon Hacker / Psychopomp

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Posted by Handy Haversack
2/19/2016 12:23 pm
#1

Quick and dirty Hyperboreanization of the awesome class from Arnold K here:

http://goblinpunch.blogspot.com/2016/02/new-class-dungeon-hacker.html

Psychopomp

Attribute Requirements: Wisdom 9, Dexterity 9, Charisma 12
Prime Attribute: Charisma
Hit Die Type: d8
Alignment: Any
Armour Allowed: Light
Shields Allowed: Small
Favoured Weapons: Axe (hand), bola, bow (short), club (light), crossbow (light), dagger, dart, flail (horseman’s), hammer (horseman’s), hooked throwing knife, mace (horseman’s), pick (horseman’s), quarterstaff, sling, sword (short, falcata, long, broad), whip
Saving Throw Modifiers: Death +2, Transformation +2
XP: As shaman
HD: d8
Fighting Ability: As cleric
Casting Ability: As cleric
Magic Item Use: Can utilize magic items normally restricted to clerics.
Progressive Thief Abilities: Max at 12th level:
Decipher Script
Discern Noise
Hide
Read Scrolls (cleric)

 
Posted by flumph
2/19/2016 1:22 pm
#2

that is awesome, thanks!

 


 
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