NPC spellcasting cost?

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Posted by JRR
9/27/2025 7:42 pm
#1

I have two players with afflictions.  One has contracted Lycanthropy, the other was wounded by a  clay automaton.  Both need the services of a 9th level cleric.  One should be available somewhere in Kromarium.  They're going to need a cure disease cast by a 9th level cleric, and probably multiple healing spells cast by the same (The pc wounded by the automaton took 22 points of damage.)  How much should these spells cost?  

Thanks.

 
Posted by rhialto
9/28/2025 6:10 am
#2

Assuming the Priest was amenable I'd base the costs on a potion of similar effect: 400gp - 800gp for healing or extraordinary healing, and 600gp for cure disease. This isn't so much a "cost" as a "showing proper deference and donation to the temple", i.e. don't just make it an accounting exercise, but a roleplaying opportunity, with the "cost" varying based on the circumstances (PC actions, plus a reaction roll).


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by Carnby
9/28/2025 4:05 pm
#3

If you have the 1e DMG, I'd probably go with those prices as a base (as Rhialto says above, they should probably vary based on how the temple views the players); so cure disease is 1000gp a pop, and cure critical wounds is 600 each. So assuming a temple you have neutral relations with, I'd estimate 3200gp total. Members of the church, assuming they're in good standing, could get 10% off, and of course it's a good opportunity to have the priest go "sure, I can cure you, but I have a job that needs doing..."

 
Posted by JRR
9/29/2025 4:40 pm
#4

Thanks.  That's cheaper than I was thinking.

 


 
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