I liken the "Wierd Science" portion of Hyperborea's setting to Ancient forgotten technology and Alien (Ancient Gods) tech. And placement should be not unlike Expedition to the Barrier Peaks from the original D&D. Once in a long while characters may come upon an ancient ruin where technology could be located. but not often, and limited (don't want to go full-on Monte Hall on them, as it's then hard to reign back in).
For example, in something I'm writing up, I have two locations of technology (of about 8 active locations) One is an ancient Atlantian Pyramid that is actually a Prison, and another is a tower of an Ancient Atlantian Mage (now a Lich), and he has some remnant technology.
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BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...