measuredrums wrote:
Specifically, say someone wanted to use an existing AD&D or D&D module within the AS&SH rule set, and as all AD&D/D&D modules were given a recommended Class Level requirement, how would that listed Class Level requirement of the module align with AS&SH's class levels? Are they roughly equal?
Hey man. So, back in 2012 during my last AD&D campaign, I incorporated TAKEN from Dunwich. This AS&SH module says its for 4-6 characters of 4-7th level. Our group had five level 4-5 PCs. I converted on the fly with no issues. The party did fine, but ended up fleeing about half-way through, as was their modus operandi at the time. Wasn't a compatibility issue at all. They just wimped out!
CORRECTION! Upon closer examination, which really means capitalbill called me out for misremembering, they did indeed successfully finish this adventure. My bad, capitalbill! I stand corrected and offer my humblest apologies to the group. You guys kicked ass and took names!
Anyway, based on that session and my own experience running both systems, I'd say AD&D and AS&SH levels should be fairly comparable. I wouldn't hesitate to use one's modules for the other. If they're technically off by one level one way or another, it's still well within the acceptable range of challenge variance for an adventure, I think. You know, sometimes things are a little easier and sometimes a little harder. Them's the breaks. As you say, since AS&SH levels end at 12, AD&D characters beyond that will likely be proportionately stronger.
I can't really speak for B/X or BECMI, but would guess the difference is comparable to the difference betweem AD&D and B/X/BECMI.
Just my two cents, so take it for what it's worth, but hope that helps!