I used this spell in campaign play for the first time yesterday, thanks to a brutal encounter with a wight where the party’s 3rd-level ranger was reduced to 1st level (and nearly killed, had he not somehow made three of five death saves). Despite a decade of work on this game, I never noticed before that, as written, a single restoration spell can counteract multiple energy drains. Whereas the AD&D version of this spell explicitly increases level by one, no such text in this game so limits it, and the example of a 7th-level fighter drained to 5th level and restored to 64,000 XP seems to support the more liberal interpretation. Does anyone disagree?