Kobold Replacement?

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Posted by kslacker
8/04/2015 12:32 pm
#1

I'm converting an adventure module to the Hyperborean setting, replacing various humanoids with Vhuurmis, Ape-Men, and the like.

I'm a bit stumped about with Kobolds, though. What do you think would fill the "low HD, tricksy" niche? (I've already got several human factions, so am looking for a non-human race.)

 
Posted by Blackadder23
8/04/2015 1:33 pm
#2

What's the environment?  Underground maybe troglodytes (chameleons are pretty sneaky) or dwarves.  You might need to cut the numbers since both those races have more HD than kobolds.  Aboveground maybe hyaena-men (i.e., gnolls) or orcs, both of whom I could see setting sadistic traps.  Ape-men or vhuurmis could also work in either environment.  Another possibility might be bird-men, since they have bad attitudes and are a race not normally found in D&D.


Michael Sipe 1979-2018
Rest in peace, brother.
 
Posted by DMPrata
8/04/2015 7:18 pm
#3

How about oon?

 
Posted by kslacker
8/04/2015 11:24 pm
#4

It's an underground dungeon, but closely connected to the surface (particularly the kobold lair). There's a variety of humanoids present, and I've already swapped in hyena-men, vhuurmis, ape-men, and others. Hyperborea seems to be lacking in weak humanoid opponents. (Other than humans, that is.)

Thanks for the suggestions; I'm leaning towards bird-men. (Hadn't thought about oon, though.)

Last edited by kslacker (8/04/2015 11:28 pm)

 
Posted by Blackadder23
8/05/2015 5:48 am
#5

Humans would be another good choice - maybe inbred degenerates, or cultists, or bandits using a booby-trapped cave as a hideout.

Dave's suggestion of oon also sounds good.  They seem like they'd be sneaky and cowardly.


Michael Sipe 1979-2018
Rest in peace, brother.
 


 
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