Potion of Super-Heroism error?

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Posted by Yora
5/15/2014 7:04 am
#1

The potion of Super-Heroism increases FA/HD by +5 for 4th level characters, but only by +3 for 5th level characters. So a 4th level character would get FA/HD of 9, and a 5th level character only of 8. (6th level characters again 9.)
This never happens with the normal potion of heroism and only at the step from level 4 to level 5 with the super-heroism potion. Is it intentional, that there's a skip of 1 with the SH potion, or is that a mistake?


"Steel isn't strong, boy. Flesh is stronger. What is steel compared to the hand that wields it?"

Spriggan's Den
 
Posted by Ghul
5/15/2014 7:09 pm
#2

Yes, it seems a bit off. It could be better adjusted. There were legal concerns; I did not want to replicate the 1e table. Suggestions welcome.


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by Ghul
5/15/2014 7:13 pm
#3

How about:
0th  = +6 FA/HD
1st to 4th  = +5 FA/HD
5th to 6th = +4 FA/HD
7th to 8th = +3 FA/HD
9th to 10th = +2 FA/HD
11th = +1 FA/HD


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 
Posted by Chainsaw
6/29/2014 7:15 pm
#4

Sure.

Incidentally, I love incorporating potions, as I'm of a mind to distribute potions, scrolls and other consumable magic freely enough that people actually use them (hopefully to entertaining effect) rather than hoard them for the "ultimate" battle that may or may not ever come (yawn).


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 
Posted by Ghul
6/30/2014 7:39 pm
#5

Right, I am also a big fan of consumable magic, which is part of the reason why I enjoy the Holmes method for scrolls, adopted for AS&SH, where any sorcerer of any level can craft them, if they obtain (purchase) the right materials.


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 


 
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