I'm prone to include super-science in my games, so Thundarr was right up my alley. I like the idea of magic, old school tech and super-science all jammed together. Plus, I think you can get away with it pretty easily in AS&SH, especially if you play up the "interdimensional gateway" or "man out of time" angle, which can work nicely. It's not something that I do every game, but periodically it's good for knocking players out of their comfort zones.
He-Man's occasionally got some good stuff too (Trap Jaw!), but the production values are lower than Thundarr and the episodes can begin to feel repetitive or overly juvenile pretty quickly.
Last edited by Chainsaw (3/05/2014 9:10 pm)